//go:build xreal // +build xreal package xreal import ( xreal "git.terah.dev/UnrealXR/unrealxr/ardriver/xreal/xrealsrc" ) var IsXrealEnabled = true type XrealDevice struct { *xreal.XrealDevice } func New() (*XrealDevice, error) { device := &XrealDevice{ XrealDevice: &xreal.XrealDevice{}, } err := device.Initialize() if err != nil { return nil, err } return device, nil }