Move voice message components to audio-generic directory

This commit is contained in:
Travis Ralston 2021-06-21 15:18:34 -06:00
parent 9f2eba4351
commit 470778cbb8
15 changed files with 38 additions and 36 deletions

View file

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/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from "react";
import { replaceableComponent } from "../../../utils/replaceableComponent";
import Clock from "./Clock";
import { Playback, PlaybackState } from "../../../voice/Playback";
import { UPDATE_EVENT } from "../../../stores/AsyncStore";
interface IProps {
playback: Playback;
}
interface IState {
seconds: number;
durationSeconds: number;
playbackPhase: PlaybackState;
}
/**
* A clock for a playback of a recording.
*/
@replaceableComponent("views.audio_messages.PlaybackClock")
export default class PlaybackClock extends React.PureComponent<IProps, IState> {
public constructor(props) {
super(props);
this.state = {
seconds: this.props.playback.clockInfo.timeSeconds,
// we track the duration on state because we won't really know what the clip duration
// is until the first time update, and as a PureComponent we are trying to dedupe state
// updates as much as possible. This is just the easiest way to avoid a forceUpdate() or
// member property to track "did we get a duration".
durationSeconds: this.props.playback.clockInfo.durationSeconds,
playbackPhase: PlaybackState.Stopped, // assume not started, so full clock
};
this.props.playback.on(UPDATE_EVENT, this.onPlaybackUpdate);
this.props.playback.clockInfo.liveData.onUpdate(this.onTimeUpdate);
}
private onPlaybackUpdate = (ev: PlaybackState) => {
// Convert Decoding -> Stopped because we don't care about the distinction here
if (ev === PlaybackState.Decoding) ev = PlaybackState.Stopped;
this.setState({playbackPhase: ev});
};
private onTimeUpdate = (time: number[]) => {
this.setState({seconds: time[0], durationSeconds: time[1]});
};
public render() {
let seconds = this.state.seconds;
if (this.state.playbackPhase === PlaybackState.Stopped) {
seconds = this.state.durationSeconds;
}
return <Clock seconds={seconds} />;
}
}