Merge pull request #254 from matrix-org/rav/fix_rm_animation

Fix a bug where we tried to show two ghost read markers at once.
This commit is contained in:
Richard van der Hoff 2016-04-05 12:55:38 +01:00
commit 6a82d1a94c
2 changed files with 60 additions and 12 deletions

View file

@ -205,6 +205,13 @@ module.exports = React.createClass({
// assume there is no read marker until proven otherwise
var readMarkerVisible = false;
// if the readmarker has moved, cancel any active ghost.
if (this.currentReadMarkerEventId && this.props.readMarkerEventId &&
this.props.readMarkerVisible &&
this.currentReadMarkerEventId != this.props.readMarkerEventId) {
this.currentGhostEventId = null;
}
for (i = 0; i < this.props.events.length; i++) {
var mxEv = this.props.events[i];
var wantTile = true;
@ -336,21 +343,16 @@ module.exports = React.createClass({
);
},
_getReadMarkerGhostTile: function() {
// reset the ghostEventId when the animation finishes, so that
// we can make a new one (and so that we don't run the
// animation code every time we render)
var completeFunc = () => {
this.currentGhostEventId = null;
};
_startAnimation: function(ghostNode) {
Velocity(ghostNode, {opacity: '0', width: '10%'},
{duration: 400, easing: 'easeInSine',
delay: 1000});
},
_getReadMarkerGhostTile: function() {
var hr = <hr className="mx_RoomView_myReadMarker"
style={{opacity: 1, width: '99%'}}
ref={function(n) {
Velocity(n, {opacity: '0', width: '10%'},
{duration: 400, easing: 'easeInSine',
delay: 1000, complete: completeFunc});
}}
ref={this._startAnimation}
/>;
// give it a key which depends on the event id. That will ensure that