Implement support for watching for changes in settings

This implements a dream of one day being able to listen for changes in a settings to react to them, regardless of which device actually changed the setting. The use case for this kind of thing is extremely limited, but when it is needed it should be more than powerful enough.
This commit is contained in:
Travis Ralston 2019-02-22 16:33:20 -07:00
parent 150c941340
commit 7ea4008daa
14 changed files with 484 additions and 7 deletions

View file

@ -1,5 +1,6 @@
/*
Copyright 2017 Travis Ralston
Copyright 2019 New Vector Ltd.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -23,6 +24,7 @@ import RoomSettingsHandler from "./handlers/RoomSettingsHandler";
import ConfigSettingsHandler from "./handlers/ConfigSettingsHandler";
import {_t} from '../languageHandler';
import SdkConfig from "../SdkConfig";
import dis from '../dispatcher';
import {SETTINGS} from "./Settings";
import LocalEchoWrapper from "./handlers/LocalEchoWrapper";
@ -98,6 +100,121 @@ const LEVEL_ORDER = [
* be enabled).
*/
export default class SettingsStore {
// We support watching settings for changes, and do so only at the levels which are
// relevant to the setting. We pass the watcher on to the handlers and aggregate it
// before sending it off to the caller. We need to track which callback functions we
// provide to the handlers though so we can unwatch it on demand. In practice, we
// return a "callback reference" to the caller which correlates to an entry in this
// dictionary for each handler's callback function.
//
// We also maintain a list of monitors which are special watchers: they cause dispatches
// when the setting changes. We track which rooms we're monitoring though to ensure we
// don't duplicate updates on the bus.
static _watchers = {}; // { callbackRef => { level => callbackFn } }
static _monitors = {}; // { settingName => { roomId => callbackRef } }
/**
* Watches for changes in a particular setting. This is done without any local echo
* wrapping and fires whenever a change is detected in a setting's value. Watching
* is intended to be used in scenarios where the app needs to react to changes made
* by other devices. It is otherwise expected that callers will be able to use the
* Controller system or track their own changes to settings. Callers should retain
* @param {string} settingName The setting name to watch
* @param {String} roomId The room ID to watch for changes in. May be null for 'all'.
* @param {function} callbackFn A function to be called when a setting change is
* detected. Four arguments can be expected: the setting name, the room ID (may be null),
* the level the change happened at, and finally the new value for those arguments. The
* callback may need to do a call to #getValue() to see if a consequential change has
* occurred.
* @returns {string} A reference to the watcher that was employed.
*/
static watchSetting(settingName, roomId, callbackFn) {
const setting = SETTINGS[settingName];
const originalSettingName = settingName;
if (!setting) throw new Error(`${settingName} is not a setting`);
if (setting.invertedSettingName) {
settingName = setting.invertedSettingName;
}
const watcherId = `${new Date().getTime()}_${settingName}_${roomId}`;
SettingsStore._watchers[watcherId] = {};
const levels = Object.keys(LEVEL_HANDLERS);
for (const level of levels) {
const handler = SettingsStore._getHandler(originalSettingName, level);
if (!handler) continue;
const localizedCallback = (changedInRoomId, newVal) => {
callbackFn(originalSettingName, changedInRoomId, level, newVal);
};
console.log(`Starting watcher for ${settingName}@${roomId || '<null room>'} at level ${level}`);
SettingsStore._watchers[watcherId][level] = localizedCallback;
handler.watchSetting(settingName, roomId, localizedCallback);
}
return watcherId;
}
/**
* Stops the SettingsStore from watching a setting. This is a no-op if the watcher
* provided is not found.
* @param {string} watcherReference The watcher reference (received from #watchSetting)
* to cancel.
*/
static unwatchSetting(watcherReference) {
if (!SettingsStore._watchers[watcherReference]) return;
for (const handlerName of Object.keys(SettingsStore._watchers[watcherReference])) {
const handler = LEVEL_HANDLERS[handlerName];
if (!handler) continue;
handler.unwatchSetting(SettingsStore._watchers[watcherReference][handlerName]);
}
delete SettingsStore._watchers[watcherReference];
}
/**
* Sets up a monitor for a setting. This behaves similar to #watchSetting except instead
* of making a call to a callback, it forwards all changes to the dispatcher. Callers can
* expect to listen for the 'setting_updated' action with an object containing settingName,
* roomId, level, and newValue.
* @param {string} settingName The setting name to monitor.
* @param {String} roomId The room ID to monitor for changes in. Use null for all rooms.
*/
static monitorSetting(settingName, roomId) {
if (!this._monitors[settingName]) this._monitors[settingName] = {};
const registerWatcher = () => {
this._monitors[settingName][roomId] = SettingsStore.watchSetting(
settingName, roomId, (settingName, inRoomId, level, newValue) => {
dis.dispatch({
action: 'setting_updated',
settingName,
roomId: inRoomId,
level,
newValue,
});
},
);
};
const hasRoom = Object.keys(this._monitors[settingName]).find((r) => r === roomId || r === null);
if (!hasRoom) {
registerWatcher();
} else {
if (roomId === null) {
// Unregister all existing watchers and register the new one
for (const roomId of Object.keys(this._monitors[settingName])) {
SettingsStore.unwatchSetting(this._monitors[settingName][roomId]);
}
this._monitors[settingName] = {};
registerWatcher();
} // else a watcher is already registered for the room, so don't bother registering it again
}
}
/**
* Gets the translated display name for a given setting
* @param {string} settingName The setting to look up.