Merge remote-tracking branch 'origin/develop' into dbkr/support_no_ssss

This commit is contained in:
David Baker 2020-06-15 11:36:39 +01:00
commit 404798d27c
119 changed files with 7093 additions and 2041 deletions

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@ -42,18 +42,20 @@ export const UPDATE_EVENT = "update";
* help prevent lock conflicts.
*/
export abstract class AsyncStore<T extends Object> extends EventEmitter {
private storeState: T = <T>{};
private storeState: T;
private lock = new AwaitLock();
private readonly dispatcherRef: string;
/**
* Creates a new AsyncStore using the given dispatcher.
* @param {Dispatcher<ActionPayload>} dispatcher The dispatcher to rely upon.
* @param {T} initialState The initial state for the store.
*/
protected constructor(private dispatcher: Dispatcher<ActionPayload>) {
protected constructor(private dispatcher: Dispatcher<ActionPayload>, initialState: T = <T>{}) {
super();
this.dispatcherRef = dispatcher.register(this.onDispatch.bind(this));
this.storeState = initialState;
}
/**

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@ -0,0 +1,53 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { MatrixClient } from "matrix-js-sdk/src/client";
import { AsyncStore } from "./AsyncStore";
import { ActionPayload } from "../dispatcher/payloads";
export abstract class AsyncStoreWithClient<T extends Object> extends AsyncStore<T> {
protected matrixClient: MatrixClient;
protected abstract async onAction(payload: ActionPayload);
protected async onReady() {
// Default implementation is to do nothing.
}
protected async onNotReady() {
// Default implementation is to do nothing.
}
protected async onDispatch(payload: ActionPayload) {
await this.onAction(payload);
if (payload.action === 'MatrixActions.sync') {
// Filter out anything that isn't the first PREPARED sync.
if (!(payload.prevState === 'PREPARED' && payload.state !== 'PREPARED')) {
return;
}
this.matrixClient = payload.matrixClient;
await this.onReady();
} else if (payload.action === 'on_client_not_viable' || payload.action === 'on_logged_out') {
if (this.matrixClient) {
await this.onNotReady();
this.matrixClient = null;
}
}
}
}

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@ -0,0 +1,166 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import SettingsStore, { SettingLevel } from "../settings/SettingsStore";
import { Room } from "matrix-js-sdk/src/models/room";
import { ActionPayload } from "../dispatcher/payloads";
import { AsyncStoreWithClient } from "./AsyncStoreWithClient";
import defaultDispatcher from "../dispatcher/dispatcher";
import { arrayHasDiff } from "../utils/arrays";
import { RoomListStoreTempProxy } from "./room-list/RoomListStoreTempProxy";
const MAX_ROOMS = 20; // arbitrary
const AUTOJOIN_WAIT_THRESHOLD_MS = 90000; // 90s, the time we wait for an autojoined room to show up
interface IState {
enabled?: boolean;
rooms?: Room[];
}
export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
private static internalInstance = new BreadcrumbsStore();
private waitingRooms: { roomId: string, addedTs: number }[] = [];
private constructor() {
super(defaultDispatcher);
SettingsStore.monitorSetting("breadcrumb_rooms", null);
SettingsStore.monitorSetting("breadcrumbs", null);
}
public static get instance(): BreadcrumbsStore {
return BreadcrumbsStore.internalInstance;
}
public get rooms(): Room[] {
return this.state.rooms || [];
}
public get visible(): boolean {
return this.state.enabled;
}
protected async onAction(payload: ActionPayload) {
if (!this.matrixClient) return;
// TODO: Remove when new room list is made the default
if (!RoomListStoreTempProxy.isUsingNewStore()) return;
if (payload.action === 'setting_updated') {
if (payload.settingName === 'breadcrumb_rooms') {
await this.updateRooms();
} else if (payload.settingName === 'breadcrumbs') {
await this.updateState({enabled: SettingsStore.getValue("breadcrumbs", null)});
}
} else if (payload.action === 'view_room') {
if (payload.auto_join && !this.matrixClient.getRoom(payload.room_id)) {
// Queue the room instead of pushing it immediately. We're probably just
// waiting for a room join to complete.
this.waitingRooms.push({roomId: payload.room_id, addedTs: Date.now()});
} else {
// The tests might not result in a valid room object.
const room = this.matrixClient.getRoom(payload.room_id);
if (room) await this.appendRoom(room);
}
}
}
protected async onReady() {
// TODO: Remove when new room list is made the default
if (!RoomListStoreTempProxy.isUsingNewStore()) return;
await this.updateRooms();
await this.updateState({enabled: SettingsStore.getValue("breadcrumbs", null)});
this.matrixClient.on("Room.myMembership", this.onMyMembership);
this.matrixClient.on("Room", this.onRoom);
}
protected async onNotReady() {
// TODO: Remove when new room list is made the default
if (!RoomListStoreTempProxy.isUsingNewStore()) return;
this.matrixClient.removeListener("Room.myMembership", this.onMyMembership);
this.matrixClient.removeListener("Room", this.onRoom);
}
private onMyMembership = async (room: Room) => {
// We turn on breadcrumbs by default once the user has at least 1 room to show.
if (!this.state.enabled) {
await SettingsStore.setValue("breadcrumbs", null, SettingLevel.ACCOUNT, true);
}
};
private onRoom = async (room: Room) => {
const waitingRoom = this.waitingRooms.find(r => r.roomId === room.roomId);
if (!waitingRoom) return;
this.waitingRooms.splice(this.waitingRooms.indexOf(waitingRoom), 1);
if ((Date.now() - waitingRoom.addedTs) > AUTOJOIN_WAIT_THRESHOLD_MS) return; // Too long ago.
await this.appendRoom(room);
};
private async updateRooms() {
let roomIds = SettingsStore.getValue("breadcrumb_rooms");
if (!roomIds || roomIds.length === 0) roomIds = [];
const rooms = roomIds.map(r => this.matrixClient.getRoom(r)).filter(r => !!r);
const currentRooms = this.state.rooms || [];
if (!arrayHasDiff(rooms, currentRooms)) return; // no change (probably echo)
await this.updateState({rooms});
}
private async appendRoom(room: Room) {
const rooms = (this.state.rooms || []).slice(); // cheap clone
// If the room is upgraded, use that room instead. We'll also splice out
// any children of the room.
const history = this.matrixClient.getRoomUpgradeHistory(room.roomId);
if (history.length > 1) {
room = history[history.length - 1]; // Last room is most recent in history
// Take out any room that isn't the most recent room
for (let i = 0; i < history.length - 1; i++) {
const idx = rooms.findIndex(r => r.roomId === history[i].roomId);
if (idx !== -1) rooms.splice(idx, 1);
}
}
// Remove the existing room, if it is present
const existingIdx = rooms.findIndex(r => r.roomId === room.roomId);
if (existingIdx !== -1) {
rooms.splice(existingIdx, 1);
}
// Splice the room to the start of the list
rooms.splice(0, 0, room);
if (rooms.length > MAX_ROOMS) {
// This looks weird, but it's saying to start at the MAX_ROOMS point in the
// list and delete everything after it.
rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
}
// Update the breadcrumbs
await this.updateState({rooms});
const roomIds = rooms.map(r => r.roomId);
if (roomIds.length > 0) {
await SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
}
}
}

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@ -0,0 +1,135 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { ActionPayload } from "../dispatcher/payloads";
import { AsyncStoreWithClient } from "./AsyncStoreWithClient";
import defaultDispatcher from "../dispatcher/dispatcher";
import { RoomListStoreTempProxy } from "./room-list/RoomListStoreTempProxy";
import { textForEvent } from "../TextForEvent";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import { _t } from "../languageHandler";
const PREVIEWABLE_EVENTS = [
// This is the same list from RiotX
{type: "m.room.message", isState: false},
{type: "m.room.name", isState: true},
{type: "m.room.topic", isState: true},
{type: "m.room.member", isState: true},
{type: "m.room.history_visibility", isState: true},
{type: "m.call.invite", isState: false},
{type: "m.call.hangup", isState: false},
{type: "m.call.answer", isState: false},
{type: "m.room.encrypted", isState: false},
{type: "m.room.encryption", isState: true},
{type: "m.room.third_party_invite", isState: true},
{type: "m.sticker", isState: false},
{type: "m.room.create", isState: true},
];
// The maximum number of events we're willing to look back on to get a preview.
const MAX_EVENTS_BACKWARDS = 50;
interface IState {
[roomId: string]: string | null; // null indicates the preview is empty
}
export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
private static internalInstance = new MessagePreviewStore();
private constructor() {
super(defaultDispatcher, {});
}
public static get instance(): MessagePreviewStore {
return MessagePreviewStore.internalInstance;
}
/**
* Gets the pre-translated preview for a given room
* @param room The room to get the preview for.
* @returns The preview, or null if none present.
*/
public getPreviewForRoom(room: Room): string {
if (!room) return null; // invalid room, just return nothing
// It's faster to do a lookup this way than it is to use Object.keys().includes()
// We only want to generate a preview if there's one actually missing and not explicitly
// set as 'none'.
const val = this.state[room.roomId];
if (val !== null && typeof(val) !== "string") {
this.generatePreview(room);
}
return this.state[room.roomId];
}
private generatePreview(room: Room) {
const timeline = room.getLiveTimeline();
if (!timeline) return; // usually only happens in tests
const events = timeline.getEvents();
for (let i = events.length - 1; i >= 0; i--) {
if (i === events.length - MAX_EVENTS_BACKWARDS) return; // limit reached
const event = events[i];
const preview = this.generatePreviewForEvent(event);
if (preview.isPreviewable) {
// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
this.updateState({[room.roomId]: preview.preview});
return; // break - we found some text
}
}
// if we didn't find anything, subscribe ourselves to an update
// noinspection JSIgnoredPromiseFromCall - the AsyncStore handles concurrent calls
this.updateState({[room.roomId]: null});
}
protected async onAction(payload: ActionPayload) {
if (!this.matrixClient) return;
// TODO: Remove when new room list is made the default
if (!RoomListStoreTempProxy.isUsingNewStore()) return;
if (payload.action === 'MatrixActions.Room.timeline' || payload.action === 'MatrixActions.Event.decrypted') {
const event = payload.event; // TODO: Type out the dispatcher
if (!Object.keys(this.state).includes(event.getRoomId())) return; // not important
const preview = this.generatePreviewForEvent(event);
if (preview.isPreviewable) {
await this.updateState({[event.getRoomId()]: preview.preview});
return; // break - we found some text
}
}
}
private generatePreviewForEvent(event: MatrixEvent): { isPreviewable: boolean, preview: string } {
if (PREVIEWABLE_EVENTS.some(p => p.type === event.getType() && p.isState === event.isState())) {
const isSelf = event.getSender() === this.matrixClient.getUserId();
let text = textForEvent(event, /*skipUserPrefix=*/isSelf);
if (!text || text.trim().length === 0) text = null; // force null if useless to us
if (text && isSelf) {
// XXX: i18n doesn't really work here if the language doesn't support prefixing.
// We'd ideally somehow route the `You:` bit to the textForEvent call, however
// threading that through is non-trivial.
text = _t("You: %(message)s", {message: text});
}
return {isPreviewable: true, preview: text};
}
return {isPreviewable: false, preview: null};
}
}

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@ -0,0 +1,105 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { TagID } from "./models";
const TILE_HEIGHT_PX = 44;
interface ISerializedListLayout {
numTiles: number;
showPreviews: boolean;
}
export class ListLayout {
private _n = 0;
private _previews = false;
constructor(public readonly tagId: TagID) {
const serialized = localStorage.getItem(this.key);
if (serialized) {
// We don't use the setters as they cause writes.
const parsed = <ISerializedListLayout>JSON.parse(serialized);
this._n = parsed.numTiles;
this._previews = parsed.showPreviews;
}
}
public get showPreviews(): boolean {
return this._previews;
}
public set showPreviews(v: boolean) {
this._previews = v;
this.save();
}
public get tileHeight(): number {
return TILE_HEIGHT_PX;
}
private get key(): string {
return `mx_sublist_layout_${this.tagId}_boxed`;
}
public get visibleTiles(): number {
return Math.max(this._n, this.minVisibleTiles);
}
public set visibleTiles(v: number) {
this._n = v;
this.save();
}
public get minVisibleTiles(): number {
// the .65 comes from the CSS where the show more button is
// mathematically 65% of a tile when floating.
return 4.65;
}
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
// Only apply the padding if we're about to use maxTiles as we need to
// plan for the padding. If we're using n, the padding is already accounted
// for by the resizing stuff.
let padding = 0;
if (maxTiles < n) {
padding = possiblePadding;
}
return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
}
public tilesToPixelsWithPadding(n: number, padding: number): number {
return this.tilesToPixels(n) + padding;
}
public tilesToPixels(n: number): number {
return n * this.tileHeight;
}
public pixelsToTiles(px: number): number {
return px / this.tileHeight;
}
private save() {
localStorage.setItem(this.key, JSON.stringify(this.serialize()));
}
private serialize(): ISerializedListLayout {
return {
numTiles: this.visibleTiles,
showPreviews: this.showPreviews,
};
}
}

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@ -1,140 +0,0 @@
# Room list sorting
It's so complicated it needs its own README.
## Algorithms involved
There's two main kinds of algorithms involved in the room list store: list ordering and tag sorting.
Throughout the code an intentional decision has been made to call them the List Algorithm and Sorting
Algorithm respectively. The list algorithm determines the behaviour of the room list whereas the sorting
algorithm determines how rooms get ordered within tags affected by the list algorithm.
Behaviour of the room list takes the shape of determining what features the room list supports, as well
as determining where and when to apply the sorting algorithm in a tag. The importance algorithm, which
is described later in this doc, is an example of an algorithm which makes heavy behavioural changes
to the room list.
Tag sorting is effectively the comparator supplied to the list algorithm. This gives the list algorithm
the power to decide when and how to apply the tag sorting, if at all.
### Tag sorting algorithm: Alphabetical
When used, rooms in a given tag will be sorted alphabetically, where the alphabet's order is a problem
for the browser. All we do is a simple string comparison and expect the browser to return something
useful.
### Tag sorting algorithm: Manual
Manual sorting makes use of the `order` property present on all tags for a room, per the
[Matrix specification](https://matrix.org/docs/spec/client_server/r0.6.0#room-tagging). Smaller values
of `order` cause rooms to appear closer to the top of the list.
### Tag sorting algorithm: Recent
Rooms get ordered by the timestamp of the most recent useful message. Usefulness is yet another algorithm
in the room list system which determines whether an event type is capable of bubbling up in the room list.
Normally events like room messages, stickers, and room security changes will be considered useful enough
to cause a shift in time.
Note that this is reliant on the event timestamps of the most recent message. Because Matrix is eventually
consistent this means that from time to time a room might plummet or skyrocket across the tag due to the
timestamp contained within the event (generated server-side by the sender's server).
### List ordering algorithm: Natural
This is the easiest of the algorithms to understand because it does essentially nothing. It imposes no
behavioural changes over the tag sorting algorithm and is by far the simplest way to order a room list.
Historically, it's been the only option in Riot and extremely common in most chat applications due to
its relative deterministic behaviour.
### List ordering algorithm: Importance
On the other end of the spectrum, this is the most complicated algorithm which exists. There's major
behavioural changes, and the tag sorting algorithm gets selectively applied depending on circumstances.
Each tag which is not manually ordered gets split into 4 sections or "categories". Manually ordered tags
simply get the manual sorting algorithm applied to them with no further involvement from the importance
algorithm. There are 4 categories: Red, Grey, Bold, and Idle. Each has their own definition based off
relative (perceived) importance to the user:
* **Red**: The room has unread mentions waiting for the user.
* **Grey**: The room has unread notifications waiting for the user. Notifications are simply unread
messages which cause a push notification or badge count. Typically, this is the default as rooms get
set to 'All Messages'.
* **Bold**: The room has unread messages waiting for the user. Essentially this is a grey room without
a badge/notification count (or 'Mentions Only'/'Muted').
* **Idle**: No useful (see definition of useful above) activity has occurred in the room since the user
last read it.
Conveniently, each tag gets ordered by those categories as presented: red rooms appear above grey, grey
above bold, etc.
Once the algorithm has determined which rooms belong in which categories, the tag sorting algorithm
gets applied to each category in a sub-sub-list fashion. This should result in the red rooms (for example)
being sorted alphabetically amongst each other as well as the grey rooms sorted amongst each other, but
collectively the tag will be sorted into categories with red being at the top.
<!-- TODO: Implement sticky rooms as described below -->
The algorithm also has a concept of a 'sticky' room which is the room the user is currently viewing.
The sticky room will remain in position on the room list regardless of other factors going on as typically
clicking on a room will cause it to change categories into 'idle'. This is done by preserving N rooms
above the selected room at all times, where N is the number of rooms above the selected rooms when it was
selected.
For example, if the user has 3 red rooms and selects the middle room, they will always see exactly one
room above their selection at all times. If they receive another notification, and the tag ordering is
specified as Recent, they'll see the new notification go to the top position, and the one that was previously
there fall behind the sticky room.
The sticky room's category is technically 'idle' while being viewed and is explicitly pulled out of the
tag sorting algorithm's input as it must maintain its position in the list. When the user moves to another
room, the previous sticky room gets recalculated to determine which category it needs to be in as the user
could have been scrolled up while new messages were received.
Further, the sticky room is not aware of category boundaries and thus the user can see a shift in what
kinds of rooms move around their selection. An example would be the user having 4 red rooms, the user
selecting the third room (leaving 2 above it), and then having the rooms above it read on another device.
This would result in 1 red room and 1 other kind of room above the sticky room as it will try to maintain
2 rooms above the sticky room.
An exception for the sticky room placement is when there's suddenly not enough rooms to maintain the placement
exactly. This typically happens if the user selects a room and leaves enough rooms where it cannot maintain
the N required rooms above the sticky room. In this case, the sticky room will simply decrease N as needed.
The N value will never increase while selection remains unchanged: adding a bunch of rooms after having
put the sticky room in a position where it's had to decrease N will not increase N.
## Responsibilities of the store
The store is responsible for the ordering, upkeep, and tracking of all rooms. The room list component simply gets
an object containing the tags it needs to worry about and the rooms within. The room list component will
decide which tags need rendering (as it commonly filters out empty tags in most cases), and will deal with
all kinds of filtering.
## Filtering
Filters are provided to the store as condition classes, which are then passed along to the algorithm
implementations. The implementations then get to decide how to actually filter the rooms, however in
practice the base `Algorithm` class deals with the filtering in a more optimized/generic way.
The results of filters get cached to avoid needlessly iterating over potentially thousands of rooms,
as the old room list store does. When a filter condition changes, it emits an update which (in this
case) the `Algorithm` class will pick up and act accordingly. Typically, this also means filtering a
minor subset where possible to avoid over-iterating rooms.
All filter conditions are considered "stable" by the consumers, meaning that the consumer does not
expect a change in the condition unless the condition says it has changed. This is intentional to
maintain the caching behaviour described above.
## Class breakdowns
The `RoomListStore` is the major coordinator of various `Algorithm` implementations, which take care
of the various `ListAlgorithm` and `SortingAlgorithm` options. The `Algorithm` superclass is also
responsible for figuring out which tags get which rooms, as Matrix specifies them as a reverse map:
tags get defined on rooms and are not defined as a collection of rooms (unlike how they are presented
to the user). Various list-specific utilities are also included, though they are expected to move
somewhere more general when needed. For example, the `membership` utilities could easily be moved
elsewhere as needed.
The various bits throughout the room list store should also have jsdoc of some kind to help describe
what they do and how they work.

