raylib/docs/examples/web/resources/shaders/glsl100/base.vs
Ray San 1f6eb1fc61 Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.

Now it would be easier (hopefully) to update webpage. :)
2017-02-06 18:48:56 +01:00

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GLSL

#version 100
// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec3 vertexNormal;
attribute vec4 vertexColor;
// Input uniform values
uniform mat4 mvpMatrix;
// Output vertex attributes (to fragment shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// NOTE: Add here your custom variables
void main()
{
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
}