Fix unwanted ringing of other devices even though the user is already connected to the call. (#12742)

* Fix call ringing on other device when already joined.
This is done by checking if a user is already connected to the call on
another device before playing the ring sound.

* Add test
This commit is contained in:
Timo 2024-07-25 11:34:19 +02:00 committed by GitHub
parent 72e7df0f13
commit 2e0716cc59
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 47 additions and 1 deletions

View file

@ -32,6 +32,8 @@ import {
} from "matrix-js-sdk/src/matrix";
import { logger } from "matrix-js-sdk/src/logger";
import { PermissionChanged as PermissionChangedEvent } from "@matrix-org/analytics-events/types/typescript/PermissionChanged";
// eslint-disable-next-line no-restricted-imports
import { MatrixRTCSession } from "matrix-js-sdk/src/matrixrtc/MatrixRTCSession";
import { MatrixClientPeg } from "./MatrixClientPeg";
import { PosthogAnalytics } from "./PosthogAnalytics";
@ -505,10 +507,16 @@ class NotifierClass {
* Some events require special handling such as showing in-app toasts
*/
private performCustomEventHandling(ev: MatrixEvent): void {
const cli = MatrixClientPeg.safeGet();
const room = cli.getRoom(ev.getRoomId());
const thisUserHasConnectedDevice =
room && MatrixRTCSession.callMembershipsForRoom(room).some((m) => m.sender === cli.getUserId());
if (
EventType.CallNotify === ev.getType() &&
SettingsStore.getValue("feature_group_calls") &&
(ev.getAge() ?? 0) < 10000
(ev.getAge() ?? 0) < 10000 &&
!thisUserHasConnectedDevice
) {
const content = ev.getContent();
const roomId = ev.getRoomId();