NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() |
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.. | ||
base.vs | ||
bloom.fs | ||
depth.fs | ||
grayscale.fs | ||
phong.fs | ||
phong.vs | ||
swirl.fs |