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@ -17,24 +17,21 @@ limitations under the License.
import { MatrixClient } from "matrix-js-sdk/src/client";
import SettingsStore from "../../settings/SettingsStore";
import { DefaultTagID, OrderedDefaultTagIDs, RoomUpdateCause, TagID } from "./models";
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/list-ordering/Algorithm";
import { OrderedDefaultTagIDs, RoomUpdateCause, TagID } from "./models";
import TagOrderStore from "../TagOrderStore";
import { AsyncStore } from "../AsyncStore";
import { Room } from "matrix-js-sdk/src/models/room";
import { ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/models";
import { getListAlgorithmInstance } from "./algorithms/list-ordering";
import { IListOrderingMap, ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/models";
import { ActionPayload } from "../../dispatcher/payloads";
import defaultDispatcher from "../../dispatcher/dispatcher";
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
import { IFilterCondition } from "./filters/IFilterCondition";
import { TagWatcher } from "./TagWatcher";
import RoomViewStore from "../RoomViewStore";
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm";
interface IState {
tagsEnabled?: boolean;
preferredSort?: SortAlgorithm;
preferredAlgorithm?: ListAlgorithm;
}
/**
@ -47,7 +44,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
private _matrixClient: MatrixClient;
private initialListsGenerated = false;
private enabled = false;
private algorithm: Algorithm;
private algorithm = new Algorithm();
private filterConditions: IFilterCondition[] = [];
private tagWatcher = new TagWatcher(this);
@ -62,6 +59,8 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
this.checkEnabled();
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
RoomViewStore.addListener(this.onRVSUpdate);
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
}
public get orderedLists(): ITagMap {
@ -83,16 +82,29 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
private async readAndCacheSettingsFromStore() {
const tagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
await this.updateState({
tagsEnabled,
preferredSort: orderAlphabetically ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent,
preferredAlgorithm: orderByImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural,
});
this.setAlgorithmClass();
await this.updateAlgorithmInstances();
}
private onRVSUpdate = () => {
if (!this.enabled) return; // TODO: Remove enabled flag when RoomListStore2 takes over
if (!this.matrixClient) return; // We assume there won't be RVS updates without a client
const activeRoomId = RoomViewStore.getRoomId();
if (!activeRoomId && this.algorithm.stickyRoom) {
this.algorithm.stickyRoom = null;
} else if (activeRoomId) {
const activeRoom = this.matrixClient.getRoom(activeRoomId);
if (!activeRoom) throw new Error(`${activeRoomId} is current in RVS but missing from client`);
if (activeRoom !== this.algorithm.stickyRoom) {
console.log(`Changing sticky room to ${activeRoomId}`);
this.algorithm.stickyRoom = activeRoom;
}
}
};
protected async onDispatch(payload: ActionPayload) {
if (payload.action === 'MatrixActions.sync') {
// Filter out anything that isn't the first PREPARED sync.
@ -110,6 +122,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
console.log("Regenerating room lists: Startup");
await this.readAndCacheSettingsFromStore();
await this.regenerateAllLists();
this.onRVSUpdate(); // fake an RVS update to adjust sticky room, if needed
}
// TODO: Remove this once the RoomListStore becomes default
@ -145,13 +158,19 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
// First see if the receipt event is for our own user. If it was, trigger
// a room update (we probably read the room on a different device).
if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
// TODO: Update room now that it's been read
console.log(payload);
console.log(`[RoomListDebug] Got own read receipt in ${payload.event.roomId}`);
const room = this.matrixClient.getRoom(payload.event.roomId);
if (!room) {
console.warn(`Own read receipt was in unknown room ${payload.event.roomId}`);
return;
}
await this.handleRoomUpdate(room, RoomUpdateCause.ReadReceipt);
return;
}
} else if (payload.action === 'MatrixActions.Room.tags') {
// TODO: Update room from tags
console.log(payload);
const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
console.log(`[RoomListDebug] Got tag change in ${roomPayload.room.roomId}`);
await this.handleRoomUpdate(roomPayload.room, RoomUpdateCause.PossibleTagChange);
} else if (payload.action === 'MatrixActions.Room.timeline') {
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
@ -189,26 +208,39 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
// TODO: Update DMs
console.log(payload);
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
console.log(`[RoomListDebug] Received updated DM map`);
const dmMap = eventPayload.event.getContent();
for (const userId of Object.keys(dmMap)) {
const roomIds = dmMap[userId];
for (const roomId of roomIds) {
const room = this.matrixClient.getRoom(roomId);
if (!room) {
console.warn(`${roomId} was found in DMs but the room is not in the store`);
continue;
}
// We expect this RoomUpdateCause to no-op if there's no change, and we don't expect
// the user to have hundreds of rooms to update in one event. As such, we just hammer
// away at updates until the problem is solved. If we were expecting more than a couple
// of rooms to be updated at once, we would consider batching the rooms up.
await this.handleRoomUpdate(room, RoomUpdateCause.PossibleTagChange);
}
}
} else if (payload.action === 'MatrixActions.Room.myMembership') {
// TODO: Improve new room check
const membershipPayload = (<any>payload); // TODO: Type out the dispatcher types
if (!membershipPayload.oldMembership && membershipPayload.membership === "join") {
if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
return;
}
// TODO: Update room from membership change
console.log(payload);
} else if (payload.action === 'MatrixActions.Room') {
// TODO: Improve new room check
// const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
// console.log(`[RoomListDebug] Handling new room ${roomPayload.room.roomId}`);
// await this.algorithm.handleRoomUpdate(roomPayload.room, RoomUpdateCause.NewRoom);
} else if (payload.action === 'view_room') {
// TODO: Update sticky room
console.log(payload);
// If it's not a join, it's transitioning into a different list (possibly historical)
if (membershipPayload.oldMembership !== membershipPayload.membership) {
console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
return;
}
}
}
@ -220,17 +252,57 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
}
}
private getSortAlgorithmFor(tagId: TagID): SortAlgorithm {
switch (tagId) {
case DefaultTagID.Invite:
case DefaultTagID.Untagged:
case DefaultTagID.Archived:
case DefaultTagID.LowPriority:
case DefaultTagID.DM:
return this.state.preferredSort;
case DefaultTagID.Favourite:
default:
return SortAlgorithm.Manual;
public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
await this.algorithm.setTagSorting(tagId, sort);
localStorage.setItem(`mx_tagSort_${tagId}`, sort);
}
public getTagSorting(tagId: TagID): SortAlgorithm {
return this.algorithm.getTagSorting(tagId);
}
// noinspection JSMethodCanBeStatic
private getStoredTagSorting(tagId: TagID): SortAlgorithm {
return <SortAlgorithm>localStorage.getItem(`mx_tagSort_${tagId}`);
}
public async setListOrder(tagId: TagID, order: ListAlgorithm) {
await this.algorithm.setListOrdering(tagId, order);
localStorage.setItem(`mx_listOrder_${tagId}`, order);
}
public getListOrder(tagId: TagID): ListAlgorithm {
return this.algorithm.getListOrdering(tagId);
}
// noinspection JSMethodCanBeStatic
private getStoredListOrder(tagId: TagID): ListAlgorithm {
return <ListAlgorithm>localStorage.getItem(`mx_listOrder_${tagId}`);
}
private async updateAlgorithmInstances() {
const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
const defaultSort = orderAlphabetically ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent;
const defaultOrder = orderByImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural;
for (const tag of Object.keys(this.orderedLists)) {
const definedSort = this.getTagSorting(tag);
const definedOrder = this.getListOrder(tag);
const storedSort = this.getStoredTagSorting(tag);
const storedOrder = this.getStoredListOrder(tag);
const tagSort = storedSort ? storedSort : (definedSort ? definedSort : defaultSort);
const listOrder = storedOrder ? storedOrder : (definedOrder ? definedOrder : defaultOrder);
if (tagSort !== definedSort) {
await this.setTagSorting(tag, tagSort);
}
if (listOrder !== definedOrder) {
await this.setListOrder(tag, listOrder);
}
}
}
@ -240,15 +312,6 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
await super.updateState(newState);
}
private setAlgorithmClass() {
if (this.algorithm) {
this.algorithm.off(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
}
this.algorithm = getListAlgorithmInstance(this.state.preferredAlgorithm);
this.algorithm.setFilterConditions(this.filterConditions);
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
}
private onAlgorithmListUpdated = () => {
console.log("Underlying algorithm has triggered a list update - refiring");
this.emit(LISTS_UPDATE_EVENT, this);
@ -257,9 +320,11 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
private async regenerateAllLists() {
console.warn("Regenerating all room lists");
const tags: ITagSortingMap = {};
const sorts: ITagSortingMap = {};
const orders: IListOrderingMap = {};
for (const tagId of OrderedDefaultTagIDs) {
tags[tagId] = this.getSortAlgorithmFor(tagId);
sorts[tagId] = this.getStoredTagSorting(tagId) || SortAlgorithm.Alphabetic;
orders[tagId] = this.getStoredListOrder(tagId) || ListAlgorithm.Natural;
}
if (this.state.tagsEnabled) {
@ -268,7 +333,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
console.log("rtags", roomTags);
}
await this.algorithm.populateTags(tags);
await this.algorithm.populateTags(sorts, orders);
await this.algorithm.setKnownRooms(this.matrixClient.getRooms());
this.initialListsGenerated = true;

