Move management of room lists to RoomListStore

this is part maintenance to make RoomList clearer and part
allowing room list state to be modified via a dispatch.
This commit is contained in:
lukebarnard 2018-01-25 22:16:03 +01:00
parent d0e3319bd9
commit 701abb6a21
4 changed files with 383 additions and 67 deletions

212
src/stores/RoomListStore.js Normal file
View file

@ -0,0 +1,212 @@
/*
Copyright 2018 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import {Store} from 'flux/utils';
import dis from '../dispatcher';
import DMRoomMap from '../utils/DMRoomMap';
/**
* A class for storing application state for categorising rooms in
* the RoomList.
*/
class RoomListStore extends Store {
constructor() {
super(dis);
this._init();
this._actionHistory = [];
}
_init() {
// Initialise state
this._state = {
lists: {
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
},
ready: false,
};
}
_setState(newState) {
this._state = Object.assign(this._state, newState);
console.info(this._state);
this.__emitChange();
}
__onDispatch(payload) {
switch (payload.action) {
// Initialise state after initial sync
case 'MatrixActions.sync': {
if (!(payload.prevState !== 'PREPARED' && payload.state === 'PREPARED')) {
break;
}
this._generateRoomLists(payload.matrixClient);
this._actionHistory.unshift(payload);
}
break;
case 'MatrixActions.Room.tags': {
if (!this._state.ready) break;
this._updateRoomLists(payload.room);
this._actionHistory.unshift(payload);
}
break;
case 'RoomListActions.tagRoom.pending': {
this._updateRoomListsOptimistic(
payload.request.room,
payload.request.oldTag,
payload.request.newTag,
payload.request.metaData,
);
this._actionHistory.unshift(payload);
}
break;
case 'RoomListActions.tagRoom.failure': {
this._actionHistory = this._actionHistory.filter((action) => {
return action.asyncId !== payload.asyncId;
});
// don't duplicate history
const history = this._actionHistory.slice(0);
this._actionHistory = [];
this._reloadFromHistory(history);
}
break;
case 'on_logged_out': {
// Reset state without pushing an update to the view, which generally assumes that
// the matrix client isn't `null` and so causing a re-render will cause NPEs.
this._init();
this._actionHistory.unshift(payload);
}
break;
}
}
_reloadFromHistory(history) {
this._init();
history.forEach((action) => this.__onDispatch(action));
}
_updateRoomListsOptimistic(updatedRoom, oldTag, newTag, metaData) {
const newLists = {};
// Remove room from oldTag
Object.keys(this._state.lists).forEach((tagName) => {
if (tagName === oldTag) {
newLists[tagName] = this._state.lists[tagName].filter((room) => {
return room.roomId !== updatedRoom.roomId;
});
} else {
newLists[tagName] = this._state.lists[tagName];
}
});
/// XXX: RoomSubList sorts by data on the room object. We
/// should sort in advance and incrementally insert new rooms
/// instead of resorting every time.
if (metaData) {
updatedRoom.tags[newTag] = metaData;
}
newLists[newTag].push(updatedRoom);
this._setState({
lists: newLists,
});
}
_updateRoomLists(updatedRoom) {
const roomTags = Object.keys(updatedRoom.tags);
const newLists = {};
// Removal of the updatedRoom from tags it no longer has
Object.keys(this._state.lists).forEach((tagName) => {
newLists[tagName] = this._state.lists[tagName].filter((room) => {
return room.roomId !== updatedRoom.roomId || roomTags.includes(tagName);
});
});
roomTags.forEach((tagName) => {
if (newLists[tagName].includes(updatedRoom)) return;
newLists[tagName].push(updatedRoom);
});
this._setState({
lists: newLists,
});
}
_generateRoomLists(matrixClient) {
const lists = {
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
};
const dmRoomMap = DMRoomMap.shared();
matrixClient.getRooms().forEach((room, index) => {
const me = room.getMember(matrixClient.credentials.userId);
if (!me) return;
if (me.membership == "invite") {
lists["im.vector.fake.invite"].push(room);
} else if (me.membership == "join" || me.membership === "ban" ||
(me.membership === "leave" && me.events.member.getSender() !== me.events.member.getStateKey())) {
// Used to split rooms via tags
const tagNames = Object.keys(room.tags);
if (tagNames.length) {
for (let i = 0; i < tagNames.length; i++) {
const tagName = tagNames[i];
lists[tagName] = lists[tagName] || [];
lists[tagName].push(room);
}
} else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
lists["im.vector.fake.direct"].push(room);
} else {
lists["im.vector.fake.recent"].push(room);
}
} else if (me.membership === "leave") {
lists["im.vector.fake.archived"].push(room);
} else {
console.error("unrecognised membership: " + me.membership + " - this should never happen");
}
});
this._setState({
lists,
ready: true, // Ready to receive updates via Room.tags events
});
}
getRoomLists() {
return this._state.lists;
}
}
if (global.singletonRoomListStore === undefined) {
global.singletonRoomListStore = new RoomListStore();
}
export default global.singletonRoomListStore;