Initial breakout for room list rewrite
This does a number of things (sorry): * Estimates the type changes needed to the dispatcher (later to be replaced by https://github.com/matrix-org/matrix-react-sdk/pull/4593) * Sets up the stack for a whole new room list store, and later components for usage. * Create a proxy class to ensure the app still functions as expected when the various stores are enabled/disabled * Demonstrates a possible structure for algorithms
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src/stores/room-list/RoomListStore2.ts
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src/stores/room-list/RoomListStore2.ts
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/*
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Copyright 2018, 2019 New Vector Ltd
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {Store} from 'flux/utils';
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import {Room} from "matrix-js-sdk/src/models/room";
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import {MatrixClient} from "matrix-js-sdk/src/client";
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import { ActionPayload, defaultDispatcher } from "../../dispatcher-types";
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import SettingsStore from "../../settings/SettingsStore";
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import { OrderedDefaultTagIDs, DefaultTagID, TagID } from "./models";
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import { IAlgorithm, ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/IAlgorithm";
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import TagOrderStore from "../TagOrderStore";
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import { getAlgorithmInstance } from "./algorithms";
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interface IState {
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tagsEnabled?: boolean;
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preferredSort?: SortAlgorithm;
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preferredAlgorithm?: ListAlgorithm;
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}
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class _RoomListStore extends Store<ActionPayload> {
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private state: IState = {};
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private matrixClient: MatrixClient;
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private initialListsGenerated = false;
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private enabled = false;
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private algorithm: IAlgorithm;
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private readonly watchedSettings = [
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'RoomList.orderAlphabetically',
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'RoomList.orderByImportance',
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'feature_custom_tags',
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];
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constructor() {
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super(defaultDispatcher);
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this.checkEnabled();
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this.reset();
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for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
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}
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public get orderedLists(): ITagMap {
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if (!this.algorithm) return {}; // No tags yet.
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return this.algorithm.getOrderedRooms();
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}
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// TODO: Remove enabled flag when the old RoomListStore goes away
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private checkEnabled() {
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this.enabled = SettingsStore.isFeatureEnabled("feature_new_room_list");
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if (this.enabled) {
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console.log("ENABLING NEW ROOM LIST STORE");
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}
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}
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private reset(): void {
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// We don't call setState() because it'll cause changes to emitted which could
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// crash the app during logout/signin/etc.
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this.state = {};
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}
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private readAndCacheSettingsFromStore() {
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const tagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
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const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
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const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
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this.setState({
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tagsEnabled,
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preferredSort: orderAlphabetically ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent,
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preferredAlgorithm: orderByImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural,
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});
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this.setAlgorithmClass();
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}
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protected __onDispatch(payload: ActionPayload): void {
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if (payload.action === 'MatrixActions.sync') {
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// Filter out anything that isn't the first PREPARED sync.
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if (!(payload.prevState === 'PREPARED' && payload.state !== 'PREPARED')) {
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return;
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}
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this.checkEnabled();
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if (!this.enabled) return;
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this.matrixClient = payload.matrixClient;
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// Update any settings here, as some may have happened before we were logically ready.
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this.readAndCacheSettingsFromStore();
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// noinspection JSIgnoredPromiseFromCall
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this.regenerateAllLists();
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}
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// TODO: Remove this once the RoomListStore becomes default
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if (!this.enabled) return;
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if (payload.action === 'on_client_not_viable' || payload.action === 'on_logged_out') {
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// Reset state without causing updates as the client will have been destroyed
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// and downstream code will throw NPE errors.
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this.reset();
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this.matrixClient = null;
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this.initialListsGenerated = false; // we'll want to regenerate them
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}
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// Everything below here requires a MatrixClient or some sort of logical readiness.
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const logicallyReady = this.matrixClient && this.initialListsGenerated;
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if (!logicallyReady) return;
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if (payload.action === 'setting_updated') {
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if (this.watchedSettings.includes(payload.settingName)) {
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this.readAndCacheSettingsFromStore();
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// noinspection JSIgnoredPromiseFromCall
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this.regenerateAllLists(); // regenerate the lists now
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}
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} else if (payload.action === 'MatrixActions.Room.receipt') {
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// First see if the receipt event is for our own user. If it was, trigger
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// a room update (we probably read the room on a different device).
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const myUserId = this.matrixClient.getUserId();
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for (const eventId of Object.keys(payload.event.getContent())) {
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const receiptUsers = Object.keys(payload.event.getContent()[eventId]['m.read'] || {});
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if (receiptUsers.includes(myUserId)) {
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// TODO: Update room now that it's been read
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return;
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}
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}
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} else if (payload.action === 'MatrixActions.Room.tags') {
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// TODO: Update room from tags
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} else if (payload.action === 'MatrixActions.room.timeline') {
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// TODO: Update room from new events
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} else if (payload.action === 'MatrixActions.Event.decrypted') {
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// TODO: Update room from decrypted event
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} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
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// TODO: Update DMs
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} else if (payload.action === 'MatrixActions.Room.myMembership') {
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// TODO: Update room from membership change
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} else if (payload.action === 'MatrixActions.room') {
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// TODO: Update room from creation/join
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} else if (payload.action === 'view_room') {
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// TODO: Update sticky room
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}
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}
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private getSortAlgorithmFor(tagId: TagID): SortAlgorithm {
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switch (tagId) {
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case DefaultTagID.Invite:
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case DefaultTagID.Untagged:
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case DefaultTagID.Archived:
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case DefaultTagID.LowPriority:
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case DefaultTagID.DM:
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return this.state.preferredSort;
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case DefaultTagID.Favourite:
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default:
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return SortAlgorithm.Manual;
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}
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}
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private setState(newState: IState) {
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if (!this.enabled) return;
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this.state = Object.assign(this.state, newState);
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this.__emitChange();
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}
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private setAlgorithmClass() {
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this.algorithm = getAlgorithmInstance(this.state.preferredAlgorithm);
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}
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private async regenerateAllLists() {
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console.log("REGEN");
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const tags: ITagSortingMap = {};
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for (const tagId of OrderedDefaultTagIDs) {
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tags[tagId] = this.getSortAlgorithmFor(tagId);
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}
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if (this.state.tagsEnabled) {
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// TODO: Find a more reliable way to get tags
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const roomTags = TagOrderStore.getOrderedTags() || [];
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console.log("rtags", roomTags);
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}
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await this.algorithm.populateTags(tags);
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await this.algorithm.setKnownRooms(this.matrixClient.getRooms());
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this.initialListsGenerated = true;
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// TODO: How do we asynchronously update the store's state? or do we just give in and make it all sync?
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}
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}
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export default class RoomListStore {
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private static internalInstance: _RoomListStore;
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public static get instance(): _RoomListStore {
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if (!RoomListStore.internalInstance) {
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RoomListStore.internalInstance = new _RoomListStore();
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}
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return RoomListStore.internalInstance;
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}
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}
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