Merge branches 'develop' and 't3chguy/reset_favicon_on_logout' of github.com:matrix-org/matrix-react-sdk into t3chguy/reset_favicon_on_logout
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> # Conflicts: # src/components/structures/MatrixChat.js
This commit is contained in:
commit
04aed416d2
30 changed files with 1868 additions and 384 deletions
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@ -41,9 +41,44 @@ import PageTypes from '../../PageTypes';
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import createRoom from "../../createRoom";
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import * as UDEHandler from '../../UnknownDeviceErrorHandler';
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import KeyRequestHandler from '../../KeyRequestHandler';
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import { _t, getCurrentLanguage } from '../../languageHandler';
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/** constants for MatrixChat.state.view */
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const VIEWS = {
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// a special initial state which is only used at startup, while we are
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// trying to re-animate a matrix client or register as a guest.
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LOADING: 0,
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// we are showing the login view
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LOGIN: 1,
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// we are showing the registration view
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REGISTER: 2,
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// completeing the registration flow
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POST_REGISTRATION: 3,
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// showing the 'forgot password' view
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FORGOT_PASSWORD: 4,
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// we have valid matrix credentials (either via an explicit login, via the
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// initial re-animation/guest registration, or via a registration), and are
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// now setting up a matrixclient to talk to it. This isn't an instant
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// process because (a) we need to clear out indexeddb, and (b) we need to
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// talk to the team server; while it is going on we show a big spinner.
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LOGGING_IN: 5,
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// we are logged in with an active matrix client.
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LOGGED_IN: 6,
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};
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module.exports = React.createClass({
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// we export this so that the integration tests can use it :-S
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statics: {
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VIEWS: VIEWS,
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},
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displayName: 'MatrixChat',
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propTypes: {
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@ -59,8 +94,8 @@ module.exports = React.createClass({
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// the initial queryParams extracted from the hash-fragment of the URI
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startingFragmentQueryParams: React.PropTypes.object,
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// called when the session load completes
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onLoadCompleted: React.PropTypes.func,
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// called when we have completed a token login
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onTokenLoginCompleted: React.PropTypes.func,
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// Represents the screen to display as a result of parsing the initial
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// window.location
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@ -93,14 +128,11 @@ module.exports = React.createClass({
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getInitialState: function() {
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const s = {
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loading: true,
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screen: undefined,
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screenAfterLogin: this.props.initialScreenAfterLogin,
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// the master view we are showing.
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view: VIEWS.LOADING,
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// Stashed guest credentials if the user logs out
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// whilst logged in as a guest user (so they can change
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// their mind & log back in)
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guestCreds: null,
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// a thing to call showScreen with once login completes.
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screenAfterLogin: this.props.initialScreenAfterLogin,
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// What the LoggedInView would be showing if visible
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page_type: null,
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@ -113,8 +145,6 @@ module.exports = React.createClass({
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// If we're trying to just view a user ID (i.e. /user URL), this is it
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viewUserId: null,
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loggedIn: false,
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loggingIn: false,
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collapse_lhs: false,
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collapse_rhs: false,
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ready: false,
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@ -143,7 +173,7 @@ module.exports = React.createClass({
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realQueryParams: {},
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startingFragmentQueryParams: {},
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config: {},
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onLoadCompleted: () => {},
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onTokenLoginCompleted: () => {},
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};
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},
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@ -266,39 +296,49 @@ module.exports = React.createClass({
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const teamServerConfig = this.props.config.teamServerConfig || {};
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Lifecycle.initRtsClient(teamServerConfig.teamServerURL);
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// if the user has followed a login or register link, don't reanimate
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// the old creds, but rather go straight to the relevant page
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// the first thing to do is to try the token params in the query-string
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Lifecycle.attemptTokenLogin(this.props.realQueryParams).then((loggedIn) => {
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if(loggedIn) {
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this.props.onTokenLoginCompleted();
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const firstScreen = this.state.screenAfterLogin ?
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this.state.screenAfterLogin.screen : null;
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// don't do anything else until the page reloads - just stay in
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// the 'loading' state.
