Element Call: fix widget shown while its still loading (waitForIframeLoad=false
) (#12292)
* show loading spinner also if waitForIframeLoad = false Configure EC so it waits for the content loaded action !WARNING This breaks compatibility with the full mesh branch. I would like to discuss here if/when we can do that. Signed-off-by: Timo K <toger5@hotmail.de> * stop show loading screen on widget ready (instead of preparing) Signed-off-by: Timo K <toger5@hotmail.de> * wait until widget loading is over before comparing screenshots Signed-off-by: Timo K <toger5@hotmail.de> * fix waitForIFrame=true widgets Signed-off-by: Timo K <toger5@hotmail.de> * test Signed-off-by: Timo K <toger5@hotmail.de> * always start with loading true. + cleanup Signed-off-by: Timo K <toger5@hotmail.de> * simplify loading Signed-off-by: Timo K <toger5@hotmail.de> * update snapshots (start not in loading state for waitForIframe = true widgets) Signed-off-by: Timo K <toger5@hotmail.de> --------- Signed-off-by: Timo K <toger5@hotmail.de>
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4 changed files with 11 additions and 13 deletions
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@ -47,7 +47,7 @@ exports[`AppTile destroys non-persisted right panel widget on room change 1`] =
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id="1"
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>
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<div
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class="mx_AppTileBody mx_AppTileBody--large mx_AppTileBody--loading"
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class="mx_AppTileBody mx_AppTileBody--large"
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>
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<div
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class="mx_AppTileBody_fadeInSpinner"
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@ -412,7 +412,7 @@ exports[`AppTile preserves non-persisted widget on container move 1`] = `
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</span>
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</div>
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<div
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class="mx_AppTileBody mx_AppTileBody--large mx_AppTileBody--loading"
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class="mx_AppTileBody mx_AppTileBody--large"
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>
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<div
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class="mx_AppTileBody_fadeInSpinner"
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