After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
13 lines
371 B
PkgConfig
13 lines
371 B
PkgConfig
prefix=@CMAKE_INSTALL_PREFIX@
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exec_prefix=${prefix}
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libdir=${exec_prefix}/lib
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includedir=${prefix}/include
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Name: raylib
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Description: Simple and easy-to-use library to learn videogames programming
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URL: https://github.com/raysan5/raylib
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Version: @PROJECT_VERSION@
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Libs: -L${libdir} -lraylib
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Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
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Requires.private:
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Cflags: -I${includedir}
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