raylib/examples/models/resources/shaders/glsl330
Ray e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
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brdf.fs Remove headers from shaders 2021-05-22 16:09:34 +02:00
brdf.vs Remove headers from shaders 2021-05-22 16:09:34 +02:00
cubemap.fs EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
cubemap.vs WARNING: REVIEWED: Default shader uniform names 2021-06-25 13:35:43 +02:00
irradiance.fs Remove headers from shaders 2021-05-22 16:09:34 +02:00
pbr.fs Remove headers from shaders 2021-05-22 16:09:34 +02:00
pbr.vs Remove headers from shaders 2021-05-22 16:09:34 +02:00
prefilter.fs Remove headers from shaders 2021-05-22 16:09:34 +02:00
skybox.fs Remove headers from shaders 2021-05-22 16:09:34 +02:00
skybox.vs WARNING: REVIEWED: Default shader uniform names 2021-06-25 13:35:43 +02:00