* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
52 lines
2.4 KiB
C++
52 lines
2.4 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include "pch.h"
|
|
|
|
namespace raylibUWP
|
|
{
|
|
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
|
|
{
|
|
public:
|
|
App();
|
|
|
|
// IFrameworkView methods.
|
|
void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView) override;
|
|
void SetWindow(Windows::UI::Core::CoreWindow^ window) override;
|
|
void Load(Platform::String^ entryPoint) override;
|
|
void Run() override;
|
|
void Uninitialize() override;
|
|
private:
|
|
bool mWindowVisible = true;
|
|
bool mSuspended = false;
|
|
|
|
void GameLoop();
|
|
void PreProcessInputs();
|
|
void PostProcessInputs();
|
|
|
|
// Helpers
|
|
int GetRaylibKey(Windows::System::VirtualKey kVey);
|
|
|
|
// Events
|
|
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
|
|
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
|
|
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
|
|
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
|
|
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
|
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
|
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
|
|
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
|
|
void OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
|
|
};
|
|
|
|
ref class AppSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
|
|
{
|
|
public:
|
|
Windows::ApplicationModel::Core::IFrameworkView^ CreateView() override;
|
|
};
|
|
}
|