raylib/examples/shaders
Ray 01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
..
resources out is a keyword in shaders and can't be used as a variable name. (#1558) 2021-01-31 21:37:27 +01:00
rlights.h WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_basic_lighting.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_basic_lighting.png ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
shaders_custom_uniform.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_custom_uniform.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_eratosthenes.c RENAMED: FormatText() -> TextFormat() 2020-08-16 11:28:15 +02:00
shaders_eratosthenes.png new example: shaders_eratosthenes 2019-05-16 17:23:31 +02:00
shaders_fog.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_fog.png new example: shaders_fog 2019-08-19 12:08:45 +02:00
shaders_hot_reloading.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_hot_reloading.png NEW EXAMPLE: shaders_hot_reloading #1198 2020-08-16 11:18:25 +02:00
shaders_julia_set.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_julia_set.png Update example! 2019-05-15 17:00:50 +02:00
shaders_model_shader.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_model_shader.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c Update shaders_multi_sample2d.c 2020-10-31 11:49:19 +01:00
shaders_multi_sample2d.png Review contributed examples 2020-11-01 13:39:48 +01:00
shaders_palette_switch.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_palette_switch.png examples review 2019-05-17 01:17:40 +02:00
shaders_postprocessing.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_postprocessing.png Reviewed models and examples 2018-06-30 20:02:32 +02:00
shaders_raymarching.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_raymarching.png new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
shaders_rlgl_mesh_instanced.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_rlgl_mesh_instanced.png Review contributed examples 2020-11-01 13:39:48 +01:00
shaders_shapes_textures.c RENAMED: FormatText() -> TextFormat() 2020-08-16 11:28:15 +02:00
shaders_shapes_textures.png Replaced some images and updated examples 2017-04-14 13:58:39 +02:00
shaders_simple_mask.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_simple_mask.png Review example and screenshots 2020-01-09 12:58:24 +01:00
shaders_spotlight.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_spotlight.png [example] Review shaders_spotlight to work on GLSL 100 2020-03-25 18:39:21 +01:00
shaders_texture_drawing.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_texture_drawing.png new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
shaders_texture_waves.c WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency 2021-03-14 11:05:51 +01:00
shaders_texture_waves.png new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00