Commit graph

59 commits

Author SHA1 Message Date
raysan5
3aad221b1e Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Industrious Nomad
a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
Ray
4b79f63d07 new example: shaders_fog 2019-08-19 12:08:45 +02:00
Leandro Gabriel
89c16baf18 Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
Ray
81d8302d53 ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
Ray
87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray
b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray
c1594fa445 Tweaks 2019-05-18 01:31:48 +02:00
Ray
970f1e8ff1 examples review 2019-05-17 01:17:40 +02:00
Ray
ce87d2ced4 new example: shaders_eratosthenes
Contributed by ProfJski
2019-05-16 17:23:31 +02:00
Ray
9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
Ray
f1ffb3f573 Review shaders for GLSL 100 2019-05-16 10:05:14 +02:00
eggmund
eb7beb59b6 Ammended comment.
Also changed path to shader back to what it was originally.
2019-05-15 17:59:03 +01:00
eggmund
a7c5e3cab7 Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
2019-05-15 17:55:19 +01:00
Ray
998b4180e1 Update example! 2019-05-15 17:00:50 +02:00
Ray
0b18133e46 Update shaders_julia_set.c 2019-05-15 13:10:00 +02:00
Ray
d878a0aecb Update shaders_julia_set.c 2019-05-15 12:53:13 +02:00
Ray
424d3ca8d9 examples review
Redesigns, deletes and renames

Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28 Some example tweaks 2019-05-14 00:08:21 +02:00
Ray
6f7b721d81 Merge branch 'master' of https://github.com/raysan5/raylib 2019-05-14 00:07:44 +02:00
Ray
6804c2189e new examples: shaders_texture_waves 2019-05-14 00:07:34 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error 2019-05-12 17:31:04 +01:00
eggmund
c25154064d Fixed small error in comments 2019-05-12 17:14:52 +01:00
eggmund
49a49e492a Added julia set shader example. 2019-05-12 16:50:56 +01:00
Ray
2ddc4bacba Example review 2019-05-06 09:41:54 +02:00
Ray
129703fad1 new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
raysan5
557456cace Review window title 2019-01-19 14:15:55 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Marco Lizza
0c5bee4c9a Limiting FPS to 60 for uniformity with other examples. 2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
Ray
788bb78989 Some tweaks 2018-12-20 10:40:28 +01:00
Ray
6ef1e1d938 new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
Ray
8f95518858 Reviewed some examples to work on RPI 2018-12-18 17:22:13 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
Ray
a1d9c33995 Reviewed models and examples 2018-06-30 20:02:32 +02:00
Ray
d573a5ad60 Removed dwarf 3d model
Replaced by medieval 3d assets
2018-06-21 00:35:50 +02:00
Ray San
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
4cc12ef2b3 Review camera definition on examples 2018-04-11 10:13:00 +02:00
raysan5
09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
Wilhem Barbier
7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
Ray San
4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray
085779707f Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00
Ray
1375a616b2 Some examples code tweaks 2017-10-20 00:18:21 +02:00
raysan5
9446746001 Corrected issues on examples 2017-10-14 00:11:37 +02:00
raysan5
0fc1323c80 Renamed modelviewprojection matrix 2017-08-25 01:43:55 +02:00