Globally replace all console.logs via codemod (#6827)

This commit replaces all the `console.log` to `logger.log` via an automated script.
Related: vector-im/element-web#18425
This commit is contained in:
Dariusz Niemczyk 2021-09-21 17:48:09 +02:00 committed by GitHub
parent 3a548d4c9c
commit 2d1d42b90e
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GPG key ID: 4AEE18F83AFDEB23
81 changed files with 396 additions and 258 deletions

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@ -23,6 +23,8 @@ import { PlaybackClock } from "./PlaybackClock";
import { createAudioContext, decodeOgg } from "./compat";
import { clamp } from "../utils/numbers";
import { logger } from "matrix-js-sdk/src/logger";
export enum PlaybackState {
Decoding = "decoding",
Stopped = "stopped", // no progress on timeline
@ -139,7 +141,7 @@ export class Playback extends EventEmitter implements IDestroyable {
// audio buffer in memory, as that can balloon to far greater than the input buffer's
// byte length.
if (this.buf.byteLength > 5 * 1024 * 1024) { // 5mb
console.log("Audio file too large: processing through <audio /> element");
logger.log("Audio file too large: processing through <audio /> element");
this.element = document.createElement("AUDIO") as HTMLAudioElement;
const prom = new Promise((resolve, reject) => {
this.element.onloadeddata = () => resolve(null);

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@ -21,6 +21,8 @@ import decoderWasmPath from 'opus-recorder/dist/decoderWorker.min.wasm';
import wavEncoderPath from 'opus-recorder/dist/waveWorker.min.js';
import decoderPath from 'opus-recorder/dist/decoderWorker.min.js';
import { logger } from "matrix-js-sdk/src/logger";
export function createAudioContext(opts?: AudioContextOptions): AudioContext {
if (window.AudioContext) {
return new AudioContext(opts);
@ -38,7 +40,7 @@ export function decodeOgg(audioBuffer: ArrayBuffer): Promise<ArrayBuffer> {
// Condensed version of decoder example, using a promise:
// https://github.com/chris-rudmin/opus-recorder/blob/master/example/decoder.html
return new Promise((resolve) => { // no reject because the workers don't seem to have a fail path
console.log("Decoder WASM path: " + decoderWasmPath); // so we use the variable (avoid tree shake)
logger.log("Decoder WASM path: " + decoderWasmPath); // so we use the variable (avoid tree shake)
const typedArray = new Uint8Array(audioBuffer);
const decoderWorker = new Worker(decoderPath);
const wavWorker = new Worker(wavEncoderPath);