* basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh |
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.. | ||
audio | ||
core | ||
models | ||
others | ||
shaders | ||
shapes | ||
text | ||
textures | ||
build.zig | ||
CMakeLists.txt | ||
examples_template.c | ||
Makefile | ||
Makefile.Android | ||
Makefile.Web | ||
raylib_compile_execute.bat | ||
raylib_makefile_example.bat | ||
README.md |
Building the Examples
The examples assume you have already built the raylib
library in ../src
.
With GNU make
make
builds all examplesmake [module]
builds all examples for a particular module (e.gmake core
)
With Zig
The Zig toolchain can compile C
and C++
in addition to Zig
.
You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
zig build
to compile all exampleszig build [module]
to compile all examples for a module (e.g.zig build core
)zig build [example]
to compile and run a particular example (e.g.zig build core_basic_window
)
EXAMPLES LIST
category: core
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
category: shapes
Examples using raylib shapes drawing functionality, provided by raylib shapes module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
31 | shapes_basic_shapes | ![]() |
⭐️☆☆☆ | 1.0 | 4.0 | Ray |
32 | shapes_bouncing_ball | ![]() |
⭐️☆☆☆ | 2.5 | 2.5 | Ray |
33 | shapes_colors_palette | ![]() |
⭐️⭐️☆☆ | 1.0 | 2.5 | Ray |
34 | shapes_logo_raylib | ![]() |
⭐️☆☆☆ | 1.0 | 1.0 | Ray |
35 | shapes_logo_raylib_anim | ![]() |
⭐️⭐️☆☆ | 2.5 | 4.0 | Ray |
36 | shapes_rectangle_scaling | ![]() |
⭐️⭐️☆☆ | 2.5 | 2.5 | Vlad Adrian |
37 | shapes_lines_bezier | ![]() |
⭐️☆☆☆ | 1.7 | 1.7 | Ray |
38 | shapes_collision_area | ![]() |
⭐️⭐️☆☆ | 2.5 | 2.5 | Ray |
39 | shapes_following_eyes | ![]() |
⭐️⭐️☆☆ | 2.5 | 2.5 | Ray |
40 | shapes_easings_ball_anim | ![]() |
⭐️⭐️☆☆ | 2.5 | 2.5 | Ray |
41 | shapes_easings_box_anim | ![]() |
⭐️⭐️☆☆ | 2.5 | 2.5 | Ray |
42 | shapes_easings_rectangle_array | ![]() |
⭐️⭐️⭐️☆ | 2.5 | 2.5 | Ray |
43 | shapes_draw_ring | ![]() |
⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian |
44 | shapes_draw_circle_sector | ![]() |
⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian |
45 | shapes_draw_rectangle_rounded | ![]() |
⭐️⭐️⭐️☆ | 2.5 | 2.5 | Vlad Adrian |
46 | shapes_top_down_lights | ![]() |
⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | Jeffery Myers |
category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib textures module.
category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib text module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
69 | text_raylib_fonts | ![]() |
⭐️☆☆☆ | 1.7 | 3.7 | Ray |
70 | text_font_spritefont | ![]() |
⭐️☆☆☆ | 1.0 | 1.0 | Ray |
71 | text_font_filters | ![]() |
⭐️⭐️☆☆ | 1.3 | 4.2 | Ray |
72 | text_font_loading | ![]() |
⭐️☆☆☆ | 1.4 | 3.0 | Ray |
73 | text_font_sdf | ![]() |
⭐️⭐️⭐️☆ | 1.3 | 4.0 | Ray |
74 | text_format_text | ![]() |
⭐️☆☆☆ | 1.1 | 3.0 | Ray |
75 | text_input_box | ![]() |
⭐️⭐️☆☆ | 1.7 | 3.5 | Ray |
76 | text_writing_anim | ![]() |
⭐️⭐️☆☆ | 1.4 | 1.4 | Ray |
77 | text_rectangle_bounds | ![]() |
⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Vlad Adrian |
78 | text_unicode | ![]() |
⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Vlad Adrian |
79 | text_draw_3d | ![]() |
⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | Vlad Adrian |
80 | text_codepoints_loading | ![]() |
⭐️⭐️⭐️☆ | 4.2 | 4.2 | Ray |
category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib models module.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
81 | models_animation | ![]() |
⭐️⭐️☆☆ | 2.5 | 3.5 | culacant |
82 | models_billboard | ![]() |
⭐️⭐️⭐️☆ | 1.3 | 3.5 | Ray |
83 | models_box_collisions | ![]() |
⭐️☆☆☆ | 1.3 | 3.5 | Ray |
84 | models_cubicmap | ![]() |
⭐️⭐️☆☆ | 1.8 | 3.5 | Ray |
85 | models_first_person_maze | ![]() |
⭐️⭐️☆☆ | 2.5 | 3.5 | Ray |
86 | models_geometric_shapes | ![]() |
⭐️☆☆☆ | 1.0 | 3.5 | Ray |
87 | models_mesh_generation | ![]() |
⭐️⭐️☆☆ | 1.8 | 4.0 | Ray |
88 | models_mesh_picking | ![]() |
⭐️⭐️⭐️☆ | 1.7 | 4.0 | Joel Davis |
89 | models_loading | ![]() |
⭐️☆☆☆ | 2.5 | 4.0 | Ray |
90 | models_loading_gltf | ![]() |
⭐️☆☆☆ | 3.7 | 4.2 | Ray |
91 | models_loading_vox | ![]() |
⭐️☆☆☆ | 4.0 | 4.0 | Johann Nadalutti |
92 | models_loading_m3d | ![]() |
⭐️☆☆☆ | 4.2 | 4.2 | bzt |
93 | models_orthographic_projection | ![]() |
⭐️☆☆☆ | 2.0 | 3.7 | Max Danielsson |
94 | models_rlgl_solar_system | ![]() |
⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | Ray |
95 | models_yaw_pitch_roll | ![]() |
⭐️⭐️☆☆ | 1.8 | 4.0 | Berni |
96 | models_waving_cubes | ![]() |
⭐️⭐️⭐️☆ | 2.5 | 3.7 | codecat |
97 | models_heightmap | ![]() |
⭐️☆☆☆ | 1.8 | 3.5 | Ray |
98 | models_skybox | ![]() |
⭐️⭐️☆☆ | 1.8 | 4.0 | Ray |
category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib rlgl module.
category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib raudio module. Note this module can be used standalone independently of raylib, check raudio_standalone example.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
118 | audio_module_playing | ![]() |
⭐️☆☆☆ | 1.5 | 3.5 | Ray |
119 | audio_music_stream | ![]() |
⭐️☆☆☆ | 1.3 | 4.2 | Ray |
120 | audio_raw_stream | ![]() |
⭐️⭐️⭐️☆ | 1.6 | 4.2 | Ray |
121 | audio_sound_loading | ![]() |
⭐️☆☆☆ | 1.1 | 3.5 | Ray |
category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
## | example | image | difficulty level |
version created |
last version updated |
original developer |
---|---|---|---|---|---|---|
122 | rlgl_standalone | ![]() |
⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | Ray |
123 | rlgl_compute_shader | ![]() |
⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | Teddy Astie |
124 | easings_testbed | ![]() |
⭐️⭐️⭐️☆ | 3.0 | 3.0 | Juan Miguel López |
125 | raylib_opengl_interop | ![]() |
⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | Stephan Soller |
126 | embedded_files_loading | ![]() |
⭐️⭐️☆☆ | 3.5 | 3.5 | Kristian Holmgren |
As always contributions are welcome, feel free to send new examples! Here it is an examples template to start with!