raylib/examples/resources/shaders
victorfisac c320a21f2b Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
2016-05-21 18:16:39 +02:00
..
glsl100 Updated shaders with comments 2016-05-18 12:04:27 +02:00
glsl330 Remove deprecated phong lighting shaders and example 2016-05-21 18:11:25 +02:00
standard.fs Add standard lighting (2/3) 2016-05-21 18:16:39 +02:00
standard.vs Add standard lighting (2/3) 2016-05-21 18:16:39 +02:00