feature: Implement display rotation
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3 changed files with 75 additions and 17 deletions
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display:
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angle: 45 # Angle of the virtual displays
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fov: 45 # FOV of the 3D camera
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spacing: 0.5 # Spacing between virtual displays
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spacing: 0.5 # Raw spacing between virtual displays. Does not use circles in the layout. Purely flat plane.
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circle_radius_multiplier: 2 # Multiplier for the radius of the circle used to calculate the spacing between virtual displays. "Rounded" plane of sorts.
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use_circular_spacing: true # If true, uses a circular layout for the virtual displays.
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count: 3 # Count of virtual displays
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overrides:
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allow_unsupported_devices: false # If true, allows unsupported devices to be used as long as they're a compatible vendor (Xreal)
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