feature: Get sensor data reading working

This commit is contained in:
Tera << 8 2025-06-24 16:30:16 -04:00
parent ad3045fc29
commit 243d595a35
Signed by: imterah
GPG key ID: 8FA7DD57BA6CEA37
11 changed files with 413 additions and 147 deletions

View file

@ -132,7 +132,7 @@ func mainEntrypoint(context.Context, *cli.Command) error {
},
})
displayMetadataBlock := make([]*renderer.EvdiDisplayMetadata, *config.DisplayConfig.Count)
evdiCards := make([]*renderer.EvdiDisplayMetadata, *config.DisplayConfig.Count)
for currentDisplay := range *config.DisplayConfig.Count {
openedDevice, err := libevdi.Open(nil)
@ -156,13 +156,16 @@ func mainEntrypoint(context.Context, *cli.Command) error {
displayBuffer := openedDevice.CreateBuffer(displayMetadata.MaxWidth, displayMetadata.MaxHeight, 4, displayRect)
displayMetadataBlock[currentDisplay] = &renderer.EvdiDisplayMetadata{
evdiCards[currentDisplay] = &renderer.EvdiDisplayMetadata{
EvdiNode: openedDevice,
Rect: displayRect,
Buffer: displayBuffer,
}
}
log.Info("Initialized displays. Entering rendering loop")
renderer.EnterRenderLoop(config, displayMetadata, evdiCards)
atexit.Exit(0)
return nil
}

51
app/renderer/renderer.go Normal file
View file

@ -0,0 +1,51 @@
package renderer
import (
"time"
libconfig "git.terah.dev/UnrealXR/unrealxr/app/config"
"git.terah.dev/UnrealXR/unrealxr/app/edidtools"
"git.terah.dev/UnrealXR/unrealxr/ardriver"
arcommons "git.terah.dev/UnrealXR/unrealxr/ardriver/commons"
"github.com/charmbracelet/log"
"github.com/tebeka/atexit"
)
func EnterRenderLoop(config *libconfig.Config, displayMetadata *edidtools.DisplayMetadata, evdiCards []*EvdiDisplayMetadata) {
log.Info("Initializing AR driver")
headset, err := ardriver.GetDevice()
if err != nil {
log.Errorf("Failed to get device: %s", err.Error())
atexit.Exit(1)
}
log.Info("Initialized")
var pitch float32
var yaw float32
var roll float32
arEventListner := &arcommons.AREventListener{
PitchCallback: func(newPitch float32) {
pitch = newPitch
},
YawCallback: func(newYaw float32) {
yaw = newYaw
},
RollCallback: func(newRoll float32) {
roll = newRoll
},
}
if headset.IsPollingLibrary() {
log.Error("Connected AR headset requires polling but polling is not implemented in the renderer!")
atexit.Exit(1)
}
headset.RegisterEventListeners(arEventListner)
for {
log.Debugf("pitch: %f, yaw: %f, roll: %f", pitch, yaw, roll)
time.Sleep(10 * time.Millisecond)
}
}