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return;
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}
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if (firstScreen === 'login' ||
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firstScreen === 'register' ||
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firstScreen === 'forgot_password') {
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this.props.onLoadCompleted();
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this.setState({loading: false});
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this._showScreenAfterLogin();
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return;
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}
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// if the user has followed a login or register link, don't reanimate
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// the old creds, but rather go straight to the relevant page
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const firstScreen = this.state.screenAfterLogin ?
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this.state.screenAfterLogin.screen : null;
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// the extra q() ensures that synchronous exceptions hit the same codepath as
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// asynchronous ones.
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q().then(() => {
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return Lifecycle.loadSession({
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realQueryParams: this.props.realQueryParams,
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fragmentQueryParams: this.props.startingFragmentQueryParams,
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enableGuest: this.props.enableGuest,
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guestHsUrl: this.getCurrentHsUrl(),
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guestIsUrl: this.getCurrentIsUrl(),
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defaultDeviceDisplayName: this.props.defaultDeviceDisplayName,
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if (firstScreen === 'login' ||
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firstScreen === 'register' ||
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firstScreen === 'forgot_password') {
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this.setState({loading: false});
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this._showScreenAfterLogin();
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return;
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}
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// the extra q() ensures that synchronous exceptions hit the same codepath as
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// asynchronous ones.
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return q().then(() => {
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return Lifecycle.loadSession({
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fragmentQueryParams: this.props.startingFragmentQueryParams,
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enableGuest: this.props.enableGuest,
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guestHsUrl: this.getCurrentHsUrl(),
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guestIsUrl: this.getCurrentIsUrl(),
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defaultDeviceDisplayName: this.props.defaultDeviceDisplayName,
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});
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}).catch((e) => {
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console.error("Unable to load session", e);
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return false;
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}).then((loadedSession) => {
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if (!loadedSession) {
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// fall back to showing the login screen
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dis.dispatch({action: "start_login"});
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}
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});
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}).catch((e) => {
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console.error("Unable to load session", e);
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}).done(()=>{
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// stuff this through the dispatcher so that it happens
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// after the on_logged_in action.
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dis.dispatch({action: 'load_completed'});
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});
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}).done();
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},
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componentWillUnmount: function() {
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@ -317,18 +357,19 @@ module.exports = React.createClass({
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}
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},
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setStateForNewScreen: function(state) {
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setStateForNewView: function(state) {
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if (state.view === undefined) {
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throw new Error("setStateForNewView with no view!");
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}
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const newState = {
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screen: undefined,
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viewUserId: null,
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loggedIn: false,
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ready: false,
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};
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Object.assign(newState, state);
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this.setState(newState);
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},
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onAction: function(payload) {
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// console.log(`MatrixClientPeg.onAction: ${payload.action}`);
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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const QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
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@ -340,26 +381,19 @@ module.exports = React.createClass({
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this._startRegistration(payload.params || {});
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break;
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case 'start_login':
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if (MatrixClientPeg.get() &&
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MatrixClientPeg.get().isGuest()
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) {
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this.setState({
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guestCreds: MatrixClientPeg.getCredentials(),
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});
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}
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this.setStateForNewScreen({
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screen: 'login',
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this.setStateForNewView({
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view: VIEWS.LOGIN,
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});
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this.notifyNewScreen('login');
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break;
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case 'start_post_registration':
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this.setState({ // don't clobber loggedIn status
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screen: 'post_registration',
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this.setState({
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view: VIEWS.POST_REGISTRATION,
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});
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break;
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case 'start_password_recovery':
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this.setStateForNewScreen({
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screen: 'forgot_password',
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this.setStateForNewView({
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view: VIEWS.FORGOT_PASSWORD,
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});
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this.notifyNewScreen('forgot_password');
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break;
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@ -500,10 +534,11 @@ module.exports = React.createClass({
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break;
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case 'on_logging_in':
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// We are now logging in, so set the state to reflect that
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// and also that we're not ready (we'll be marked as logged
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// in once the login completes, then ready once the sync
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// completes).
