/******************************************************************************************* * * raylib [shapes] example - fancy clock using basic shapes * * Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 5.5, last time updated with raylib 5.5 * * Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl) * ********************************************************************************************/ #include "raylib.h" #include // needed for cos & sin functions #include // needed to get machine time #define DIGIT_SIZE 30 typedef enum { NORMAL_MODE = 0, HANDS_FREE_MODE, } ClockMode; typedef struct { int value; Vector2 origin; float angle; int length; int thickness; Color colour; } Hand; typedef struct { Hand second; Hand minute; Hand hour; ClockMode cm; } Clock; void UpdateClock(Clock *clock) { time_t rawtime; struct tm * timeinfo; time(&rawtime); timeinfo = localtime(&rawtime); // updating datas clock->second.value = timeinfo->tm_sec; clock->minute.value = timeinfo->tm_min; clock->hour.value = timeinfo->tm_hour; clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f; clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f; clock->hour.angle -= 90 ; clock->minute.angle = (timeinfo->tm_min % 60)*6.0f; clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f; clock->minute.angle -= 90 ; clock->second.angle = (timeinfo->tm_sec % 60)*6.0f; clock->second.angle -= 90 ; } void drawClock(Clock clock) { if (clock.cm == HANDS_FREE_MODE) { DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY); DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED); DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD); } else { DrawRectanglePro( (Rectangle){ clock.second.origin.x, clock.second.origin.y, clock.second.length, clock.second.thickness, } , (Vector2){0, clock.second.thickness/2}, clock.second.angle, clock.second.colour ); DrawRectanglePro( (Rectangle){ clock.minute.origin.x, clock.minute.origin.y, clock.minute.length, clock.minute.thickness, } , (Vector2){0, clock.minute.thickness/2}, clock.minute.angle, clock.minute.colour ); DrawRectanglePro( (Rectangle){ clock.hour.origin.x, clock.hour.origin.y, clock.hour.length, clock.hour.thickness, } , (Vector2){0, clock.hour.thickness/2}, clock.hour.angle, clock.hour.colour ); } } //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; Clock myClock = { .cm = NORMAL_MODE, .second.origin = (Vector2){400, 225}, .second.angle = 45, .second.length = 140, .second.thickness = 3, .second.colour = BEIGE, .minute.origin = (Vector2){400, 225}, .minute.angle = 10, .minute.length = 130, .minute.thickness = 7, .minute.colour = DARKGRAY, .hour.origin = (Vector2){400, 225}, .hour.angle = 0, .hour.length = 100, .hour.thickness = 7, .hour.colour = BLACK, }; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update if (IsKeyPressed(KEY_SPACE)) { myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE; } UpdateClock(&myClock); // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircle(400, 225, 5, BLACK); // center dot drawClock(myClock); DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }