Move notification states out of the NotificationBadge component
Fixes https://github.com/vector-im/riot-web/issues/14153
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9 changed files with 387 additions and 273 deletions
120
src/stores/notifications/ListNotificationState.ts
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120
src/stores/notifications/ListNotificationState.ts
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { EventEmitter } from "events";
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import { INotificationState, NOTIFICATION_STATE_UPDATE } from "./INotificationState";
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import { NotificationColor } from "./NotificationColor";
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import { IDestroyable } from "../../utils/IDestroyable";
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import { TagID } from "../room-list/models";
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import { Room } from "matrix-js-sdk/src/models/room";
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import { arrayDiff } from "../../utils/arrays";
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import { RoomNotificationState } from "./RoomNotificationState";
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import { TagSpecificNotificationState } from "./TagSpecificNotificationState";
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export class ListNotificationState extends EventEmitter implements IDestroyable, INotificationState {
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private _count: number;
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private _color: NotificationColor;
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private rooms: Room[] = [];
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private states: { [roomId: string]: RoomNotificationState } = {};
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constructor(private byTileCount = false, private tagId: TagID) {
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super();
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}
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public get symbol(): string {
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return null; // This notification state doesn't support symbols
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}
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public get count(): number {
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return this._count;
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}
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public get color(): NotificationColor {
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return this._color;
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}
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public setRooms(rooms: Room[]) {
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// If we're only concerned about the tile count, don't bother setting up listeners.
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if (this.byTileCount) {
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this.rooms = rooms;
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this.calculateTotalState();
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return;
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}
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const oldRooms = this.rooms;
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const diff = arrayDiff(oldRooms, rooms);
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this.rooms = rooms;
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for (const oldRoom of diff.removed) {
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const state = this.states[oldRoom.roomId];
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if (!state) continue; // We likely just didn't have a badge (race condition)
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delete this.states[oldRoom.roomId];
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state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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state.destroy();
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}
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for (const newRoom of diff.added) {
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const state = new TagSpecificNotificationState(newRoom, this.tagId);
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state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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if (this.states[newRoom.roomId]) {
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// "Should never happen" disclaimer.
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console.warn("Overwriting notification state for room:", newRoom.roomId);
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this.states[newRoom.roomId].destroy();
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}
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this.states[newRoom.roomId] = state;
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}
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this.calculateTotalState();
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}
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public getForRoom(room: Room) {
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const state = this.states[room.roomId];
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if (!state) throw new Error("Unknown room for notification state");
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return state;
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}
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public destroy() {
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for (const state of Object.values(this.states)) {
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state.destroy();
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}
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this.states = {};
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}
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private onRoomNotificationStateUpdate = () => {
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this.calculateTotalState();
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};
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private calculateTotalState() {
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const before = {count: this.count, symbol: this.symbol, color: this.color};
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if (this.byTileCount) {
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this._color = NotificationColor.Red;
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this._count = this.rooms.length;
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} else {
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this._count = 0;
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this._color = NotificationColor.None;
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for (const state of Object.values(this.states)) {
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this._count += state.count;
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this._color = Math.max(this.color, state.color);
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}
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}
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// finally, publish an update if needed
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const after = {count: this.count, symbol: this.symbol, color: this.color};
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if (JSON.stringify(before) !== JSON.stringify(after)) {
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this.emit(NOTIFICATION_STATE_UPDATE);
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}
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}
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}
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