Commit graph

956 commits

Author SHA1 Message Date
Crydsch Cube
73989a4981
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE

* fix example

* add remaining camera modes

* add view bobbing

* view bobbing

* catch curser in SetCameraMode

* adjust examples

* fix compilation on linux

* fix example text_draw_3d

* actually fix text_draw_3d

* Updated camera API

* Improve Vector3RotateByAxisAngle() function

* remove camera.mode dependency from low-level functions

* remove camera.mode from struct

* fixes after rebase

* adjust examples for new UpdateCamera function

* adjust example models_loading_m3d

---------

Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. (#2914)
* Fixed some grammar mistakes.

* Fixed some typos.
2023-02-09 13:17:47 +01:00
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) 2023-01-28 12:13:09 +01:00
Rob Loach
83ff7b2466
ADDED: IsShaderReady(), IsImageReady(), IsFontReady(), IsWaveReady(), IsSoundReady(), IsMusicReady() (#2892)
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
2023-01-27 19:24:03 +01:00
Rob Loach
4706891cae
Add RAYLIB_VERSION numbers to raylib.h (#2856)
Ran into an issue in raylib-cpp where a user was using raylib 4.5-dev, even though the library currently only targets 4.2. With having RAYLIB_VERSION_MAJOR and RAYLIB_VERSION_MINOR, we will be able to target different versions of raylib in different ways, via C preprocessor conditionals.

For example:
``` c
newColor = ColorTint(BLUE, RED);
TraceLog(LOG_INFO, "The color should be tinted, but this isn't supported in ryalib <= 4.2");
```
2023-01-22 15:29:29 +01:00
Ray
62f63f9e48 REVIEWED: Avoid possible gamepad index as -1 #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
2023-01-02 17:06:52 +01:00
Wytek01
713e26332f
Update year to 2023 (#2846)
* Update year to 2023

* Update raylib.h year to 2023
2023-01-01 12:55:49 +01:00
Ray
2c9d116a5c ADDED: ColorTint(), ColorContrast() 2022-12-07 12:52:42 +01:00
Ray
f1368c36dd ADDED: ColorBrightness() 2022-12-05 00:24:55 +01:00
Ray
f6558fe6e0 Minor tweaks 2022-11-22 01:02:54 +01:00
Ray
fadc29d811 WARNING: REMOVED: DrawCubeTexture(), DrawCubeTextureRec()
Those two functions have been moved to a new example: `models_draw_cube_texture`. The reasons for this decision:
 - Function inflexibility: Many users with the need to draw a textured cube could need to customize the texture applied to every face, that function did not allow that kind of functionality.
 - rlgl functionality exposure: The implementation exposed will teach users how to implement custom textured triangles drawing.
2022-11-15 12:16:28 +01:00
Ray
31edd13a72 Minor formating tweaks 2022-11-10 12:03:17 +01:00
Ray
3888299bf5 WARNING: REMOVED: DrawTextureTiled()
This function implementation has been moved to the related example. Current implementation can be probably customized depending on user needs.
2022-11-10 10:17:37 +01:00
Ray
7f68c65406 WARNING: REMOVED: DrawTextureQuad()
This function can be easely replicated using `DrawtexturePro()` and actually it was doing some assumptions not transparent to the user. Even the function name was confusing. No example was available for it and actually noone requested one example.
2022-11-10 10:11:28 +01:00
Ray
84a2a88572 WARNING: REMOVED: DrawTexturePoly()
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
2022-11-10 10:05:11 +01:00
RGDTAB
dbdfad7ace
Fix ExportDataAsCode() data types (#2787) 2022-11-04 20:39:04 +01:00
nobytesgiven
dbecb95024
Added Box and Gaussian blurring (#2770)
* Added Box and Gaussian blurring

* Removed dependence of gaussian blur to box blur & Fixed precision errors

Co-authored-by: nobytesgiven <nobytesgiven@users.noreply.github.com>
2022-10-25 17:56:06 +02:00
ianband
7e7939e1ad
Add DrawCapsule(Wires) (#2761)
* Add DrawCapsule & DrawCapsuleWires

