# __ __ ___ __ ____ # / / / /___ ________ ____ _/ / |/ // __ \ # / / / / __ \/ ___/ _ \/ __ `/ /| // /_/ / # / /_/ / / / / / / __/ /_/ / // |/ _, _/ # \____/_/ /_/_/ \___/\__,_/_//_/|_/_/ |_| # # Welcome to UnrealXR! This is the configuration file to configure various UnrealXR settings. display: angle: 45 # Angle of the virtual displays fov: 45 # FOV of the 3D camera spacing: 0.5 # Raw spacing between virtual displays. Does not use circles in the layout. Purely flat plane. circle_radius_multiplier: 2 # Multiplier for the radius of the circle used to calculate the spacing between virtual displays. "Rounded" plane of sorts. use_circular_spacing: true # If true, uses a circular layout for the virtual displays. count: 3 # Count of virtual displays overrides: allow_unsupported_devices: false # If true, allows unsupported devices to be used as long as they're a compatible vendor (Xreal) # width: 1920 # If set, overrides the width of the screen and virtual displays. This does not do any overclocking. # height: 1080 # If set, overrides the height of the screen and virtual displays. This does not do any overclocking. # refresh_rate: 120 # If set, overrides the refresh rate of the screen and the maximum refresh rate of the virtual displays. This does not do any overclocking.