Add sublist badge counts to new room list
Also add IDLE state to rooms
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7 changed files with 408 additions and 186 deletions
279
src/components/views/rooms/NotificationBadge.tsx
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279
src/components/views/rooms/NotificationBadge.tsx
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from "react";
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import classNames from "classnames";
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import { formatMinimalBadgeCount } from "../../../utils/FormattingUtils";
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import { Room } from "matrix-js-sdk/src/models/room";
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomAvatar from "../../views/avatars/RoomAvatar";
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import dis from '../../../dispatcher/dispatcher';
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import { Key } from "../../../Keyboard";
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import * as RoomNotifs from '../../../RoomNotifs';
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import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
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import * as Unread from '../../../Unread';
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import { MatrixClientPeg } from "../../../MatrixClientPeg";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import ActiveRoomObserver from "../../../ActiveRoomObserver";
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import { EventEmitter } from "events";
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import { arrayDiff } from "../../../utils/arrays";
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export const NOTIFICATION_STATE_UPDATE = "update";
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export enum NotificationColor {
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// Inverted (None -> Red) because we do integer comparisons on this
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None, // nothing special
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Bold, // no badge, show as unread
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Grey, // unread notified messages
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Red, // unread pings
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}
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export interface INotificationState extends EventEmitter {
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symbol?: string;
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count: number;
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color: NotificationColor;
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}
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interface IProps {
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notification: INotificationState;
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/**
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* If true, the badge will conditionally display a badge without count for the user.
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*/
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allowNoCount: boolean;
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}
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interface IState {
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}
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export default class NotificationBadge extends React.PureComponent<IProps, IState> {
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constructor(props: IProps) {
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super(props);
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this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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public componentDidUpdate(prevProps: Readonly<IProps>) {
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if (prevProps.notification) {
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prevProps.notification.off(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
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}
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private onNotificationUpdate = () => {
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this.forceUpdate(); // notification state changed - update
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};
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public render(): React.ReactElement {
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// Don't show a badge if we don't need to
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if (this.props.notification.color <= NotificationColor.Bold) return null;
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const hasNotif = this.props.notification.color >= NotificationColor.Red;
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const hasCount = this.props.notification.color >= NotificationColor.Grey;
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const isEmptyBadge = this.props.allowNoCount && !localStorage.getItem("mx_rl_rt_badgeCount");
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let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
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if (isEmptyBadge) symbol = "";
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const classes = classNames({
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'mx_NotificationBadge': true,
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'mx_NotificationBadge_visible': hasCount,
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'mx_NotificationBadge_highlighted': hasNotif,
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'mx_NotificationBadge_dot': isEmptyBadge,
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'mx_NotificationBadge_2char': symbol.length > 0 && symbol.length < 3,
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'mx_NotificationBadge_3char': symbol.length > 2,
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});
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return (
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<div className={classes}>
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<span className="mx_NotificationBadge_count">{symbol}</span>
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</div>
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);
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}
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}
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export class RoomNotificationState extends EventEmitter {
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private _symbol: string;
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private _count: number;
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private _color: NotificationColor;
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constructor(private room: Room) {
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super();
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this.room.on("Room.receipt", this.handleRoomEventUpdate);
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this.room.on("Room.timeline", this.handleRoomEventUpdate);
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this.room.on("Room.redaction", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
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this.updateNotificationState();
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}
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public get symbol(): string {
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return this._symbol;
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}
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public get count(): number {
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return this._count;
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}
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public get color(): NotificationColor {
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return this._color;
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}
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private get roomIsInvite(): boolean {
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return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
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}
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public dispose(): void {
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this.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
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this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
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this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
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}
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}
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private handleRoomEventUpdate = (event: MatrixEvent) => {
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const roomId = event.getRoomId();
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if (roomId !== this.room.roomId) return; // ignore - not for us
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this.updateNotificationState();
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};
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private updateNotificationState() {
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const before = {count: this.count, symbol: this.symbol, color: this.color};
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if (this.roomIsInvite) {
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this._color = NotificationColor.Red;
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this._symbol = "!";
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this._count = 1; // not used, technically
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} else {
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const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
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const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
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// For a 'true count' we pick the grey notifications first because they include the
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// red notifications. If we don't have a grey count for some reason we use the red
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// count. If that count is broken for some reason, assume zero. This avoids us showing
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// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
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const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
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// Note: we only set the symbol if we have an actual count. We don't want to show
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// zero on badges.
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if (redNotifs > 0) {
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this._color = NotificationColor.Red;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else if (greyNotifs > 0) {
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this._color = NotificationColor.Grey;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else {
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// We don't have any notified messages, but we might have unread messages. Let's
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// find out.
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const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
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if (hasUnread) {
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this._color = NotificationColor.Bold;
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} else {
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this._color = NotificationColor.None;
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}
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// no symbol or count for this state
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this._count = 0;
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this._symbol = null;
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}
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}
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// finally, publish an update if needed
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const after = {count: this.count, symbol: this.symbol, color: this.color};
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if (JSON.stringify(before) !== JSON.stringify(after)) {
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this.emit(NOTIFICATION_STATE_UPDATE);
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}
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}
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}
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export class ListNotificationState extends EventEmitter {
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private _count: number;
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private _color: NotificationColor;
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private rooms: Room[] = [];
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private states: { [roomId: string]: RoomNotificationState } = {};
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constructor(private byTileCount = false) {
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super();
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}
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public get symbol(): string {
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return null; // This notification state doesn't support symbols
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}
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public get count(): number {
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return this._count;
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}
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public get color(): NotificationColor {
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return this._color;
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}
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public setRooms(rooms: Room[]) {
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// If we're only concerned about the tile count, don't bother setting up listeners.
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if (this.byTileCount) {
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this.rooms = rooms;
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this.calculateTotalState();
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return;
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}
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const oldRooms = this.rooms;
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const diff = arrayDiff(oldRooms, rooms);
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for (const oldRoom of diff.removed) {
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const state = this.states[oldRoom.roomId];
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delete this.states[oldRoom.roomId];
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state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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state.dispose();
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}
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for (const newRoom of diff.added) {
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const state = new RoomNotificationState(newRoom);
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state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
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this.states[newRoom.roomId] = state;
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}
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this.calculateTotalState();
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}
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private onRoomNotificationStateUpdate = () => {
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this.calculateTotalState();
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};
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private calculateTotalState() {
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const before = {count: this.count, symbol: this.symbol, color: this.color};
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if (this.byTileCount) {
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this._color = NotificationColor.Red;
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this._count = this.rooms.length;
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} else {
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this._count = 0;
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this._color = NotificationColor.None;
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for (const state of Object.values(this.states)) {
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this._count += state.count;
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this._color = Math.max(this.color, state.color);
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}
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}
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// finally, publish an update if needed
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const after = {count: this.count, symbol: this.symbol, color: this.color};
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if (JSON.stringify(before) !== JSON.stringify(after)) {
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this.emit(NOTIFICATION_STATE_UPDATE);
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}
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}
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}
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