Convert a bunch more js-sdk imports to absolute paths

Turns out a lot of the typescript warnings about improper warnings were correct. TypeScript appears to be pulling in two copies of the js-sdk when we do this, which can lead to type conflicts (or worse: the wrong code entirely). We fix this at the webpack level by explicitly importing from `src`, but some alternative build structures have broken tests because of this - jest ends up pulling in the "wrong" js-sdk, breaking things.
This commit is contained in:
Travis Ralston 2021-03-18 20:50:34 -06:00
parent e4b7a307ba
commit 1d9d0cd7be
40 changed files with 77 additions and 70 deletions

View file

@ -14,9 +14,9 @@
limitations under the License.
*/
import * as Matrix from 'matrix-js-sdk';
import SettingsStore from "./settings/SettingsStore";
import {SettingLevel} from "./settings/SettingLevel";
import {setMatrixCallAudioInput, setMatrixCallAudioOutput, setMatrixCallVideoInput} from "matrix-js-sdk/src/matrix";
export default {
hasAnyLabeledDevices: async function() {
@ -54,24 +54,24 @@ export default {
const audioDeviceId = SettingsStore.getValue("webrtc_audioinput");
const videoDeviceId = SettingsStore.getValue("webrtc_videoinput");
Matrix.setMatrixCallAudioOutput(audioOutDeviceId);
Matrix.setMatrixCallAudioInput(audioDeviceId);
Matrix.setMatrixCallVideoInput(videoDeviceId);
setMatrixCallAudioOutput(audioOutDeviceId);
setMatrixCallAudioInput(audioDeviceId);
setMatrixCallVideoInput(videoDeviceId);
},
setAudioOutput: function(deviceId) {
SettingsStore.setValue("webrtc_audiooutput", null, SettingLevel.DEVICE, deviceId);
Matrix.setMatrixCallAudioOutput(deviceId);
setMatrixCallAudioOutput(deviceId);
},
setAudioInput: function(deviceId) {
SettingsStore.setValue("webrtc_audioinput", null, SettingLevel.DEVICE, deviceId);
Matrix.setMatrixCallAudioInput(deviceId);
setMatrixCallAudioInput(deviceId);
},
setVideoInput: function(deviceId) {
SettingsStore.setValue("webrtc_videoinput", null, SettingLevel.DEVICE, deviceId);
Matrix.setMatrixCallVideoInput(deviceId);
setMatrixCallVideoInput(deviceId);
},
getAudioOutput: function() {