from loguru import logger import PyEvdi import pyray from libunreal import EvdiDisplaySpec def render_loop(display_metadata: EvdiDisplaySpec, cards: list[PyEvdi.Card]): pyray.init_window(display_metadata.max_width, display_metadata.max_height, "UnrealXR") while not pyray.window_should_close(): # Implement fullscreen toggle if pyray.is_key_pressed(pyray.KeyboardKey.KEY_F11): display = pyray.get_current_monitor() if pyray.is_window_fullscreen(): pyray.set_window_size(display_metadata.max_width, display_metadata.max_height) else: pyray.set_window_size(pyray.get_monitor_width(display), pyray.get_monitor_height(display)) pyray.toggle_fullscreen() # Ctrl-C to quit elif pyray.is_key_down(pyray.KeyboardKey.KEY_LEFT_CONTROL) and pyray.is_key_down(pyray.KeyboardKey.KEY_C): break pyray.begin_drawing() pyray.clear_background(pyray.BLACK) pyray.draw_text("Hello world", 190, 200, 20, pyray.VIOLET) pyray.end_drawing() logger.info("Goodbye!") pyray.close_window()