Merge pull request #4865 from matrix-org/travis/room-list/default-vis
Improve resizing interactions in the new room list
This commit is contained in:
commit
2cd6fae2ce
3 changed files with 50 additions and 23 deletions
|
@ -91,6 +91,12 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
return (this.props.rooms || []).length;
|
||||
}
|
||||
|
||||
private get numVisibleTiles(): number {
|
||||
if (!this.props.layout) return 0;
|
||||
const nVisible = Math.floor(this.props.layout.visibleTiles);
|
||||
return Math.min(nVisible, this.numTiles);
|
||||
}
|
||||
|
||||
public componentDidUpdate() {
|
||||
this.state.notificationState.setRooms(this.props.rooms);
|
||||
}
|
||||
|
@ -107,7 +113,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
|
||||
const direction = e.movementY < 0 ? -1 : +1;
|
||||
const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
|
||||
this.props.layout.visibleTiles += tileDiff;
|
||||
this.props.layout.setVisibleTilesWithin(tileDiff, this.numTiles);
|
||||
this.forceUpdate(); // because the layout doesn't trigger a re-render
|
||||
};
|
||||
|
||||
|
@ -173,13 +179,17 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
}
|
||||
};
|
||||
|
||||
private renderTiles(): React.ReactElement[] {
|
||||
if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering
|
||||
private renderVisibleTiles(): React.ReactElement[] {
|
||||
if (this.props.layout && this.props.layout.isCollapsed) {
|
||||
// don't waste time on rendering
|
||||
return [];
|
||||
}
|
||||
|
||||
const tiles: React.ReactElement[] = [];
|
||||
|
||||
if (this.props.rooms) {
|
||||
for (const room of this.props.rooms) {
|
||||
const visibleRooms = this.props.rooms.slice(0, this.numVisibleTiles);
|
||||
for (const room of visibleRooms) {
|
||||
tiles.push(
|
||||
<RoomTile2
|
||||
room={room}
|
||||
|
@ -343,7 +353,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
public render(): React.ReactElement {
|
||||
// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
|
||||
|
||||
const tiles = this.renderTiles();
|
||||
const visibleTiles = this.renderVisibleTiles();
|
||||
|
||||
const classes = classNames({
|
||||
'mx_RoomSublist2': true,
|
||||
|
@ -352,13 +362,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
});
|
||||
|
||||
let content = null;
|
||||
if (tiles.length > 0) {
|
||||
if (visibleTiles.length > 0) {
|
||||
const layout = this.props.layout; // to shorten calls
|
||||
|
||||
const nVisible = Math.floor(layout.visibleTiles);
|
||||
const visibleTiles = tiles.slice(0, nVisible);
|
||||
|
||||
const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length);
|
||||
const maxTilesFactored = layout.tilesWithResizerBoxFactor(this.numTiles);
|
||||
const showMoreBtnClasses = classNames({
|
||||
'mx_RoomSublist2_showNButton': true,
|
||||
'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
|
||||
|
@ -368,9 +375,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
// floats above the resize handle, if we have one present. If the user has all
|
||||
// tiles visible, it becomes 'show less'.
|
||||
let showNButton = null;
|
||||
if (tiles.length > nVisible) {
|
||||
if (this.numTiles > visibleTiles.length) {
|
||||
// we have a cutoff condition - add the button to show all
|
||||
const numMissing = tiles.length - visibleTiles.length;
|
||||
const numMissing = this.numTiles - visibleTiles.length;
|
||||
let showMoreText = (
|
||||
<span className='mx_RoomSublist2_showNButtonText'>
|
||||
{_t("Show %(count)s more", {count: numMissing})}
|
||||
|
@ -385,7 +392,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
{showMoreText}
|
||||
</div>
|
||||
);
|
||||
} else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) {
|
||||
} else if (this.numTiles <= visibleTiles.length && this.numTiles > this.props.layout.defaultVisibleTiles) {
|
||||
// we have all tiles visible - add a button to show less
|
||||
let showLessText = (
|
||||
<span className='mx_RoomSublist2_showNButtonText'>
|
||||
|
@ -405,7 +412,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
|
||||
// Figure out if we need a handle
|
||||
let handles = ['s'];
|
||||
if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
|
||||
if (layout.visibleTiles >= this.numTiles && this.numTiles <= layout.minVisibleTiles) {
|
||||
handles = []; // no handles, we're at a minimum
|
||||
}
|
||||
|
||||
|
@ -424,9 +431,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
|
|||
if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
|
||||
padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
|
||||
|
||||
const relativeTiles = layout.tilesWithPadding(tiles.length, padding);
|
||||
const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
|
||||
const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
|
||||
const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding);
|
||||
const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
|
||||
const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
|
||||
const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue