Pass the call around different CallViews to keep media flowing
Previously, the CallView was attached to the RoomView, so you would get a new CallView each time you changed the room and the one you changed from would be destroyed. This would destroy media capture/playback as the element was no longer in the DOM. This is now fixed by having a "global" CallView which is attached at the MatrixChat "page" level in the DOM hierarchy. This CallView isn't scoped to a particular room; it will render any "active" call it can find that *isn't the current room being displayed*. This has the side effect of enforcing 1 call per app semantics as only the first active call found is returned. This fixes https://github.com/vector-im/vector-web/issues/31 This is unfinished (CSS for the global call view isn't done)
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parent
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commit
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4 changed files with 57 additions and 6 deletions
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@ -17,6 +17,7 @@ limitations under the License.
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'use strict';
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var dis = require("../../../dispatcher");
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var CallHandler = require("../../../CallHandler");
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var MatrixClientPeg = require("../../../MatrixClientPeg");
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/*
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* State vars:
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@ -24,14 +25,30 @@ var CallHandler = require("../../../CallHandler");
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*
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* Props:
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* this.props.room = Room (JS SDK)
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*
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* Internal state:
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* this._trackedRoom = (either from props.room or programatically set)
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*/
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module.exports = {
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componentDidMount: function() {
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this.dispatcherRef = dis.register(this.onAction);
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this._trackedRoom = null;
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if (this.props.room) {
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this.showCall(this.props.room.roomId);
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this._trackedRoom = this.props.room;
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this.showCall(this._trackedRoom.roomId);
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}
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else {
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var call = CallHandler.getAnyActiveCall();
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if (call) {
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console.log(
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"Global CallView is now tracking active call in room %s",
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call.roomId
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);
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this._trackedRoom = MatrixClientPeg.get().getRoom(call.roomId);
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this.showCall(call.roomId);
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}
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}
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},
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@ -41,8 +58,8 @@ module.exports = {
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onAction: function(payload) {
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// if we were given a room_id to track, don't handle anything else.
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if (payload.room_id && this.props.room &&
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this.props.room.roomId !== payload.room_id) {
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if (payload.room_id && this._trackedRoom &&
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this._trackedRoom.roomId !== payload.room_id) {
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return;
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}
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if (payload.action !== 'call_state') {
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