/******************************************************************************************* * * raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); // Window and context initialization //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- // TODO: Update your variables here //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // TODO: draw some shapes... with names... :P /* void DrawPixel(int posX, int posY, Color color); // Draw a pixel void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines */ DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD); DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON); DrawText("_____", 320, 280, 50, 1, BLACK); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }