..
resources
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
2021-01-31 21:37:27 +01:00
rlights.h
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_basic_lighting.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_basic_lighting.png
ADDED: shaders_basic_lighting
2019-06-14 12:59:40 +02:00
shaders_custom_uniform.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_custom_uniform.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_eratosthenes.c
RENAMED: FormatText() -> TextFormat()
2020-08-16 11:28:15 +02:00
shaders_eratosthenes.png
new example: shaders_eratosthenes
2019-05-16 17:23:31 +02:00
shaders_fog.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_fog.png
new example: shaders_fog
2019-08-19 12:08:45 +02:00
shaders_hot_reloading.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_hot_reloading.png
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
shaders_julia_set.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_julia_set.png
Update example!
2019-05-15 17:00:50 +02:00
shaders_model_shader.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_model_shader.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c
Update shaders_multi_sample2d.c
2020-10-31 11:49:19 +01:00
shaders_multi_sample2d.png
Review contributed examples
2020-11-01 13:39:48 +01:00
shaders_palette_switch.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_palette_switch.png
examples review
2019-05-17 01:17:40 +02:00
shaders_postprocessing.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_postprocessing.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_raymarching.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_raymarching.png
new example: shaders_raymarching
2018-12-20 09:55:33 +01:00
shaders_rlgl_mesh_instanced.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_rlgl_mesh_instanced.png
Review contributed examples
2020-11-01 13:39:48 +01:00
shaders_shapes_textures.c
RENAMED: FormatText() -> TextFormat()
2020-08-16 11:28:15 +02:00
shaders_shapes_textures.png
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
shaders_simple_mask.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_simple_mask.png
Review example and screenshots
2020-01-09 12:58:24 +01:00
shaders_spotlight.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_spotlight.png
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
shaders_texture_drawing.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_texture_drawing.png
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
shaders_texture_waves.c
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
2021-03-14 11:05:51 +01:00
shaders_texture_waves.png
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00