raylib/examples/models/resources/shaders/glsl330
Daniel Holden 86ead96263
[rmodels] Optional GPU skinning (#4321)
* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00
..
cubemap.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
cubemap.vs WARNING: REVIEWED: Default shader uniform names 2021-06-25 13:35:43 +02:00
skinning.fs [rmodels] Optional GPU skinning (#4321) 2024-09-20 17:30:37 +02:00
skinning.vs [rmodels] Optional GPU skinning (#4321) 2024-09-20 17:30:37 +02:00
skybox.fs Remove trailing spaces 2021-10-19 14:57:12 +02:00
skybox.vs WARNING: REVIEWED: Default shader uniform names 2021-06-25 13:35:43 +02:00
voxel_lighting.fs feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00
voxel_lighting.vs feat: vox_loader normals and new voxels shader (#3843) 2024-02-29 18:28:51 +01:00