Add sublist badge counts to new room list
Also add IDLE state to rooms
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parent
2c8a42927c
commit
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7 changed files with 408 additions and 186 deletions
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@ -25,13 +25,8 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomAvatar from "../../views/avatars/RoomAvatar";
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import dis from '../../../dispatcher/dispatcher';
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import { Key } from "../../../Keyboard";
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import * as RoomNotifs from '../../../RoomNotifs';
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import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
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import * as Unread from '../../../Unread';
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import * as FormattingUtils from "../../../utils/FormattingUtils";
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import { MatrixClientPeg } from "../../../MatrixClientPeg";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import ActiveRoomObserver from "../../../ActiveRoomObserver";
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import NotificationBadge, { INotificationState, NotificationColor, RoomNotificationState } from "./NotificationBadge";
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/*******************************************************************
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* CAUTION *
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@ -41,14 +36,6 @@ import ActiveRoomObserver from "../../../ActiveRoomObserver";
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* warning disappears. *
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*******************************************************************/
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enum NotificationColor {
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// Inverted (None -> Red) because we do integer comparisons on this
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None, // nothing special
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Bold, // no badge, show as unread
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Grey, // unread notified messages
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Red, // unread pings
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}
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interface IProps {
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room: Room;
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showMessagePreview: boolean;
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@ -58,11 +45,6 @@ interface IProps {
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// TODO: Incoming call boxes?
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}
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interface INotificationState {
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symbol: string;
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color: NotificationColor;
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}
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interface IState {
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hover: boolean;
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notificationState: INotificationState;
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@ -88,89 +70,17 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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this.state = {
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hover: false,
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notificationState: this.getNotificationState(),
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notificationState: new RoomNotificationState(this.props.room),
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selected: ActiveRoomObserver.activeRoomId === this.props.room.roomId,
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};
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this.props.room.on("Room.receipt", this.handleRoomEventUpdate);
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this.props.room.on("Room.timeline", this.handleRoomEventUpdate);
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this.props.room.on("Room.redaction", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
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ActiveRoomObserver.addListener(this.props.room.roomId, this.onActiveRoomUpdate);
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}
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public componentWillUnmount() {
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if (this.props.room) {
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this.props.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
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this.props.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
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this.props.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
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ActiveRoomObserver.removeListener(this.props.room.roomId, this.onActiveRoomUpdate);
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}
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
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}
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}
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// XXX: This is a bit of an awful-looking hack. We should probably be using state for
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// this, but instead we're kinda forced to either duplicate the code or thread a variable
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// through the code paths. This feels like the least evil option.
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private get roomIsInvite(): boolean {
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return getEffectiveMembership(this.props.room.getMyMembership()) === EffectiveMembership.Invite;
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}
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private handleRoomEventUpdate = (event: MatrixEvent) => {
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const roomId = event.getRoomId();
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// Sanity check: should never happen
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if (roomId !== this.props.room.roomId) return;
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this.updateNotificationState();
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};
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private updateNotificationState() {
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this.setState({notificationState: this.getNotificationState()});
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}
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private getNotificationState(): INotificationState {
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const state: INotificationState = {
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color: NotificationColor.None,
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symbol: null,
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};
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if (this.roomIsInvite) {
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state.color = NotificationColor.Red;
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state.symbol = "!";
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} else {
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const redNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
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const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'total');
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// For a 'true count' we pick the grey notifications first because they include the
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// red notifications. If we don't have a grey count for some reason we use the red
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// count. If that count is broken for some reason, assume zero. This avoids us showing
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// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
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const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
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// Note: we only set the symbol if we have an actual count. We don't want to show
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// zero on badges.
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if (redNotifs > 0) {
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state.color = NotificationColor.Red;
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state.symbol = FormattingUtils.formatCount(trueCount);
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} else if (greyNotifs > 0) {
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state.color = NotificationColor.Grey;
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state.symbol = FormattingUtils.formatCount(trueCount);
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} else {
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// We don't have any notified messages, but we might have unread messages. Let's
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// find out.
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const hasUnread = Unread.doesRoomHaveUnreadMessages(this.props.room);
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if (hasUnread) {
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state.color = NotificationColor.Bold;
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// no symbol for this state
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}
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}
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}
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return state;
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}
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private onTileMouseEnter = () => {
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@ -206,19 +116,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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'mx_RoomTile2_selected': this.state.selected,
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});
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let badge;
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const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
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if (hasBadge) {
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const hasNotif = this.state.notificationState.color >= NotificationColor.Red;
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const isEmptyBadge = !localStorage.getItem("mx_rl_rt_badgeCount");
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const badgeClasses = classNames({
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'mx_RoomTile2_badge': true,
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'mx_RoomTile2_badgeHighlight': hasNotif,
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'mx_RoomTile2_badgeEmpty': isEmptyBadge,
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});
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const symbol = this.state.notificationState.symbol;
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badge = <div className={badgeClasses}>{isEmptyBadge ? null : symbol}</div>;
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}
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const badge = <NotificationBadge notification={this.state.notificationState} allowNoCount={true} />;
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// TODO: the original RoomTile uses state for the room name. Do we need to?
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let name = this.props.room.name;
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@ -237,6 +135,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
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const nameClasses = classNames({
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"mx_RoomTile2_name": true,
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"mx_RoomTile2_nameWithPreview": !!messagePreview,
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"mx_RoomTile2_nameHasUnreadEvents": this.state.notificationState.color >= NotificationColor.Bold,
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});
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const avatarSize = 32;
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