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3 commits

Author SHA1 Message Date
0efaf19b40
feature: Implement display rotation 2025-06-27 22:08:51 -04:00
6911afb6e0
fix: Adds missing script headers on unrealxr startup script 2025-06-27 12:50:29 -04:00
30e90af276
feature: Attempt to decrease load by decreasing max frame rate of window
We don't really need to run at twice the speed of the display's refresh
rate as Raylib manages the target time between frames well.
2025-06-27 12:48:25 -04:00
5 changed files with 77 additions and 18 deletions

View file

@ -9,6 +9,8 @@ type DisplayConfig struct {
Angle *int `yaml:"angle"`
FOV *int `yaml:"fov"`
Spacing *float32 `yaml:"spacing"`
RadiusMultiplier *float32 `yaml:"circle_radius_multiplier"`
UseCircularSpacing *bool `yaml:"use_circular_spacing"`
Count *int `yaml:"count"`
}
@ -41,6 +43,8 @@ var DefaultConfig = &Config{
Angle: getPtrToInt(45),
FOV: getPtrToInt(45),
Spacing: getPtrToFloat32(0.5),
RadiusMultiplier: getPtrToFloat32(2),
UseCircularSpacing: getPtrToBool(true),
Count: getPtrToInt(3),
},
Overrides: AppOverrides{

View file

@ -9,7 +9,9 @@
display:
angle: 45 # Angle of the virtual displays
fov: 45 # FOV of the 3D camera
spacing: 0.5 # Spacing between virtual displays
spacing: 0.5 # Raw spacing between virtual displays. Does not use circles in the layout. Purely flat plane.
circle_radius_multiplier: 2 # Multiplier for the radius of the circle used to calculate the spacing between virtual displays. "Rounded" plane of sorts.
use_circular_spacing: true # If true, uses a circular layout for the virtual displays.
count: 3 # Count of virtual displays
overrides:
allow_unsupported_devices: false # If true, allows unsupported devices to be used as long as they're a compatible vendor (Xreal)

View file

@ -118,7 +118,7 @@ func mainEntrypoint(context.Context, *cli.Command) error {
bufio.NewReader(os.Stdin).ReadBytes('\n') // Wait for Enter key press before continuing
log.Info("Initializing XR headset")
rl.SetTargetFPS(int32(displayMetadata.MaxRefreshRate * 2))
rl.SetTargetFPS(int32(displayMetadata.MaxRefreshRate))
rl.InitWindow(int32(displayMetadata.MaxWidth), int32(displayMetadata.MaxHeight), "UnrealXR")
atexit.Register(func() {

View file

@ -35,6 +35,15 @@ func findOptimalHorizontalRes(verticalDisplayRes float32, horizontalDisplayRes f
return horizontalSize
}
func findHfovFromVfov(vfovDeg, w, h float64) float64 {
vfovRad := vfovDeg * math.Pi / 180
ar := w / h
hfovRad := 2 * math.Atan(math.Tan(vfovRad/2)*ar)
return hfovRad * 180 / math.Pi
}
func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.DisplayMetadata, evdiCards []*EvdiDisplayMetadata) {
log.Info("Initializing AR driver")
headset, err := ardriver.GetDevice()
@ -99,7 +108,9 @@ func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.Displa
headset.RegisterEventListeners(arEventListner)
fovY := float32(45.0)
fovY := float32(*config.DisplayConfig.FOV)
fovX := findHfovFromVfov(float64(fovY), float64(displayMetadata.MaxWidth), float64(displayMetadata.MaxHeight))
verticalSize := findMaxVerticalSize(fovY, 5.0)
camera := rl.NewCamera3D(
@ -125,6 +136,21 @@ func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.Displa
horizontalSize := findOptimalHorizontalRes(float32(displayMetadata.MaxHeight), float32(displayMetadata.MaxWidth), verticalSize)
coreMesh := rl.GenMeshPlane(horizontalSize, verticalSize, 1, 1)
var radius float32
if *config.DisplayConfig.UseCircularSpacing == true {
radiusX := (horizontalSize / 2) / float32(math.Tan((float64(fovX)*math.Pi/180.0)/2))
radiusY := (verticalSize / 2) / float32(math.Tan((float64(fovY)*math.Pi/180.0)/2))
if radiusY > radiusX {
radius = radiusY
} else {
radius = radiusX
}
radius *= *config.DisplayConfig.RadiusMultiplier
}
movementVector := rl.Vector3{
X: 0.0,
Y: 0.0,
@ -171,6 +197,17 @@ func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.Displa
texture := rl.LoadTextureFromImage(image)
model := rl.LoadModelFromMesh(coreMesh)
// spin up/down
pitchRad := float32(-90 * rl.Deg2rad)
// spin left/right
yawRad := currentAngle * rl.Deg2rad
rotX := rl.MatrixRotateX(pitchRad)
rotY := rl.MatrixRotateY(yawRad)
transform := rl.MatrixMultiply(rotX, rotY)
model.Transform = transform
rl.SetMaterialTexture(model.Materials, rl.MapAlbedo, texture)
rects[i] = &TextureModelPair{
@ -235,20 +272,35 @@ func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.Displa
card.EvdiNode.RequestUpdate(card.Buffer)
}
rl.DrawModelEx(
rect.Model,
rl.Vector3{
X: rect.CurrentDisplaySpacing,
worldPos := rl.Vector3{
X: 0,
Y: verticalSize / 2,
Z: 0,
},
}
if *config.DisplayConfig.UseCircularSpacing == true {
yawRad := float32(rl.Deg2rad * rect.CurrentAngle)
// WTF?
posX := float32(math.Sin(float64(yawRad))) * radius
posZ := -float32(math.Cos(float64(yawRad))) * radius
worldPos.X = posX
worldPos.Z = posZ + radius
} else {
worldPos.X = rect.CurrentDisplaySpacing
}
rl.DrawModelEx(
rect.Model,
worldPos,
// rotate around X to make it vertical
rl.Vector3{
X: 1,
X: 0,
Y: 0,
Z: 0,
},
90,
0,
rl.Vector3{
X: 1,
Y: 1,

View file

@ -1 +1,2 @@
#!/usr/bin/env bash
sudo UNREALXR_LOG_LEVEL="$UNREALXR_LOG_LEVEL" LD_LIBRARY_PATH="$LD_LIBRARY_PATH" UNREALXR_CONFIG_PATH="$UNREALXR_CONFIG_PATH" UNREALXR_DATA_PATH="$UNREALXR_DATA_PATH" WAYLAND_DISPLAY="$XDG_RUNTIME_DIR/$WAYLAND_DISPLAY" XDG_RUNTIME_DIR="/user/run/0" ./uxr