raylib/examples/shaders/resources/shaders
Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
2024-06-11 20:55:13 +02:00
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glsl100 Minor formatting tweaks 2024-05-05 19:46:31 +02:00
glsl120 Add shadowmapping example (#3653) 2023-12-19 10:37:41 +01:00
glsl330 Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 2024-06-11 20:55:13 +02:00