Speed up waitForMember
if user already in room (#11110)
* Speed up `waitForMember` if user already in room `waitForMember` waits for a user to join, or be invited, to a room. But if the user is already in the room (ie, we miss the `NewMember` event), we end up timing out after 1500ms. We can save 1.5s here by returning immediately. * fix strict type errors * stfu SonarCloud
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2 changed files with 55 additions and 14 deletions
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@ -80,9 +80,7 @@ export function isJoinedOrNearlyJoined(membership: string): boolean {
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}
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/**
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* Try to ensure the user is already in the megolm session before continuing
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* NOTE: this assumes you've just created the room and there's not been an opportunity
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* for other code to run, so we shouldn't miss RoomState.newMember when it comes by.
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* Try to ensure the user is in the room (invited or joined) before continuing
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*/
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export async function waitForMember(
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client: MatrixClient,
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@ -92,6 +90,12 @@ export async function waitForMember(
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): Promise<boolean> {
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const { timeout } = opts;
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let handler: (event: MatrixEvent, state: RoomState, member: RoomMember) => void;
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// check if the user is in the room before we start -- in which case, no need to wait.
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if ((client.getRoom(roomId)?.getMember(userId) ?? null) !== null) {
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return true;
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}
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return new Promise<boolean>((resolve) => {
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// eslint-disable-next-line @typescript-eslint/naming-convention
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handler = function (_, __, member: RoomMember) {
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@ -102,7 +106,7 @@ export async function waitForMember(
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client.on(RoomStateEvent.NewMember, handler);
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/* We don't want to hang if this goes wrong, so we proceed and hope the other
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user is already in the megolm session */
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user is already in the room */
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window.setTimeout(resolve, timeout, false);
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}).finally(() => {
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client.removeListener(RoomStateEvent.NewMember, handler);
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