View file

@ -31,11 +31,14 @@ export class RoomListStoreTempProxy {
return SettingsStore.isFeatureEnabled("feature_new_room_list");
}
public static addListener(handler: () => void) {
public static addListener(handler: () => void): RoomListStoreTempToken {
if (RoomListStoreTempProxy.isUsingNewStore()) {
return RoomListStore.instance.on(UPDATE_EVENT, handler);
const offFn = () => RoomListStore.instance.off(UPDATE_EVENT, handler);
RoomListStore.instance.on(UPDATE_EVENT, handler);
return new RoomListStoreTempToken(offFn);
} else {
return OldRoomListStore.addListener(handler);
const token = OldRoomListStore.addListener(handler);
return new RoomListStoreTempToken(() => token.remove());
}
}
@ -47,3 +50,12 @@ export class RoomListStoreTempProxy {
}
}
}
export class RoomListStoreTempToken {
constructor(private offFn: () => void) {
}
public remove(): void {
this.offFn();
}
}

View file

@ -74,6 +74,11 @@ export class TagWatcher {
this.store.removeFilter(filter);
}
// Destroy any and all old filter conditions to prevent resource leaks
for (const filter of this.filters.values()) {
filter.destroy();
}
this.filters = newFilters;
}
};

View file

@ -0,0 +1,542 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
import DMRoomMap from "../../../utils/DMRoomMap";
import { EventEmitter } from "events";
import { arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
import { getEnumValues } from "../../../utils/enums";
import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
import {
IListOrderingMap,
IOrderingAlgorithmMap,
ITagMap,
ITagSortingMap,
ListAlgorithm,
SortAlgorithm
} from "./models";
import { FILTER_CHANGED, FilterPriority, IFilterCondition } from "../filters/IFilterCondition";
import { EffectiveMembership, splitRoomsByMembership } from "../membership";
import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
import { getListAlgorithmInstance } from "./list-ordering";
// TODO: Add locking support to avoid concurrent writes?
/**
* Fired when the Algorithm has determined a list has been updated.
*/
export const LIST_UPDATED_EVENT = "list_updated_event";
interface IStickyRoom {
room: Room;
position: number;
tag: TagID;
}
/**
* Represents a list ordering algorithm. This class will take care of tag
* management (which rooms go in which tags) and ask the implementation to
* deal with ordering mechanics.
*/
export class Algorithm extends EventEmitter {
private _cachedRooms: ITagMap = {};
private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
private filteredRooms: ITagMap = {};
private _stickyRoom: IStickyRoom = null;
private sortAlgorithms: ITagSortingMap;
private listAlgorithms: IListOrderingMap;
private algorithms: IOrderingAlgorithmMap;
private rooms: Room[] = [];
private roomIdsToTags: {
[roomId: string]: TagID[];
} = {};
private allowedByFilter: Map<IFilterCondition, Room[]> = new Map<IFilterCondition, Room[]>();
private allowedRoomsByFilters: Set<Room> = new Set<Room>();
public constructor() {
super();
}
public get stickyRoom(): Room {
return this._stickyRoom ? this._stickyRoom.room : null;
}
public set stickyRoom(val: Room) {
// setters can't be async, so we call a private function to do the work
// noinspection JSIgnoredPromiseFromCall
this.updateStickyRoom(val);
}
protected get hasFilters(): boolean {
return this.allowedByFilter.size > 0;
}
protected set cachedRooms(val: ITagMap) {
this._cachedRooms = val;
this.recalculateFilteredRooms();
this.recalculateStickyRoom();
}
protected get cachedRooms(): ITagMap {
// 🐉 Here be dragons.
// Note: this is used by the underlying algorithm classes, so don't make it return
// the sticky room cache. If it ends up returning the sticky room cache, we end up
// corrupting our caches and confusing them.
return this._cachedRooms;
}
public getTagSorting(tagId: TagID): SortAlgorithm {
return this.sortAlgorithms[tagId];
}
public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
if (!tagId) throw new Error("Tag ID must be defined");
if (!sort) throw new Error("Algorithm must be defined");
this.sortAlgorithms[tagId] = sort;
const algorithm: OrderingAlgorithm = this.algorithms[tagId];
await algorithm.setSortAlgorithm(sort);
this._cachedRooms[tagId] = algorithm.orderedRooms;
this.recalculateFilteredRoomsForTag(tagId); // update filter to re-sort the list
this.recalculateStickyRoom(tagId); // update sticky room to make sure it appears if needed
}
public getListOrdering(tagId: TagID): ListAlgorithm {
return this.listAlgorithms[tagId];
}
public async setListOrdering(tagId: TagID, order: ListAlgorithm) {
if (!tagId) throw new Error("Tag ID must be defined");
if (!order) throw new Error("Algorithm must be defined");
this.listAlgorithms[tagId] = order;
const algorithm = getListAlgorithmInstance(order, tagId, this.sortAlgorithms[tagId]);
this.algorithms[tagId] = algorithm;
await algorithm.setRooms(this._cachedRooms[tagId])
this._cachedRooms[tagId] = algorithm.orderedRooms;
this.recalculateFilteredRoomsForTag(tagId); // update filter to re-sort the list
this.recalculateStickyRoom(tagId); // update sticky room to make sure it appears if needed
}
public addFilterCondition(filterCondition: IFilterCondition): void {
// Populate the cache of the new filter
this.allowedByFilter.set(filterCondition, this.rooms.filter(r => filterCondition.isVisible(r)));
this.recalculateFilteredRooms();
filterCondition.on(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
}
public removeFilterCondition(filterCondition: IFilterCondition): void {
filterCondition.off(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
if (this.allowedByFilter.has(filterCondition)) {
this.allowedByFilter.delete(filterCondition);
// If we removed the last filter, tell consumers that we've "updated" our filtered
// view. This will trick them into getting the complete room list.
if (!this.hasFilters) {
this.emit(LIST_UPDATED_EVENT);
}
}
}
private async updateStickyRoom(val: Room) {
// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
// otherwise we risk duplicating rooms.
// It's possible to have no selected room. In that case, clear the sticky room
if (!val) {
if (this._stickyRoom) {
// Lie to the algorithm and re-add the room to the algorithm
await this.handleRoomUpdate(this._stickyRoom.room, RoomUpdateCause.NewRoom);
}
this._stickyRoom = null;
return;
}
// When we do have a room though, we expect to be able to find it
const tag = this.roomIdsToTags[val.roomId][0];
if (!tag) throw new Error(`${val.roomId} does not belong to a tag and cannot be sticky`);
let position = this.cachedRooms[tag].indexOf(val);
if (position < 0) throw new Error(`${val.roomId} does not appear to be known and cannot be sticky`);
// 🐉 Here be dragons.
// Before we can go through with lying to the underlying algorithm about a room
// we need to ensure that when we do we're ready for the innevitable sticky room
// update we'll receive. To prepare for that, we first remove the sticky room and
// recalculate the state ourselves so that when the underlying algorithm calls for
// the same thing it no-ops. After we're done calling the algorithm, we'll issue
// a new update for ourselves.
const lastStickyRoom = this._stickyRoom;
console.log(`Last sticky room:`, lastStickyRoom);
this._stickyRoom = null;
this.recalculateStickyRoom();
// When we do have the room, re-add the old room (if needed) to the algorithm
// and remove the sticky room from the algorithm. This is so the underlying
// algorithm doesn't try and confuse itself with the sticky room concept.
if (lastStickyRoom) {
// Lie to the algorithm and re-add the room to the algorithm
await this.handleRoomUpdate(lastStickyRoom.room, RoomUpdateCause.NewRoom);
}
// Lie to the algorithm and remove the room from it's field of view
await this.handleRoomUpdate(val, RoomUpdateCause.RoomRemoved);
// Now that we're done lying to the algorithm, we need to update our position
// marker only if the user is moving further down the same list. If they're switching
// lists, or moving upwards, the position marker will splice in just fine but if
// they went downwards in the same list we'll be off by 1 due to the shifting rooms.
if (lastStickyRoom && lastStickyRoom.tag === tag && lastStickyRoom.position <= position) {
position++;
}
this._stickyRoom = {
room: val,
position: position,
tag: tag,
};
this.recalculateStickyRoom();
// Finally, trigger an update
this.emit(LIST_UPDATED_EVENT);
}
protected recalculateFilteredRooms() {
if (!this.hasFilters) {
return;
}
console.warn("Recalculating filtered room list");
const filters = Array.from(this.allowedByFilter.keys());
const orderedFilters = new ArrayUtil(filters)
.groupBy(f => f.relativePriority)
.orderBy(getEnumValues(FilterPriority))
.value;
const newMap: ITagMap = {};
for (const tagId of Object.keys(this.cachedRooms)) {
// Cheaply clone the rooms so we can more easily do operations on the list.
// We optimize our lookups by trying to reduce sample size as much as possible
// to the rooms we know will be deduped by the Set.
const rooms = this.cachedRooms[tagId];
let remainingRooms = rooms.map(r => r);
let allowedRoomsInThisTag = [];
let lastFilterPriority = orderedFilters[0].relativePriority;
for (const filter of orderedFilters) {
if (filter.relativePriority !== lastFilterPriority) {
// Every time the filter changes priority, we want more specific filtering.
// To accomplish that, reset the variables to make it look like the process
// has started over, but using the filtered rooms as the seed.
remainingRooms = allowedRoomsInThisTag;
allowedRoomsInThisTag = [];
lastFilterPriority = filter.relativePriority;
}
const filteredRooms = remainingRooms.filter(r => filter.isVisible(r));
for (const room of filteredRooms) {
const idx = remainingRooms.indexOf(room);
if (idx >= 0) remainingRooms.splice(idx, 1);
allowedRoomsInThisTag.push(room);
}
}
newMap[tagId] = allowedRoomsInThisTag;
console.log(`[DEBUG] ${newMap[tagId].length}/${rooms.length} rooms filtered into ${tagId}`);
}
const allowedRooms = Object.values(newMap).reduce((rv, v) => { rv.push(...v); return rv; }, <Room[]>[]);
this.allowedRoomsByFilters = new Set(allowedRooms);
this.filteredRooms = newMap;
this.emit(LIST_UPDATED_EVENT);
}
protected addPossiblyFilteredRoomsToTag(tagId: TagID, added: Room[]): void {
const filters = this.allowedByFilter.keys();
for (const room of added) {
for (const filter of filters) {
if (filter.isVisible(room)) {
this.allowedRoomsByFilters.add(room);
break;
}
}
}
// Now that we've updated the allowed rooms, recalculate the tag
this.recalculateFilteredRoomsForTag(tagId);
}
protected recalculateFilteredRoomsForTag(tagId: TagID): void {
console.log(`Recalculating filtered rooms for ${tagId}`);
delete this.filteredRooms[tagId];
const rooms = this.cachedRooms[tagId];
const filteredRooms = rooms.filter(r => this.allowedRoomsByFilters.has(r));
if (filteredRooms.length > 0) {
this.filteredRooms[tagId] = filteredRooms;
}
console.log(`[DEBUG] ${filteredRooms.length}/${rooms.length} rooms filtered into ${tagId}`);
}
/**
* Recalculate the sticky room position. If this is being called in relation to
* a specific tag being updated, it should be given to this function to optimize
* the call.
* @param updatedTag The tag that was updated, if possible.
*/
protected recalculateStickyRoom(updatedTag: TagID = null): void {
// 🐉 Here be dragons.
// This function does far too much for what it should, and is called by many places.
// Not only is this responsible for ensuring the sticky room is held in place at all
// times, it is also responsible for ensuring our clone of the cachedRooms is up to
// date. If either of these desyncs, we see weird behaviour like duplicated rooms,
// outdated lists, and other nonsensical issues that aren't necessarily obvious.
if (!this._stickyRoom) {
// If there's no sticky room, just do nothing useful.
if (!!this._cachedStickyRooms) {
// Clear the cache if we won't be needing it
this._cachedStickyRooms = null;
this.emit(LIST_UPDATED_EVENT);
}
return;
}
if (!this._cachedStickyRooms || !updatedTag) {
console.log(`Generating clone of cached rooms for sticky room handling`);
const stickiedTagMap: ITagMap = {};
for (const tagId of Object.keys(this.cachedRooms)) {
stickiedTagMap[tagId] = this.cachedRooms[tagId].map(r => r); // shallow clone
}
this._cachedStickyRooms = stickiedTagMap;
}
if (updatedTag) {
// Update the tag indicated by the caller, if possible. This is mostly to ensure
// our cache is up to date.
console.log(`Replacing cached sticky rooms for ${updatedTag}`);
this._cachedStickyRooms[updatedTag] = this.cachedRooms[updatedTag].map(r => r); // shallow clone
}
// Now try to insert the sticky room, if we need to.
// We need to if there's no updated tag (we regenned the whole cache) or if the tag
// we might have updated from the cache is also our sticky room.
const sticky = this._stickyRoom;
if (!updatedTag || updatedTag === sticky.tag) {
console.log(`Inserting sticky room ${sticky.room.roomId} at position ${sticky.position} in ${sticky.tag}`);
this._cachedStickyRooms[sticky.tag].splice(sticky.position, 0, sticky.room);
}
// Finally, trigger an update
this.emit(LIST_UPDATED_EVENT);
}
/**
* Asks the Algorithm to regenerate all lists, using the tags given
* as reference for which lists to generate and which way to generate
* them.
* @param {ITagSortingMap} tagSortingMap The tags to generate.
* @param {IListOrderingMap} listOrderingMap The ordering of those tags.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async populateTags(tagSortingMap: ITagSortingMap, listOrderingMap: IListOrderingMap): Promise<any> {
if (!tagSortingMap) throw new Error(`Sorting map cannot be null or empty`);
if (!listOrderingMap) throw new Error(`Ordering ma cannot be null or empty`);
if (arrayHasDiff(Object.keys(tagSortingMap), Object.keys(listOrderingMap))) {
throw new Error(`Both maps must contain the exact same tags`);
}
this.sortAlgorithms = tagSortingMap;
this.listAlgorithms = listOrderingMap;
this.algorithms = {};
for (const tag of Object.keys(tagSortingMap)) {
this.algorithms[tag] = getListAlgorithmInstance(this.listAlgorithms[tag], tag, this.sortAlgorithms[tag]);
}
return this.setKnownRooms(this.rooms);
}
/**
* Gets an ordered set of rooms for the all known tags, filtered.
* @returns {ITagMap} The cached list of rooms, ordered,
* for each tag. May be empty, but never null/undefined.
*/
public getOrderedRooms(): ITagMap {
if (!this.hasFilters) {
return this._cachedStickyRooms || this.cachedRooms;
}
return this.filteredRooms;
}
/**
* Seeds the Algorithm with a set of rooms. The algorithm will discard all
* previously known information and instead use these rooms instead.
* @param {Room[]} rooms The rooms to force the algorithm to use.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async setKnownRooms(rooms: Room[]): Promise<any> {
if (isNullOrUndefined(rooms)) throw new Error(`Array of rooms cannot be null`);
if (!this.sortAlgorithms) throw new Error(`Cannot set known rooms without a tag sorting map`);
this.rooms = rooms;
const newTags: ITagMap = {};
for (const tagId in this.sortAlgorithms) {
// noinspection JSUnfilteredForInLoop
newTags[tagId] = [];
}
// If we can avoid doing work, do so.
if (!rooms.length) {
await this.generateFreshTags(newTags); // just in case it wants to do something
this.cachedRooms = newTags;
return;
}
// Split out the easy rooms first (leave and invite)
const memberships = splitRoomsByMembership(rooms);
for (const room of memberships[EffectiveMembership.Invite]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is an Invite`);
newTags[DefaultTagID.Invite].push(room);
}
for (const room of memberships[EffectiveMembership.Leave]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Historical`);
newTags[DefaultTagID.Archived].push(room);
}
// Now process all the joined rooms. This is a bit more complicated
for (const room of memberships[EffectiveMembership.Join]) {
let tags = Object.keys(room.tags || {});
if (tags.length === 0) {
// Check to see if it's a DM if it isn't anything else
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
tags = [DefaultTagID.DM];
}
}
let inTag = false;
if (tags.length > 0) {
for (const tag of tags) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged as ${tag}`);
if (!isNullOrUndefined(newTags[tag])) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged with VALID tag ${tag}`);
newTags[tag].push(room);
inTag = true;
}
}
}
if (!inTag) {
// TODO: Determine if DM and push there instead
newTags[DefaultTagID.Untagged].push(room);
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Untagged`);
}
}
await this.generateFreshTags(newTags);
this.cachedRooms = newTags;
this.updateTagsFromCache();
}
/**
* Updates the roomsToTags map
*/
protected updateTagsFromCache() {
const newMap = {};
const tags = Object.keys(this.cachedRooms);
for (const tagId of tags) {
const rooms = this.cachedRooms[tagId];
for (const room of rooms) {
if (!newMap[room.roomId]) newMap[room.roomId] = [];
newMap[room.roomId].push(tagId);
}
}
this.roomIdsToTags = newMap;
}
/**
* Called when the Algorithm believes a complete regeneration of the existing
* lists is needed.
* @param {ITagMap} updatedTagMap The tag map which needs populating. Each tag
* will already have the rooms which belong to it - they just need ordering. Must
* be mutated in place.
* @returns {Promise<*>} A promise which resolves when complete.
*/
private async generateFreshTags(updatedTagMap: ITagMap): Promise<any> {
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
for (const tag of Object.keys(updatedTagMap)) {
const algorithm: OrderingAlgorithm = this.algorithms[tag];
if (!algorithm) throw new Error(`No algorithm for ${tag}`);
await algorithm.setRooms(updatedTagMap[tag]);
updatedTagMap[tag] = algorithm.orderedRooms;
}
}
/**
* Asks the Algorithm to update its knowledge of a room. For example, when
* a user tags a room, joins/creates a room, or leaves a room the Algorithm
* should be told that the room's info might have changed. The Algorithm
* may no-op this request if no changes are required.
* @param {Room} room The room which might have affected sorting.
* @param {RoomUpdateCause} cause The reason for the update being triggered.
* @returns {Promise<boolean>} A promise which resolve to true or false
* depending on whether or not getOrderedRooms() should be called after
* processing.
*/
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
if (cause === RoomUpdateCause.PossibleTagChange) {
// TODO: Be smarter and splice rather than regen the planet.
// TODO: No-op if no change.
await this.setKnownRooms(this.rooms);
return true;
}
if (cause === RoomUpdateCause.NewRoom) {
// TODO: Be smarter and insert rather than regen the planet.
await this.setKnownRooms([room, ...this.rooms]);
return true;
}
if (cause === RoomUpdateCause.RoomRemoved) {
// TODO: Be smarter and splice rather than regen the planet.
await this.setKnownRooms(this.rooms.filter(r => r !== room));
return true;
}
let tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
let changed = false;
for (const tag of tags) {
const algorithm: OrderingAlgorithm = this.algorithms[tag];
if (!algorithm) throw new Error(`No algorithm for ${tag}`);
await algorithm.handleRoomUpdate(room, cause);
this.cachedRooms[tag] = algorithm.orderedRooms;
// Flag that we've done something
this.recalculateFilteredRoomsForTag(tag); // update filter to re-sort the list
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
changed = true;
}
return true;
};
}