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this.setState({loggingIn: true, ready: false});
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// NB. This does not touch 'ready' since if our dispatches
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// are delayed, the sync could already have completed
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this.setStateForNewView({
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view: VIEWS.LOGGING_IN,
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});
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break;
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case 'on_logged_in':
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this._onLoggedIn(payload.teamToken);
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@ -514,15 +549,15 @@ module.exports = React.createClass({
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case 'will_start_client':
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this._onWillStartClient();
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break;
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case 'load_completed':
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this._onLoadCompleted();
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break;
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case 'new_version':
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this.onVersion(
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payload.currentVersion, payload.newVersion,
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payload.releaseNotes,
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);
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break;
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case 'send_event':
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this.onSendEvent(payload.room_id, payload.event);
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break;
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}
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},
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@ -537,8 +572,8 @@ module.exports = React.createClass({
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},
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_startRegistration: function(params) {
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this.setStateForNewScreen({
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screen: 'register',
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this.setStateForNewView({
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view: VIEWS.REGISTER,
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// these params may be undefined, but if they are,
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// unset them from our state: we don't want to
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// resume a previous registration session if the
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@ -846,14 +881,6 @@ module.exports = React.createClass({
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});
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},
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/**
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* Called when the sessionloader has finished
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*/
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_onLoadCompleted: function() {
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this.props.onLoadCompleted();
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this.setState({loading: false});
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},
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/**
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* Called whenever someone changes the theme
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*
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@ -906,9 +933,7 @@ module.exports = React.createClass({
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*/
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_onLoggedIn: function(teamToken) {
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this.setState({
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guestCreds: null,
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loggedIn: true,
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loggingIn: false,
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view: VIEWS.LOGGED_IN,
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});
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if (teamToken) {
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@ -970,8 +995,8 @@ module.exports = React.createClass({
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_onLoggedOut: function() {
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this._setPageSubtitle();
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this.notifyNewScreen('login');
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this.setStateForNewScreen({
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loggedIn: false,
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this.setStateForNewView({
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view: VIEWS.LOGIN,
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ready: false,
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collapse_lhs: false,
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collapse_rhs: false,
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|
@ -987,6 +1012,10 @@ module.exports = React.createClass({
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*/
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_onWillStartClient() {
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const self = this;
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// if the client is about to start, we are, by definition, not ready.
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// Set ready to false now, then it'll be set to true when the sync
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// listener we set below fires.
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this.setState({ready: false});
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const cli = MatrixClientPeg.get();
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// Allow the JS SDK to reap timeline events. This reduces the amount of
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@ -1057,6 +1086,14 @@ module.exports = React.createClass({
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}
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}
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});
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const krh = new KeyRequestHandler(cli);
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cli.on("crypto.roomKeyRequest", (req) => {
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krh.handleKeyRequest(req);
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});
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cli.on("crypto.roomKeyRequestCancellation", (req) => {
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krh.handleKeyRequestCancellation(req);
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});
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},
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showScreen: function(screen, params) {
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@ -1134,7 +1171,7 @@ module.exports = React.createClass({
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// we can't view a room unless we're logged in
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// (a guest account is fine)
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if (this.state.loggedIn) {
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if (this.state.view === VIEWS.LOGGED_IN) {
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dis.dispatch(payload);
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}
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} else if (screen.indexOf('user/') == 0) {
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|
@ -1232,29 +1269,25 @@ module.exports = React.createClass({
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this.showScreen("forgot_password");
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},
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onReturnToGuestClick: function() {
|
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// reanimate our guest login
|
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if (this.state.guestCreds) {
|
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// TODO: this is probably a bit broken - we don't want to be
|
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// clearing storage when we reanimate the guest creds.
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Lifecycle.setLoggedIn(this.state.guestCreds);
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this.setState({guestCreds: null});
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}
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onReturnToAppClick: function() {
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// treat it the same as if the user had completed the login
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this._onLoggedIn(null);
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},
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// returns a promise which resolves to the new MatrixClient
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onRegistered: function(credentials, teamToken) {
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// XXX: These both should be in state or ideally store(s) because we risk not
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// rendering the most up-to-date view of state otherwise.
