Split out render methods into 'views' leaving UI logic in 'controllers'. Hopefully should make it easier to skin / customise.
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36 changed files with 303 additions and 184 deletions
59
src/controllers/organisms/RoomList.js
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59
src/controllers/organisms/RoomList.js
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var React = require("react");
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var MatrixClientPeg = require("../../MatrixClientPeg");
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var ComponentBroker = require('../../ComponentBroker');
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var RoomTile = ComponentBroker.get("molecules/RoomTile");
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module.exports = {
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componentWillMount: function() {
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var cli = MatrixClientPeg.get();
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cli.on("Room.timeline", this.onRoomTimeline);
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this.setState({
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roomList: cli.getRooms(),
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activityMap: {}
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});
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},
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componentWillUnmount: function() {
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
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}
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},
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componentWillReceiveProps: function(newProps) {
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this.state.activityMap[newProps.selectedRoom] = undefined;
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this.setState({
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activityMap: this.state.activityMap
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});
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},
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onRoomTimeline: function(ev, room, toStartOfTimeline) {
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if (room.roomId == this.props.selectedRoom) return;
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if (ev.getSender() == MatrixClientPeg.get().credentials.userId) return;
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// obviously this won't deep copy but we this shouldn't be necessary
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var amap = this.state.activityMap;
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amap[room.roomId] = 1;
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this.setState({
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roomMap: amap
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});
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},
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makeRoomTiles: function() {
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var that = this;
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return this.state.roomList.map(function(room) {
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var selected = room.roomId == that.props.selectedRoom;
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return (
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<RoomTile
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room={room}
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key={room.roomId}
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selected={selected}
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unread={that.state.activityMap[room.roomId] === 1}
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/>
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);
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});
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},
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};
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