View file

@ -1,294 +0,0 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { DefaultTagID, RoomUpdateCause, TagID } from "../../models";
import { Room } from "matrix-js-sdk/src/models/room";
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
import { EffectiveMembership, splitRoomsByMembership } from "../../membership";
import { ITagMap, ITagSortingMap } from "../models";
import DMRoomMap from "../../../../utils/DMRoomMap";
import { FILTER_CHANGED, IFilterCondition } from "../../filters/IFilterCondition";
import { EventEmitter } from "events";
// TODO: Add locking support to avoid concurrent writes?
/**
* Fired when the Algorithm has determined a list has been updated.
*/
export const LIST_UPDATED_EVENT = "list_updated_event";
/**
* Represents a list ordering algorithm. This class will take care of tag
* management (which rooms go in which tags) and ask the implementation to
* deal with ordering mechanics.
*/
export abstract class Algorithm extends EventEmitter {
private _cachedRooms: ITagMap = {};
private filteredRooms: ITagMap = {};
protected sortAlgorithms: ITagSortingMap;
protected rooms: Room[] = [];
protected roomIdsToTags: {
[roomId: string]: TagID[];
} = {};
protected allowedByFilter: Map<IFilterCondition, Room[]> = new Map<IFilterCondition, Room[]>();
protected allowedRoomsByFilters: Set<Room> = new Set<Room>();
protected constructor() {
super();
}
protected get hasFilters(): boolean {
return this.allowedByFilter.size > 0;
}
protected set cachedRooms(val: ITagMap) {
this._cachedRooms = val;
this.recalculateFilteredRooms();
}
protected get cachedRooms(): ITagMap {
return this._cachedRooms;
}
/**
* Sets the filter conditions the Algorithm should use.
* @param filterConditions The filter conditions to use.
*/
public setFilterConditions(filterConditions: IFilterCondition[]): void {
for (const filter of filterConditions) {
this.addFilterCondition(filter);
}
}
public addFilterCondition(filterCondition: IFilterCondition): void {
// Populate the cache of the new filter
this.allowedByFilter.set(filterCondition, this.rooms.filter(r => filterCondition.isVisible(r)));
this.recalculateFilteredRooms();
filterCondition.on(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
}
public removeFilterCondition(filterCondition: IFilterCondition): void {
filterCondition.off(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
if (this.allowedByFilter.has(filterCondition)) {
this.allowedByFilter.delete(filterCondition);
// If we removed the last filter, tell consumers that we've "updated" our filtered
// view. This will trick them into getting the complete room list.
if (!this.hasFilters) {
this.emit(LIST_UPDATED_EVENT);
}
}
}
protected recalculateFilteredRooms() {
if (!this.hasFilters) {
return;
}
console.warn("Recalculating filtered room list");
const allowedByFilters = new Set<Room>();
const filters = Array.from(this.allowedByFilter.keys());
const newMap: ITagMap = {};
for (const tagId of Object.keys(this.cachedRooms)) {
// Cheaply clone the rooms so we can more easily do operations on the list.
// We optimize our lookups by trying to reduce sample size as much as possible
// to the rooms we know will be deduped by the Set.
const rooms = this.cachedRooms[tagId];
const remainingRooms = rooms.map(r => r).filter(r => !allowedByFilters.has(r));
const allowedRoomsInThisTag = [];
for (const filter of filters) {
const filteredRooms = remainingRooms.filter(r => filter.isVisible(r));
for (const room of filteredRooms) {
const idx = remainingRooms.indexOf(room);
if (idx >= 0) remainingRooms.splice(idx, 1);
allowedByFilters.add(room);
allowedRoomsInThisTag.push(room);
}
}
newMap[tagId] = allowedRoomsInThisTag;
console.log(`[DEBUG] ${newMap[tagId].length}/${rooms.length} rooms filtered into ${tagId}`);
}
this.allowedRoomsByFilters = allowedByFilters;
this.filteredRooms = newMap;
this.emit(LIST_UPDATED_EVENT);
}
protected addPossiblyFilteredRoomsToTag(tagId: TagID, added: Room[]): void {
const filters = this.allowedByFilter.keys();
for (const room of added) {
for (const filter of filters) {
if (filter.isVisible(room)) {
this.allowedRoomsByFilters.add(room);
break;
}
}
}
// Now that we've updated the allowed rooms, recalculate the tag
this.recalculateFilteredRoomsForTag(tagId);
}
protected recalculateFilteredRoomsForTag(tagId: TagID): void {
console.log(`Recalculating filtered rooms for ${tagId}`);
delete this.filteredRooms[tagId];
const rooms = this.cachedRooms[tagId];
const filteredRooms = rooms.filter(r => this.allowedRoomsByFilters.has(r));
if (filteredRooms.length > 0) {
this.filteredRooms[tagId] = filteredRooms;
}
console.log(`[DEBUG] ${filteredRooms.length}/${rooms.length} rooms filtered into ${tagId}`);
}
/**
* Asks the Algorithm to regenerate all lists, using the tags given
* as reference for which lists to generate and which way to generate
* them.
* @param {ITagSortingMap} tagSortingMap The tags to generate.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async populateTags(tagSortingMap: ITagSortingMap): Promise<any> {
if (!tagSortingMap) throw new Error(`Map cannot be null or empty`);
this.sortAlgorithms = tagSortingMap;
return this.setKnownRooms(this.rooms);
}
/**
* Gets an ordered set of rooms for the all known tags, filtered.
* @returns {ITagMap} The cached list of rooms, ordered,
* for each tag. May be empty, but never null/undefined.
*/
public getOrderedRooms(): ITagMap {
if (!this.hasFilters) {
return this.cachedRooms;
}
return this.filteredRooms;
}
/**
* Seeds the Algorithm with a set of rooms. The algorithm will discard all
* previously known information and instead use these rooms instead.
* @param {Room[]} rooms The rooms to force the algorithm to use.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async setKnownRooms(rooms: Room[]): Promise<any> {
if (isNullOrUndefined(rooms)) throw new Error(`Array of rooms cannot be null`);
if (!this.sortAlgorithms) throw new Error(`Cannot set known rooms without a tag sorting map`);
this.rooms = rooms;
const newTags: ITagMap = {};
for (const tagId in this.sortAlgorithms) {
// noinspection JSUnfilteredForInLoop
newTags[tagId] = [];
}
// If we can avoid doing work, do so.
if (!rooms.length) {
await this.generateFreshTags(newTags); // just in case it wants to do something
this.cachedRooms = newTags;
return;
}
// Split out the easy rooms first (leave and invite)
const memberships = splitRoomsByMembership(rooms);
for (const room of memberships[EffectiveMembership.Invite]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is an Invite`);
newTags[DefaultTagID.Invite].push(room);
}
for (const room of memberships[EffectiveMembership.Leave]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Historical`);
newTags[DefaultTagID.Archived].push(room);
}
// Now process all the joined rooms. This is a bit more complicated
for (const room of memberships[EffectiveMembership.Join]) {
let tags = Object.keys(room.tags || {});
if (tags.length === 0) {
// Check to see if it's a DM if it isn't anything else
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
tags = [DefaultTagID.DM];
}
}
let inTag = false;
if (tags.length > 0) {
for (const tag of tags) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged as ${tag}`);
if (!isNullOrUndefined(newTags[tag])) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged with VALID tag ${tag}`);
newTags[tag].push(room);
inTag = true;
}
}
}
if (!inTag) {
// TODO: Determine if DM and push there instead
newTags[DefaultTagID.Untagged].push(room);
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Untagged`);
}
}
await this.generateFreshTags(newTags);
this.cachedRooms = newTags;
this.updateTagsFromCache();
}
/**
* Updates the roomsToTags map
*/
protected updateTagsFromCache() {
const newMap = {};
const tags = Object.keys(this.cachedRooms);
for (const tagId of tags) {
const rooms = this.cachedRooms[tagId];
for (const room of rooms) {
if (!newMap[room.roomId]) newMap[room.roomId] = [];
newMap[room.roomId].push(tagId);
}
}
this.roomIdsToTags = newMap;
}
/**
* Called when the Algorithm believes a complete regeneration of the existing
* lists is needed.
* @param {ITagMap} updatedTagMap The tag map which needs populating. Each tag
* will already have the rooms which belong to it - they just need ordering. Must
* be mutated in place.
* @returns {Promise<*>} A promise which resolves when complete.
*/
protected abstract generateFreshTags(updatedTagMap: ITagMap): Promise<any>;
/**
* Asks the Algorithm to update its knowledge of a room. For example, when
* a user tags a room, joins/creates a room, or leaves a room the Algorithm
* should be told that the room's info might have changed. The Algorithm
* may no-op this request if no changes are required.
* @param {Room} room The room which might have affected sorting.
* @param {RoomUpdateCause} cause The reason for the update being triggered.
* @returns {Promise<boolean>} A promise which resolve to true or false
* depending on whether or not getOrderedRooms() should be called after
* processing.
*/
public abstract handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean>;
}