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// teamToken may not be truthy
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this._teamToken = teamToken;
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this._is_registered = true;
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Lifecycle.setLoggedIn(credentials);
|
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return Lifecycle.setLoggedIn(credentials);
|
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},
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onFinishPostRegistration: function() {
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// Don't confuse this with "PageType" which is the middle window to show
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this.setState({
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screen: undefined,
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view: VIEWS.LOGGED_IN,
|
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});
|
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this.showScreen("settings");
|
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},
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|
@ -1268,6 +1301,27 @@ module.exports = React.createClass({
|
|||
});
|
||||
},
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|
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onSendEvent: function(roomId, event) {
|
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const cli = MatrixClientPeg.get();
|
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if (!cli) {
|
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dis.dispatch({action: 'message_send_failed'});
|
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return;
|
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}
|
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|
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cli.sendEvent(roomId, event.getType(), event.getContent()).done(() => {
|
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dis.dispatch({action: 'message_sent'});
|
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}, (err) => {
|
||||
if (err.name === 'UnknownDeviceError') {
|
||||
dis.dispatch({
|
||||
action: 'unknown_device_error',
|
||||
err: err,
|
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room: cli.getRoom(roomId),
|
||||
});
|
||||
}
|
||||
dis.dispatch({action: 'message_send_failed'});
|
||||
});
|
||||
},
|
||||
|
||||
_setPageSubtitle: function(subtitle='') {
|
||||
document.title = `Riot ${subtitle}`;
|
||||
},
|
||||
|
@ -1326,11 +1380,9 @@ module.exports = React.createClass({
|
|||
},
|
||||
|
||||
render: function() {
|
||||
// `loading` might be set to false before `loggedIn = true`, causing the default
|
||||
// (`<Login>`) to be visible for a few MS (say, whilst a request is in-flight to
|
||||
// the RTS). So in the meantime, use `loggingIn`, which is true between
|
||||
// actions `on_logging_in` and `on_logged_in`.
|
||||
if (this.state.loading || this.state.loggingIn) {
|
||||
// console.log(`Rendering MatrixChat with view ${this.state.view}`);
|
||||
|
||||
if (this.state.view === VIEWS.LOADING || this.state.view === VIEWS.LOGGING_IN) {
|
||||
const Spinner = sdk.getComponent('elements.Spinner');
|
||||
return (
|
||||
<div className="mx_MatrixChat_splash">
|
||||
|
@ -1340,7 +1392,7 @@ module.exports = React.createClass({
|
|||
}
|
||||
|
||||
// needs to be before normal PageTypes as you are logged in technically
|
||||
if (this.state.screen == 'post_registration') {
|
||||
if (this.state.view === VIEWS.POST_REGISTRATION) {
|
||||
const PostRegistration = sdk.getComponent('structures.login.PostRegistration');
|
||||
return (
|
||||
<PostRegistration
|
||||
|
@ -1348,38 +1400,42 @@ module.exports = React.createClass({
|
|||
);
|
||||
}
|
||||
|
||||
// `ready` and `loggedIn` may be set before `page_type` (because the
|
||||
// latter is set via the dispatcher). If we don't yet have a `page_type`,
|
||||
// keep showing the spinner for now.
|
||||
if (this.state.loggedIn && this.state.ready && this.state.page_type) {
|
||||
/* for now, we stuff the entirety of our props and state into the LoggedInView.
|
||||
* we should go through and figure out what we actually need to pass down, as well
|
||||
* as using something like redux to avoid having a billion bits of state kicking around.
|
||||
*/
|
||||
const LoggedInView = sdk.getComponent('structures.LoggedInView');
|
||||
return (
|
||||
<LoggedInView ref="loggedInView" matrixClient={MatrixClientPeg.get()}
|
||||
onRoomCreated={this.onRoomCreated}
|
||||
onUserSettingsClose={this.onUserSettingsClose}
|
||||
onRegistered={this.onRegistered}
|
||||
currentRoomId={this.state.currentRoomId}
|
||||
teamToken={this._teamToken}
|
||||
{...this.props}
|
||||
{...this.state}
|
||||
/>
|
||||
);
|
||||
} else if (this.state.loggedIn) {
|
||||
// we think we are logged in, but are still waiting for the /sync to complete
|
||||
const Spinner = sdk.getComponent('elements.Spinner');
|
||||
return (
|
||||
<div className="mx_MatrixChat_splash">
|
||||
<Spinner />
|
||||
<a href="#" className="mx_MatrixChat_splashButtons" onClick={ this.onLogoutClick }>
|
||||
{ _t('Logout') }
|
||||
</a>
|
||||
</div>
|
||||
);
|
||||
} else if (this.state.screen == 'register') {
|
||||
if (this.state.view === VIEWS.LOGGED_IN) {
|
||||
// `ready` and `view==LOGGED_IN` may be set before `page_type` (because the
|
||||
// latter is set via the dispatcher). If we don't yet have a `page_type`,
|
||||
// keep showing the spinner for now.
|
||||
if (this.state.ready && this.state.page_type) {
|
||||
/* for now, we stuff the entirety of our props and state into the LoggedInView.
|
||||
* we should go through and figure out what we actually need to pass down, as well
|
||||
* as using something like redux to avoid having a billion bits of state kicking around.
|
||||
*/
|
||||
const LoggedInView = sdk.getComponent('structures.LoggedInView');
|
||||
return (
|
||||
<LoggedInView ref="loggedInView" matrixClient={MatrixClientPeg.get()}
|
||||
onRoomCreated={this.onRoomCreated}
|
||||
onUserSettingsClose={this.onUserSettingsClose}
|
||||
onRegistered={this.onRegistered}
|
||||
currentRoomId={this.state.currentRoomId}
|
||||
teamToken={this._teamToken}
|
||||
{...this.props}
|
||||
{...this.state}
|
||||
/>
|
||||
);
|
||||
} else {
|
||||
// we think we are logged in, but are still waiting for the /sync to complete
|
||||
const Spinner = sdk.getComponent('elements.Spinner');
|
||||
return (
|
||||
<div className="mx_MatrixChat_splash">
|
||||
<Spinner />
|
||||
<a href="#" className="mx_MatrixChat_splashButtons" onClick={ this.onLogoutClick }>
|
||||
{ _t('Logout') }
|
||||
</a>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.state.view === VIEWS.REGISTER) {
|
||||
const Registration = sdk.getComponent('structures.login.Registration');
|
||||
return (
|
||||
<Registration
|
||||
|
@ -1399,10 +1455,13 @@ module.exports = React.createClass({
|
|||
onLoggedIn={this.onRegistered}
|
||||
onLoginClick={this.onLoginClick}
|
||||
onRegisterClick={this.onRegisterClick}
|
||||
onCancelClick={this.state.guestCreds ? this.onReturnToGuestClick : null}
|
||||
onCancelClick={MatrixClientPeg.get() ? this.onReturnToAppClick : null}
|
||||
/>
|
||||
);
|
||||
} else if (this.state.screen == 'forgot_password') {
|
||||
}
|
||||
|
||||
|
||||
if (this.state.view === VIEWS.FORGOT_PASSWORD) {
|
||||
const ForgotPassword = sdk.getComponent('structures.login.ForgotPassword');
|
||||
return (
|
||||
<ForgotPassword
|
||||
|
@ -1414,7 +1473,9 @@ module.exports = React.createClass({
|
|||
onRegisterClick={this.onRegisterClick}
|
||||
onLoginClick={this.onLoginClick} />
|
||||
);
|
||||
} else {
|
||||
}
|
||||
|
||||
if (this.state.view === VIEWS.LOGIN) {
|
||||
const Login = sdk.getComponent('structures.login.Login');
|
||||
return (
|
||||
<Login
|
||||
|
@ -1428,9 +1489,11 @@ module.exports = React.createClass({
|
|||
defaultDeviceDisplayName={this.props.defaultDeviceDisplayName}
|
||||
onForgotPasswordClick={this.onForgotPasswordClick}
|
||||
enableGuest={this.props.enableGuest}
|
||||
onCancelClick={this.state.guestCreds ? this.onReturnToGuestClick : null}
|
||||
onCancelClick={MatrixClientPeg.get() ? this.onReturnToAppClick : null}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
console.error(`Unknown view ${this.state.view}`);
|
||||
},
|
||||
});
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue