Merge pull request #5398 from matrix-org/t3chguy/fix/8141

Improvements around new room empty space interactions
This commit is contained in:
Michael Telatynski 2020-11-10 13:09:59 +00:00 committed by GitHub
commit 0766519467
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32 changed files with 644 additions and 413 deletions

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@ -21,6 +21,7 @@ import ReplyThread from "../elements/ReplyThread";
import React, {createRef} from 'react';
import PropTypes from 'prop-types';
import classNames from "classnames";
import {EventType} from "matrix-js-sdk/src/@types/event";
import { _t, _td } from '../../../languageHandler';
import * as TextForEvent from "../../../TextForEvent";
import * as sdk from "../../../index";
@ -646,12 +647,13 @@ export default class EventTile extends React.Component {
// Info messages are basically information about commands processed on a room
const isBubbleMessage = eventType.startsWith("m.key.verification") ||
(eventType === "m.room.message" && msgtype && msgtype.startsWith("m.key.verification")) ||
(eventType === "m.room.encryption") ||
(eventType === EventType.RoomMessage && msgtype && msgtype.startsWith("m.key.verification")) ||
(eventType === EventType.RoomCreate) ||
(eventType === EventType.RoomEncryption) ||
(tileHandler === "messages.MJitsiWidgetEvent");
let isInfoMessage = (
!isBubbleMessage && eventType !== 'm.room.message' &&
eventType !== 'm.sticker' && eventType !== 'm.room.create'
!isBubbleMessage && eventType !== EventType.RoomMessage &&
eventType !== EventType.Sticker && eventType !== EventType.RoomCreate
);
// If we're showing hidden events in the timeline, we should use the

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@ -0,0 +1,131 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, {useContext} from "react";
import {EventType} from "matrix-js-sdk/src/@types/event";
import MatrixClientContext from "../../../contexts/MatrixClientContext";
import RoomContext from "../../../contexts/RoomContext";
import DMRoomMap from "../../../utils/DMRoomMap";
import {_t} from "../../../languageHandler";
import AccessibleButton from "../elements/AccessibleButton";
import MiniAvatarUploader, {AVATAR_SIZE} from "../elements/MiniAvatarUploader";
import RoomAvatar from "../avatars/RoomAvatar";
import defaultDispatcher from "../../../dispatcher/dispatcher";
import {ViewUserPayload} from "../../../dispatcher/payloads/ViewUserPayload";
import {Action} from "../../../dispatcher/actions";
import dis from "../../../dispatcher/dispatcher";
const NewRoomIntro = () => {
const cli = useContext(MatrixClientContext);
const {room, roomId} = useContext(RoomContext);
const dmPartner = DMRoomMap.shared().getUserIdForRoomId(roomId);
let body;
if (dmPartner) {
let caption;
if ((room.getJoinedMemberCount() + room.getInvitedMemberCount()) === 2) {
caption = _t("Only the two of you are in this conversation, unless either of you invites anyone to join.");
}
const member = room?.getMember(dmPartner);
const displayName = member?.rawDisplayName || dmPartner;
body = <React.Fragment>
<RoomAvatar room={room} width={AVATAR_SIZE} height={AVATAR_SIZE} onClick={() => {
defaultDispatcher.dispatch<ViewUserPayload>({
action: Action.ViewUser,
// XXX: We should be using a real member object and not assuming what the receiver wants.
member: member || {userId: dmPartner},
});
}} />
<h2>{ room.name }</h2>
<p>{_t("This is the beginning of your direct message history with <displayName/>.", {}, {
displayName: () => <b>{ displayName }</b>,
})}</p>
{ caption && <p>{ caption }</p> }
</React.Fragment>;
} else {
const topic = room.currentState.getStateEvents(EventType.RoomTopic, "")?.getContent()?.topic;
const canAddTopic = room.currentState.maySendStateEvent(EventType.RoomTopic, cli.getUserId());
const onTopicClick = () => {
dis.dispatch({
action: "open_room_settings",
room_id: roomId,
}, true);
// focus the topic field to help the user find it as it'll gain an outline
setImmediate(() => {
window.document.getElementById("profileTopic").focus();
});
};
let topicText;
if (canAddTopic && topic) {
topicText = _t("Topic: %(topic)s (<a>edit</a>)", { topic }, {
a: sub => <AccessibleButton kind="link" onClick={onTopicClick}>{ sub }</AccessibleButton>,
});
} else if (topic) {
topicText = _t("Topic: %(topic)s ", { topic });
} else if (canAddTopic) {
topicText = _t("<a>Add a topic</a> to help people know what it is about.", {}, {
a: sub => <AccessibleButton kind="link" onClick={onTopicClick}>{ sub }</AccessibleButton>,
});
}
const creator = room.currentState.getStateEvents(EventType.RoomCreate, "")?.getSender();
const creatorName = room?.getMember(creator)?.rawDisplayName || creator;
let createdText;
if (creator === cli.getUserId()) {
createdText = _t("You created this room.");
} else {
createdText = _t("%(displayName)s created this room.", {
displayName: creatorName,
});
}
const avatarUrl = room.currentState.getStateEvents(EventType.RoomAvatar, "")?.getContent()?.url;
body = <React.Fragment>
<MiniAvatarUploader
hasAvatar={!!avatarUrl}
noAvatarLabel={_t("Add a photo, so people can easily spot your room.")}
setAvatarUrl={url => cli.sendStateEvent(roomId, EventType.RoomAvatar, { url }, '')}
>
<RoomAvatar room={room} width={AVATAR_SIZE} height={AVATAR_SIZE} />
</MiniAvatarUploader>
<h2>{ room.name }</h2>
<p>{createdText} {_t("This is the start of <roomName/>.", {}, {
roomName: () => <b>{ room.name }</b>,
})}</p>
<p>{topicText}</p>
<div className="mx_NewRoomIntro_buttons">
<AccessibleButton className="mx_NewRoomIntro_inviteButton" kind="primary">
{_t("Invite to this room")}
</AccessibleButton>
</div>
</React.Fragment>;
}
return <div className="mx_NewRoomIntro">
{ body }
</div>;
};
export default NewRoomIntro;