View file

@ -15,12 +15,12 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { Room } from "matrix-js-sdk/src/models/room";
import { DefaultTagID, RoomUpdateCause, TagID } from "../../models";
import { ITagMap, SortAlgorithm } from "../models";
import { RoomUpdateCause, TagID } from "../../models";
import { SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
import * as Unread from '../../../../Unread';
import { OrderingAlgorithm } from "./OrderingAlgorithm";
/**
* The determined category of a room.
@ -77,44 +77,16 @@ const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idl
* within the same category. For more information, see the comments contained
* within the class.
*/
export class ImportanceAlgorithm extends Algorithm {
export class ImportanceAlgorithm extends OrderingAlgorithm {
// This tracks the category for the tag it represents by tracking the index of
// each category within the list, where zero is the top of the list. This then
// tracks when rooms change categories and splices the orderedRooms array as
// needed, preventing many ordering operations.
// HOW THIS WORKS
// --------------
//
// This block of comments assumes you've read the README one level higher.
// You should do that if you haven't already.
//
// Tags are fed into the algorithmic functions from the Algorithm superclass,
// which cause subsequent updates to the room list itself. Categories within
// those tags are tracked as index numbers within the array (zero = top), with
// each sticky room being tracked separately. Internally, the category index
// can be found from `this.indices[tag][category]` and the sticky room information
// from `this.stickyRoom`.
//
// The room list store is always provided with the `this.cachedRooms` results, which are
// updated as needed and not recalculated often. For example, when a room needs to
// move within a tag, the array in `this.cachedRooms` will be spliced instead of iterated.
// The `indices` help track the positions of each category to make splicing easier.
private indices: ICategoryIndex = {};
private indices: {
// @ts-ignore - TS wants this to be a string but we know better than it
[tag: TagID]: ICategoryIndex;
} = {};
// TODO: Use this (see docs above)
private stickyRoom: {
roomId: string;
tag: TagID;
fromTop: number;
} = {
roomId: null,
tag: null,
fromTop: 0,
};
constructor() {
super();
public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
super(tagId, initialSortingAlgorithm);
console.log("Constructed an ImportanceAlgorithm");
}
@ -155,107 +127,86 @@ export class ImportanceAlgorithm extends Algorithm {
return Category.Idle;
}
protected async generateFreshTags(updatedTagMap: ITagMap): Promise<any> {
for (const tagId of Object.keys(updatedTagMap)) {
const unorderedRooms = updatedTagMap[tagId];
const sortBy = this.sortAlgorithms[tagId];
if (!sortBy) throw new Error(`${tagId} does not have a sorting algorithm`);
if (sortBy === SortAlgorithm.Manual) {
// Manual tags essentially ignore the importance algorithm, so don't do anything
// special about them.
updatedTagMap[tagId] = await sortRoomsWithAlgorithm(unorderedRooms, tagId, sortBy);
} else {
// Every other sorting type affects the categories, not the whole tag.
const categorized = this.categorizeRooms(unorderedRooms);
for (const category of Object.keys(categorized)) {
const roomsToOrder = categorized[category];
categorized[category] = await sortRoomsWithAlgorithm(roomsToOrder, tagId, sortBy);
}
const newlyOrganized: Room[] = [];
const newIndices: ICategoryIndex = {};
for (const category of CATEGORY_ORDER) {
newIndices[category] = newlyOrganized.length;
newlyOrganized.push(...categorized[category]);
}
this.indices[tagId] = newIndices;
updatedTagMap[tagId] = newlyOrganized;
public async setRooms(rooms: Room[]): Promise<any> {
if (this.sortingAlgorithm === SortAlgorithm.Manual) {
this.cachedOrderedRooms = await sortRoomsWithAlgorithm(rooms, this.tagId, this.sortingAlgorithm);
} else {
// Every other sorting type affects the categories, not the whole tag.
const categorized = this.categorizeRooms(rooms);
for (const category of Object.keys(categorized)) {
const roomsToOrder = categorized[category];
categorized[category] = await sortRoomsWithAlgorithm(roomsToOrder, this.tagId, this.sortingAlgorithm);
}
const newlyOrganized: Room[] = [];
const newIndices: ICategoryIndex = {};
for (const category of CATEGORY_ORDER) {
newIndices[category] = newlyOrganized.length;
newlyOrganized.push(...categorized[category]);
}
this.indices = newIndices;
this.cachedOrderedRooms = newlyOrganized;
}
}
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
if (cause === RoomUpdateCause.NewRoom) {
// TODO: Be smarter and insert rather than regen the planet.
await this.setKnownRooms([room, ...this.rooms]);
return;
// TODO: Handle NewRoom and RoomRemoved
if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
throw new Error(`Unsupported update cause: ${cause}`);
}
let tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
const category = this.getRoomCategory(room);
let changed = false;
for (const tag of tags) {
if (this.sortAlgorithms[tag] === SortAlgorithm.Manual) {
continue; // Nothing to do here.
}
const taggedRooms = this.cachedRooms[tag];
const indices = this.indices[tag];
let roomIdx = taggedRooms.indexOf(room);
if (roomIdx === -1) {
console.warn(`Degrading performance to find missing room in "${tag}": ${room.roomId}`);
roomIdx = taggedRooms.findIndex(r => r.roomId === room.roomId);
}
if (roomIdx === -1) {
throw new Error(`Room ${room.roomId} has no index in ${tag}`);
}
// Try to avoid doing array operations if we don't have to: only move rooms within
// the categories if we're jumping categories
const oldCategory = this.getCategoryFromIndices(roomIdx, indices);
if (oldCategory !== category) {
// Move the room and update the indices
this.moveRoomIndexes(1, oldCategory, category, indices);
taggedRooms.splice(roomIdx, 1); // splice out the old index (fixed position)
taggedRooms.splice(indices[category], 0, room); // splice in the new room (pre-adjusted)
// Note: if moveRoomIndexes() is called after the splice then the insert operation
// will happen in the wrong place. Because we would have already adjusted the index
// for the category, we don't need to determine how the room is moving in the list.
// If we instead tried to insert before updating the indices, we'd have to determine
// whether the room was moving later (towards IDLE) or earlier (towards RED) from its
// current position, as it'll affect the category's start index after we remove the
// room from the array.
}
// The room received an update, so take out the slice and sort it. This should be relatively
// quick because the room is inserted at the top of the category, and most popular sorting
// algorithms will deal with trying to keep the active room at the top/start of the category.
// For the few algorithms that will have to move the thing quite far (alphabetic with a Z room
// for example), the list should already be sorted well enough that it can rip through the
// array and slot the changed room in quickly.
const nextCategoryStartIdx = category === CATEGORY_ORDER[CATEGORY_ORDER.length - 1]
? Number.MAX_SAFE_INTEGER
: indices[CATEGORY_ORDER[CATEGORY_ORDER.indexOf(category) + 1]];
const startIdx = indices[category];
const numSort = nextCategoryStartIdx - startIdx; // splice() returns up to the max, so MAX_SAFE_INT is fine
const unsortedSlice = taggedRooms.splice(startIdx, numSort);
const sorted = await sortRoomsWithAlgorithm(unsortedSlice, tag, this.sortAlgorithms[tag]);
taggedRooms.splice(startIdx, 0, ...sorted);
// Finally, flag that we've done something
changed = true;
if (this.sortingAlgorithm === SortAlgorithm.Manual) {
return; // Nothing to do here.
}
return changed;
let roomIdx = this.cachedOrderedRooms.indexOf(room);
if (roomIdx === -1) { // can only happen if the js-sdk's store goes sideways.
console.warn(`Degrading performance to find missing room in "${this.tagId}": ${room.roomId}`);
roomIdx = this.cachedOrderedRooms.findIndex(r => r.roomId === room.roomId);
}
if (roomIdx === -1) {
throw new Error(`Room ${room.roomId} has no index in ${this.tagId}`);
}
// Try to avoid doing array operations if we don't have to: only move rooms within
// the categories if we're jumping categories
const oldCategory = this.getCategoryFromIndices(roomIdx, this.indices);
if (oldCategory !== category) {
// Move the room and update the indices
this.moveRoomIndexes(1, oldCategory, category, this.indices);
this.cachedOrderedRooms.splice(roomIdx, 1); // splice out the old index (fixed position)
this.cachedOrderedRooms.splice(this.indices[category], 0, room); // splice in the new room (pre-adjusted)
// Note: if moveRoomIndexes() is called after the splice then the insert operation
// will happen in the wrong place. Because we would have already adjusted the index
// for the category, we don't need to determine how the room is moving in the list.
// If we instead tried to insert before updating the indices, we'd have to determine
// whether the room was moving later (towards IDLE) or earlier (towards RED) from its
// current position, as it'll affect the category's start index after we remove the
// room from the array.
}
// The room received an update, so take out the slice and sort it. This should be relatively
// quick because the room is inserted at the top of the category, and most popular sorting
// algorithms will deal with trying to keep the active room at the top/start of the category.
// For the few algorithms that will have to move the thing quite far (alphabetic with a Z room
// for example), the list should already be sorted well enough that it can rip through the
// array and slot the changed room in quickly.
const nextCategoryStartIdx = category === CATEGORY_ORDER[CATEGORY_ORDER.length - 1]
? Number.MAX_SAFE_INTEGER
: this.indices[CATEGORY_ORDER[CATEGORY_ORDER.indexOf(category) + 1]];
const startIdx = this.indices[category];
const numSort = nextCategoryStartIdx - startIdx; // splice() returns up to the max, so MAX_SAFE_INT is fine
const unsortedSlice = this.cachedOrderedRooms.splice(startIdx, numSort);
const sorted = await sortRoomsWithAlgorithm(unsortedSlice, this.tagId, this.sortingAlgorithm);
this.cachedOrderedRooms.splice(startIdx, 0, ...sorted);
return true; // change made
}
// noinspection JSMethodCanBeStatic
private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
for (let i = 0; i < CATEGORY_ORDER.length; i++) {
const category = CATEGORY_ORDER[i];
@ -271,6 +222,7 @@ export class ImportanceAlgorithm extends Algorithm {
throw new Error("Programming error: somehow you've ended up with an index that isn't in a category");
}
// noinspection JSMethodCanBeStatic
private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
// We have to update the index of the category *after* the from/toCategory variables
// in order to update the indices correctly. Because the room is moving from/to those

