Rewrite call state machine
* Remove the two separate enumerations of call state: now everything uses the js-sdk version of call state. Stop adding a separate 'call_state' field onto the call object(!) * Better reflection of the actual state of the call in the call bar, so when it's connecting, it says connecting, and only says 'active call' when the call is actually active. * More typey goodness
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8 changed files with 153 additions and 130 deletions
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@ -2095,6 +2095,10 @@
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"%(count)s of your messages have not been sent.|one": "Your message was not sent.",
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"%(count)s <resendText>Resend all</resendText> or <cancelText>cancel all</cancelText> now. You can also select individual messages to resend or cancel.|other": "<resendText>Resend all</resendText> or <cancelText>cancel all</cancelText> now. You can also select individual messages to resend or cancel.",
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"%(count)s <resendText>Resend all</resendText> or <cancelText>cancel all</cancelText> now. You can also select individual messages to resend or cancel.|one": "<resendText>Resend message</resendText> or <cancelText>cancel message</cancelText> now.",
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"Calling...": "Calling...",
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"Call connecting...": "Call connecting...",
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"Starting camera...": "Starting camera...",
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"Starting microphone...": "Starting microphone...",
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"Connectivity to the server has been lost.": "Connectivity to the server has been lost.",
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"Sent messages will be stored until your connection has returned.": "Sent messages will be stored until your connection has returned.",
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"There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?": "There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?",
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