Use wheel, not scroll as we get scroll events from auto scroll down. Also only do the cursor move check for mouse move events.
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7b2d56f619
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581111e1a7
1 changed files with 5 additions and 3 deletions
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@ -33,7 +33,9 @@ class UserActivity {
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document.onkeypress = this._onUserActivity.bind(this);
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document.onkeypress = this._onUserActivity.bind(this);
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// can't use document.scroll here because that's only the document
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// itself being scrolled. Need to use addEventListener's useCapture.
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window.addEventListener('scroll', this._onUserActivity.bind(this), true);
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// also this needs to be the wheel event, not scroll, as scroll is
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// fired when the view scrolls down for a new message.
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window.addEventListener('wheel', this._onUserActivity.bind(this), true);
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this.lastActivityAtTs = new Date().getTime();
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this.lastActivityAtTs = new Date().getTime();
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this.lastDispatchAtTs = 0;
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this.lastDispatchAtTs = 0;
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}
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}
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@ -44,11 +46,11 @@ class UserActivity {
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stop() {
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stop() {
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document.onmousemove = undefined;
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document.onmousemove = undefined;
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document.onkeypress = undefined;
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document.onkeypress = undefined;
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window.removeEventListener('scroll', this._onUserActivity.bind(this), true);
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window.removeEventListener('wheel', this._onUserActivity.bind(this), true);
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}
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}
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_onUserActivity(event) {
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_onUserActivity(event) {
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if (event.screenX) {
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if (event.screenX && event.type == "mousemove") {
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if (event.screenX === this.lastScreenX &&
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if (event.screenX === this.lastScreenX &&
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event.screenY === this.lastScreenY)
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event.screenY === this.lastScreenY)
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{
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{
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