View file

@ -14,43 +14,37 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { ITagMap } from "../models";
import { SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
import { OrderingAlgorithm } from "./OrderingAlgorithm";
import { RoomUpdateCause, TagID } from "../../models";
import { Room } from "matrix-js-sdk/src/models/room";
/**
* Uses the natural tag sorting algorithm order to determine tag ordering. No
* additional behavioural changes are present.
*/
export class NaturalAlgorithm extends Algorithm {
export class NaturalAlgorithm extends OrderingAlgorithm {
constructor() {
super();
public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
super(tagId, initialSortingAlgorithm);
console.log("Constructed a NaturalAlgorithm");
}
protected async generateFreshTags(updatedTagMap: ITagMap): Promise<any> {
for (const tagId of Object.keys(updatedTagMap)) {
const unorderedRooms = updatedTagMap[tagId];
const sortBy = this.sortAlgorithms[tagId];
if (!sortBy) throw new Error(`${tagId} does not have a sorting algorithm`);
updatedTagMap[tagId] = await sortRoomsWithAlgorithm(unorderedRooms, tagId, sortBy);
}
public async setRooms(rooms: Room[]): Promise<any> {
this.cachedOrderedRooms = await sortRoomsWithAlgorithm(rooms, this.tagId, this.sortingAlgorithm);
}
public async handleRoomUpdate(room, cause): Promise<boolean> {
const tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
// TODO: Handle NewRoom and RoomRemoved
if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
throw new Error(`Unsupported update cause: ${cause}`);
}
for (const tag of tags) {
// TODO: Optimize this loop to avoid useless operations
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
this.cachedRooms[tag] = await sortRoomsWithAlgorithm(this.cachedRooms[tag], tag, this.sortAlgorithms[tag]);
}
return true; // assume we changed something
// TODO: Optimize this to avoid useless operations
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
this.cachedOrderedRooms = await sortRoomsWithAlgorithm(this.cachedOrderedRooms, this.tagId, this.sortingAlgorithm);
return true;
}
}

View file

@ -0,0 +1,72 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { RoomUpdateCause, TagID } from "../../models";
import { SortAlgorithm } from "../models";
/**
* Represents a list ordering algorithm. Subclasses should populate the
* `cachedOrderedRooms` field.
*/
export abstract class OrderingAlgorithm {
protected cachedOrderedRooms: Room[];
protected sortingAlgorithm: SortAlgorithm;
protected constructor(protected tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
// noinspection JSIgnoredPromiseFromCall
this.setSortAlgorithm(initialSortingAlgorithm); // we use the setter for validation
}
/**
* The rooms as ordered by the algorithm.
*/
public get orderedRooms(): Room[] {
return this.cachedOrderedRooms || [];
}
/**
* Sets the sorting algorithm to use within the list.
* @param newAlgorithm The new algorithm. Must be defined.
* @returns Resolves when complete.
*/
public async setSortAlgorithm(newAlgorithm: SortAlgorithm) {
if (!newAlgorithm) throw new Error("A sorting algorithm must be defined");
this.sortingAlgorithm = newAlgorithm;
// Force regeneration of the rooms
await this.setRooms(this.orderedRooms);
}
/**
* Sets the rooms the algorithm should be handling, implying a reconstruction
* of the ordering.
* @param rooms The rooms to use going forward.
* @returns Resolves when complete.
*/
public abstract setRooms(rooms: Room[]): Promise<any>;
/**
* Handle a room update. The Algorithm will only call this for causes which
* the list ordering algorithm can handle within the same tag. For example,
* tag changes will not be sent here.
* @param room The room where the update happened.
* @param cause The cause of the update.
* @returns True if the update requires the Algorithm to update the presentation layers.
*/
// XXX: TODO: We assume this will only ever be a position update and NOT a NewRoom or RemoveRoom change!!
public abstract handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean>;
}

View file

@ -14,25 +14,32 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { ImportanceAlgorithm } from "./ImportanceAlgorithm";
import { ListAlgorithm } from "../models";
import { ListAlgorithm, SortAlgorithm } from "../models";
import { NaturalAlgorithm } from "./NaturalAlgorithm";
import { TagID } from "../../models";
import { OrderingAlgorithm } from "./OrderingAlgorithm";
const ALGORITHM_FACTORIES: { [algorithm in ListAlgorithm]: () => Algorithm } = {
[ListAlgorithm.Natural]: () => new NaturalAlgorithm(),
[ListAlgorithm.Importance]: () => new ImportanceAlgorithm(),
interface AlgorithmFactory {
(tagId: TagID, initialSortingAlgorithm: SortAlgorithm): OrderingAlgorithm;
}
const ALGORITHM_FACTORIES: { [algorithm in ListAlgorithm]: AlgorithmFactory } = {
[ListAlgorithm.Natural]: (tagId, initSort) => new NaturalAlgorithm(tagId, initSort),
[ListAlgorithm.Importance]: (tagId, initSort) => new ImportanceAlgorithm(tagId, initSort),
};
/**
* Gets an instance of the defined algorithm
* @param {ListAlgorithm} algorithm The algorithm to get an instance of.
* @param {TagID} tagId The tag the algorithm is for.
* @param {SortAlgorithm} initSort The initial sorting algorithm for the ordering algorithm.
* @returns {Algorithm} The algorithm instance.
*/
export function getListAlgorithmInstance(algorithm: ListAlgorithm): Algorithm {
export function getListAlgorithmInstance(algorithm: ListAlgorithm, tagId: TagID, initSort: SortAlgorithm): OrderingAlgorithm {
if (!ALGORITHM_FACTORIES[algorithm]) {
throw new Error(`${algorithm} is not a known algorithm`);
}
return ALGORITHM_FACTORIES[algorithm]();
return ALGORITHM_FACTORIES[algorithm](tagId, initSort);
}

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@ -16,6 +16,7 @@ limitations under the License.
import { TagID } from "../models";
import { Room } from "matrix-js-sdk/src/models/room";
import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
export enum SortAlgorithm {
Manual = "MANUAL",
@ -36,6 +37,16 @@ export interface ITagSortingMap {
[tagId: TagID]: SortAlgorithm;
}
export interface IListOrderingMap {
// @ts-ignore - TypeScript really wants this to be [tagId: string] but we know better.
[tagId: TagID]: ListAlgorithm;
}
export interface IOrderingAlgorithmMap {
// @ts-ignore - TypeScript really wants this to be [tagId: string] but we know better.
[tagId: TagID]: OrderingAlgorithm;
}
export interface ITagMap {
// @ts-ignore - TypeScript really wants this to be [tagId: string] but we know better.
[tagId: TagID]: Room[];

View file

@ -15,18 +15,18 @@ limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { FILTER_CHANGED, IFilterCondition } from "./IFilterCondition";
import { FILTER_CHANGED, FilterPriority, IFilterCondition } from "./IFilterCondition";
import { Group } from "matrix-js-sdk/src/models/group";
import { EventEmitter } from "events";
import GroupStore from "../../GroupStore";
import { arrayHasDiff } from "../../../utils/arrays";
import { IDisposable } from "../../../utils/IDisposable";
import { IDestroyable } from "../../../utils/IDestroyable";
/**
* A filter condition for the room list which reveals rooms which
* are a member of a given community.
*/
export class CommunityFilterCondition extends EventEmitter implements IFilterCondition, IDisposable {
export class CommunityFilterCondition extends EventEmitter implements IFilterCondition, IDestroyable {
private roomIds: string[] = [];
constructor(private community: Group) {
@ -37,6 +37,11 @@ export class CommunityFilterCondition extends EventEmitter implements IFilterCon
this.onStoreUpdate(); // trigger a false update to seed the store
}
public get relativePriority(): FilterPriority {
// Lowest priority so we can coarsely find rooms.
return FilterPriority.Lowest;
}
public isVisible(room: Room): boolean {
return this.roomIds.includes(room.roomId);
}
@ -52,7 +57,7 @@ export class CommunityFilterCondition extends EventEmitter implements IFilterCon
}
};
public dispose(): void {
public destroy(): void {
GroupStore.off("update", this.onStoreUpdate);
}
}

View file

@ -19,6 +19,12 @@ import { EventEmitter } from "events";
export const FILTER_CHANGED = "filter_changed";
export enum FilterPriority {
Lowest,
// in the middle would be Low, Normal, and High if we had a need
Highest,
}
/**
* A filter condition for the room list, determining if a room
* should be shown or not.
@ -32,6 +38,12 @@ export const FILTER_CHANGED = "filter_changed";
* as a change in the user's input), this emits FILTER_CHANGED.
*/
export interface IFilterCondition extends EventEmitter {
/**
* The relative priority that this filter should be applied with.
* Lower priorities get applied first.
*/
relativePriority: FilterPriority;
/**
* Determines if a given room should be visible under this
* condition.

View file

@ -15,7 +15,7 @@ limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { FILTER_CHANGED, IFilterCondition } from "./IFilterCondition";
import { FILTER_CHANGED, FilterPriority, IFilterCondition } from "./IFilterCondition";
import { EventEmitter } from "events";
/**
@ -29,6 +29,11 @@ export class NameFilterCondition extends EventEmitter implements IFilterConditio
super();
}
public get relativePriority(): FilterPriority {
// We want this one to be at the highest priority so it can search within other filters.
return FilterPriority.Highest;
}
public get search(): string {
return this._search;
}

View file

@ -38,6 +38,8 @@ export type TagID = string | DefaultTagID;
export enum RoomUpdateCause {
Timeline = "TIMELINE",
RoomRead = "ROOM_READ", // TODO: Use this.
PossibleTagChange = "POSSIBLE_TAG_CHANGE",
ReadReceipt = "READ_RECEIPT",
NewRoom = "NEW_ROOM",
RoomRemoved = "ROOM_REMOVED",
}