Logging to try to track down riot-web#3148

Since I can't figure out how this is happening, add a shedload of logging to
try to pin it down.
This commit is contained in:
Richard van der Hoff 2017-02-06 16:01:25 +00:00
parent 77f76db68b
commit 484d9d708e
4 changed files with 38 additions and 2 deletions

View file

@ -103,6 +103,10 @@ export default React.createClass({
MatrixClientPeg.get().setDeviceKnown(userId, deviceId, true);
});
});
// XXX: temporary logging to try to diagnose
// https://github.com/vector-im/riot-web/issues/3148
console.log('Opening UnknownDeviceDialog');
},
render: function() {
@ -137,7 +141,12 @@ export default React.createClass({
const BaseDialog = sdk.getComponent('views.dialogs.BaseDialog');
return (
<BaseDialog className='mx_UnknownDeviceDialog'
onFinished={this.props.onFinished}
onFinished={() => {
// XXX: temporary logging to try to diagnose
// https://github.com/vector-im/riot-web/issues/3148
console.log("UnknownDeviceDialog closed by escape");
this.props.onFinished();
}}
title='Room contains unknown devices'
>
<GeminiScrollbar autoshow={false} className="mx_Dialog_content">
@ -152,7 +161,12 @@ export default React.createClass({
</GeminiScrollbar>
<div className="mx_Dialog_buttons">
<button className="mx_Dialog_primary" autoFocus={ true }
onClick={ this.props.onFinished } >
onClick={() => {
// XXX: temporary logging to try to diagnose
// https://github.com/vector-im/riot-web/issues/3148
console.log("UnknownDeviceDialog closed by OK");
this.props.onFinished();
}}>
OK
</button>
</div>