Most of the examples already working! Only some of them still fail, mostly related to data arrays...
101 lines
No EOL
4.5 KiB
Lua
101 lines
No EOL
4.5 KiB
Lua
-------------------------------------------------------------------------------------------
|
|
--
|
|
-- raylib [shaders] example - Apply a postprocessing shader to a scene
|
|
--
|
|
-- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
|
-- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
|
--
|
|
-- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
|
|
-- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
|
-- raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
|
--
|
|
-- This example has been created using raylib 1.6 (www.raylib.com)
|
|
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
--
|
|
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
|
--
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
local screenWidth = 800
|
|
local screenHeight = 450
|
|
|
|
SetConfigFlags(FLAG.MSAA_4X_HINT) -- Enable Multi Sampling Anti Aliasing 4x (if available)
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader")
|
|
|
|
-- Define the camera to look into our 3d world
|
|
local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
|
|
|
|
local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
|
|
local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture (diffuse map)
|
|
dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture
|
|
|
|
local position = Vector3(0.0, 0.0, 0.0) -- Set model position
|
|
|
|
local shader = LoadShader("resources/shaders/glsl330/base.vs",
|
|
"resources/shaders/glsl330/bloom.fs") -- Load postpro shader
|
|
|
|
-- Create a RenderTexture2D to be used for render to texture
|
|
local target = LoadRenderTexture(screenWidth, screenHeight)
|
|
|
|
-- Setup orbital camera
|
|
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
|
|
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
|
|
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
|
|
|
|
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
-- Main game loop
|
|
while not WindowShouldClose() do -- Detect window close button or ESC key
|
|
-- Update
|
|
---------------------------------------------------------------------------------------
|
|
camera = UpdateCamera(camera) -- Update internal camera and our camera
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Draw
|
|
---------------------------------------------------------------------------------------
|
|
BeginDrawing()
|
|
|
|
ClearBackground(RAYWHITE)
|
|
|
|
BeginTextureMode(target) -- Enable drawing to texture
|
|
|
|
Begin3dMode(camera)
|
|
|
|
DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
|
|
|
|
DrawGrid(10, 1.0) -- Draw a grid
|
|
|
|
End3dMode()
|
|
|
|
DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED)
|
|
|
|
EndTextureMode() -- End drawing to texture (now we have a texture available for next passes)
|
|
|
|
BeginShaderMode(shader)
|
|
|
|
-- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
|
DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE)
|
|
|
|
EndShaderMode()
|
|
|
|
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY)
|
|
|
|
DrawFPS(10, 10)
|
|
|
|
EndDrawing()
|
|
---------------------------------------------------------------------------------------
|
|
end
|
|
|
|
-- De-Initialization
|
|
-------------------------------------------------------------------------------------------
|
|
UnloadShader(shader) -- Unload shader
|
|
UnloadTexture(texture) -- Unload texture
|
|
UnloadModel(dwarf) -- Unload model
|
|
UnloadRenderTexture(target) -- Unload render texture
|
|
|
|
CloseWindow() -- Close window and OpenGL context
|
|
------------------------------------------------------------------------------------------- |