Merge branches 'develop' and 't3chguy/room-list/3' of github.com:matrix-org/matrix-react-sdk into t3chguy/room-list/3
Conflicts: src/components/structures/ContextMenu.tsx src/components/views/rooms/RoomSublist2.tsx
This commit is contained in:
commit
404009c8cb
36 changed files with 998 additions and 457 deletions
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@ -17,21 +17,26 @@ limitations under the License.
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*/
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import * as React from "react";
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import {Room} from "matrix-js-sdk/src/models/room";
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import { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from 'classnames';
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import {RovingTabIndexWrapper} from "../../../accessibility/RovingTabIndex";
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import {_t} from "../../../languageHandler";
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import { _t } from "../../../languageHandler";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomTile2 from "./RoomTile2";
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import {ResizableBox, ResizeCallbackData} from "react-resizable";
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import {ListLayout} from "../../../stores/room-list/ListLayout";
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import NotificationBadge, {ListNotificationState} from "./NotificationBadge";
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import {ChevronFace, ContextMenu, ContextMenuButton} from "../../structures/ContextMenu";
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import { ResizableBox, ResizeCallbackData } from "react-resizable";
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import { ListLayout } from "../../../stores/room-list/ListLayout";
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import { ChevronFace, ContextMenu, ContextMenuButton } from "../../structures/ContextMenu";
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import StyledCheckbox from "../elements/StyledCheckbox";
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import StyledRadioButton from "../elements/StyledRadioButton";
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import RoomListStore from "../../../stores/room-list/RoomListStore2";
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import {ListAlgorithm, SortAlgorithm} from "../../../stores/room-list/algorithms/models";
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import {DefaultTagID, TagID} from "../../../stores/room-list/models";
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import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models";
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import { DefaultTagID, TagID } from "../../../stores/room-list/models";
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import dis from "../../../dispatcher/dispatcher";
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import NotificationBadge from "./NotificationBadge";
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import { ListNotificationState } from "../../../stores/notifications/ListNotificationState";
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import Tooltip from "../elements/Tooltip";
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import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
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// TODO: Remove banner on launch: https://github.com/vector-im/riot-web/issues/14231
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// TODO: Rename on launch: https://github.com/vector-im/riot-web/issues/14231
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@ -61,6 +66,10 @@ interface IProps {
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isMinimized: boolean;
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tagId: TagID;
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// TODO: Don't use this. It's for community invites, and community invites shouldn't be here.
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// You should feel bad if you use this.
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extraBadTilesThatShouldntExist?: React.ReactElement[];
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// TODO: Account for https://github.com/vector-im/riot-web/issues/14179
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}
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@ -85,8 +94,13 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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}
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private get numTiles(): number {
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// TODO: Account for group invites: https://github.com/vector-im/riot-web/issues/14179
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return (this.props.rooms || []).length;
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return (this.props.rooms || []).length + (this.props.extraBadTilesThatShouldntExist || []).length;
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}
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private get numVisibleTiles(): number {
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if (!this.props.layout) return 0;
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const nVisible = Math.floor(this.props.layout.visibleTiles);
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return Math.min(nVisible, this.numTiles);
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}
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public componentDidUpdate() {
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@ -105,7 +119,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
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const direction = e.movementY < 0 ? -1 : +1;
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const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
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this.props.layout.visibleTiles += tileDiff;
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this.props.layout.setVisibleTilesWithin(tileDiff, this.numTiles);
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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};
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@ -165,6 +179,30 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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};
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private onBadgeClick = (ev: React.MouseEvent) => {
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ev.preventDefault();
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ev.stopPropagation();
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let room;
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if (this.props.tagId === DefaultTagID.Invite) {
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// switch to first room as that'll be the top of the list for the user
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room = this.props.rooms && this.props.rooms[0];
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} else {
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// find the first room with a count of the same colour as the badge count
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room = this.props.rooms.find((r: Room) => {
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const notifState = this.state.notificationState.getForRoom(r);
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return notifState.count > 0 && notifState.color === this.state.notificationState.color;
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});
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}
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if (room) {
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dis.dispatch({
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action: 'view_room',
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room_id: room.roomId,
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});
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}
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};
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private onHeaderClick = (ev: React.MouseEvent<HTMLDivElement>) => {
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let target = ev.target as HTMLDivElement;
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if (!target.classList.contains('mx_RoomSublist2_headerText')) {
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@ -184,13 +222,21 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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}
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};
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private renderTiles(): React.ReactElement[] {
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if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering
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private renderVisibleTiles(): React.ReactElement[] {
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if (this.props.layout && this.props.layout.isCollapsed) {
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// don't waste time on rendering
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return [];
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}
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const tiles: React.ReactElement[] = [];
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if (this.props.extraBadTilesThatShouldntExist) {
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tiles.push(...this.props.extraBadTilesThatShouldntExist);
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}
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if (this.props.rooms) {
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for (const room of this.props.rooms) {
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const visibleRooms = this.props.rooms.slice(0, this.numVisibleTiles);
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for (const room of visibleRooms) {
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tiles.push(
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<RoomTile2
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room={room}
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@ -203,6 +249,14 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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}
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}
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// We only have to do this because of the extra tiles. We do it conditionally
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// to avoid spending cycles on slicing. It's generally fine to do this though
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// as users are unlikely to have more than a handful of tiles when the extra
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// tiles are used.
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if (tiles.length > this.numVisibleTiles) {
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return tiles.slice(0, this.numVisibleTiles);
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}
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return tiles;
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}
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@ -286,16 +340,25 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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// TODO: Use onFocus: https://github.com/vector-im/riot-web/issues/14180
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const tabIndex = isActive ? 0 : -1;
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const badge = <NotificationBadge forceCount={true} notification={this.state.notificationState}/>;
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const badge = (
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<NotificationBadge
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forceCount={true}
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notification={this.state.notificationState}
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onClick={this.onBadgeClick}
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tabIndex={tabIndex}
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/>
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);
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let addRoomButton = null;
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if (!!this.props.onAddRoom) {
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addRoomButton = (
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<AccessibleButton
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<AccessibleTooltipButton
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tabIndex={tabIndex}
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onClick={this.onAddRoom}
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className="mx_RoomSublist2_auxButton"
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aria-label={this.props.addRoomLabel || _t("Add room")}
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title={this.props.addRoomLabel}
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tooltipClassName={"mx_RoomSublist2_addRoomTooltip"}
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/>
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);
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}
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@ -354,7 +417,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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public render(): React.ReactElement {
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// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
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const tiles = this.renderTiles();
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const visibleTiles = this.renderVisibleTiles();
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const classes = classNames({
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'mx_RoomSublist2': true,
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@ -363,13 +426,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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});
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let content = null;
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if (tiles.length > 0) {
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if (visibleTiles.length > 0) {
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const layout = this.props.layout; // to shorten calls
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const nVisible = Math.floor(layout.visibleTiles);
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const visibleTiles = tiles.slice(0, nVisible);
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const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length);
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const maxTilesFactored = layout.tilesWithResizerBoxFactor(this.numTiles);
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const showMoreBtnClasses = classNames({
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'mx_RoomSublist2_showNButton': true,
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'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
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@ -379,9 +439,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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// floats above the resize handle, if we have one present. If the user has all
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// tiles visible, it becomes 'show less'.
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let showNButton = null;
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if (tiles.length > nVisible) {
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if (this.numTiles > visibleTiles.length) {
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// we have a cutoff condition - add the button to show all
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const numMissing = tiles.length - visibleTiles.length;
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const numMissing = this.numTiles - visibleTiles.length;
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let showMoreText = (
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<span className='mx_RoomSublist2_showNButtonText'>
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{_t("Show %(count)s more", {count: numMissing})}
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{showMoreText}
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</div>
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);
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} else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) {
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} else if (this.numTiles <= visibleTiles.length && this.numTiles > this.props.layout.defaultVisibleTiles) {
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// we have all tiles visible - add a button to show less
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let showLessText = (
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<span className='mx_RoomSublist2_showNButtonText'>
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@ -416,7 +476,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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// Figure out if we need a handle
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let handles = ['s'];
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if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
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if (layout.visibleTiles >= this.numTiles && this.numTiles <= layout.minVisibleTiles) {
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handles = []; // no handles, we're at a minimum
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}
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@ -435,9 +495,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
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padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
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const relativeTiles = layout.tilesWithPadding(tiles.length, padding);
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const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
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const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
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const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding);
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const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
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const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
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const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);
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