We can figure out the source file location based on the location of the build.zig file. No need to require the library user to specify where raylib is stored.
96 lines
3.3 KiB
Zig
96 lines
3.3 KiB
Zig
const std = @import("std");
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pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const raylib_flags = &[_][]const u8{
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"-std=gnu99",
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"-DPLATFORM_DESKTOP",
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"-DGL_SILENCE_DEPRECATION=199309L",
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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};
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const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
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raylib.setTarget(target);
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raylib.setBuildMode(mode);
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raylib.linkLibC();
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raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
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raylib.addCSourceFiles(&.{
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srcdir ++ "/raudio.c",
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srcdir ++ "/rcore.c",
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srcdir ++ "/rmodels.c",
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srcdir ++ "/rshapes.c",
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srcdir ++ "/rtext.c",
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srcdir ++ "/rtextures.c",
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srcdir ++ "/utils.c",
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}, raylib_flags);
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switch (raylib.target.toTarget().os.tag) {
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.windows => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("winmm");
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raylib.linkSystemLibrary("gdi32");
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raylib.linkSystemLibrary("opengl32");
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raylib.addIncludeDir("external/glfw/deps/mingw");
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},
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.linux => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("GL");
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raylib.linkSystemLibrary("rt");
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raylib.linkSystemLibrary("dl");
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raylib.linkSystemLibrary("m");
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raylib.linkSystemLibrary("X11");
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},
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.freebsd, .openbsd, .netbsd, .dragonfly => {
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raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
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raylib.linkSystemLibrary("GL");
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raylib.linkSystemLibrary("rt");
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raylib.linkSystemLibrary("dl");
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raylib.linkSystemLibrary("m");
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raylib.linkSystemLibrary("X11");
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raylib.linkSystemLibrary("Xrandr");
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raylib.linkSystemLibrary("Xinerama");
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raylib.linkSystemLibrary("Xi");
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raylib.linkSystemLibrary("Xxf86vm");
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raylib.linkSystemLibrary("Xcursor");
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},
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.macos => {
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// On macos rglfw.c include Objective-C files.
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const raylib_flags_extra_macos = &[_][]const u8{
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"-ObjC",
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};
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raylib.addCSourceFiles(
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&.{srcdir ++ "/rglfw.c"},
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raylib_flags ++ raylib_flags_extra_macos,
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);
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raylib.linkFramework("Foundation");
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},
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else => {
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@panic("Unsupported OS");
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},
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}
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return raylib;
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}
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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const lib = addRaylib(b, target);
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lib.setOutputDir(srcdir);
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lib.install();
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}
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const srcdir = getSrcDir();
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fn getSrcDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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