* Add DrawCapsule & DrawCapsuleWires to example

Co-authored-by: Ian Band <ian.r.band@gmail.com>
2022-10-17 11:36:53 +02:00
Ray
e61639f6fc ADDED: GenImageText()
Probably useless but interesting for education. It generated a grayscale image directly from text data.
2022-10-14 10:51:43 +02:00
Dor Shapira
8025b052b3
fixing typo (#2748) 2022-10-11 11:20:29 +02:00
Ray
38025362ee Update version to raylib 4.5-dev to avoid confusions with 4.2 2022-10-07 16:22:44 +02:00
Ray
26969c2c38 Added BLEND_CUSTOM_SEPARATE #2741 2022-10-05 13:57:38 +02:00
Dor Shapira
587e61def9
fixing new typoes (#2727) 2022-09-28 20:04:59 +02:00
Dor Shapira
5c404c79da
Update raylib.h (#2726) 2022-09-28 20:04:41 +02:00
bXi
e9ca38fafa
Clarified working of ImageDrawCircle and ImageDrawCircleV (#2719) 2022-09-26 12:24:10 +02:00
Ray
810a0330ab WARNING: Several changes on UTF-8/Codepoints API
- ADDED: `GetCodepointPrevious()`
 - RENAMED: `GetCodepoint()` -> `GetCodepointNext()`, actually, reimplemented
 - `GetCodepoint()` has been kept for the moment, for compatibility and also because implementation is different
 - RENAMED: `TextCodepointsToUTF8()` to `LoadUTF8()`, simpler name and more aligned with raylib conventions (functions loading memory start with Load*()), parameters should be descriptive of functionailty.
 - ADDED: `UnloadUTF8()`, aligned with `LoadUTF8()` to avoid allocators issues.
2022-09-22 20:35:55 +02:00
Rob Loach
2093fdcc53
Added: ImageDrawCircleLines, ImageDrawCircleLinesV (#2713)
This adds `ImageDrawCircleLines()` and `ImageDrawCircleLinesV()` to draw outlines of circles, and updates `ImageDrawCircle()` draw a filled circle to match the effect of `DrawCircle()` and `DrawCircleLines()`.
2022-09-19 18:41:17 +02:00
Ray
cb9b8f73c0 ADDED: GenImagePerlinNoise() 2022-09-17 13:39:49 +02:00
Ray
ac1ffbad1d REVIEWED: Data type to unsigned 2022-09-07 00:39:38 +02:00
Ray
f4b4054de5 REVIEWED: CheckCollisionPointPoly() 2022-09-04 10:45:01 +02:00
Jacek
aff98d7f2a
Check collision point polygon (#2685)
* Update raylib.h

* CheckCollisionPointPolygon()

* typo
2022-09-04 10:39:03 +02:00
Ray
e92bc8ca4e REVIEWED: M3D implementation #2648 2022-08-22 11:11:05 +02:00
Ray
14990209ef Added comments 2022-08-05 20:01:35 +02:00
Ray
eb8d14e5b2 Update version to raylib 4.2 2022-08-02 00:36:59 +02:00
Ray
6c2c176a99 Added note 2022-07-15 18:53:08 +02:00
Audi Nugraha
d1aabb3957
Allow DLL creation using TCC (#2569)
* Fix Undefined Symbol `_ftelli64`

* Add files via upload

* Update raylib.h

* Update raylib.h
2022-07-09 19:33:18 +02:00
Ray
7fb7591e4f Update raylib.h 2022-07-05 13:27:07 +02:00
Ray
e722a8dbef WARNING: BREAKING: REMOVED: *StorageValue() functions
Those functions were platform dependent and user has no control over the file created. They have been removed from raylib and just moved to `core_storage_values` example.
2022-07-05 13:24:14 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Steven Schveighoffer
e1e0bc4266
Add function to read both X and Y mouse scrolling from a trackpad (#2517)
(GetMouseWheelMoveV).
2022-06-12 17:30:07 +02:00
Ray
875601c4cc REVIEWED: FilePathList, consider maximum capacity 2022-06-12 11:32:10 +02:00
Ray
b8f67c6285 WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
2022-06-11 23:24:13 +02:00
Ray
b9f617aaee Update raylib.h 2022-06-11 18:13:15 +02:00
Ray
702f2bccfc REVIEWED: Issue with MOUSE_PASSTROUGH #2516 2022-06-11 18:12:39 +02:00
Ray
b549baa6b7 New feature: support MOUSE_PASSTHROUGH #2516 2022-06-11 12:08:16 +02:00
gulrak
5e3ef42201
GetMonitorWidth()/GetMonitorHeight(): return current video resolution instead max available (#2514)
* GetMonitorWidth()/GetMonitorHeight(): current video resolution instead max available

* adapt header comment to reflect change
2022-06-09 21:00:04 +02:00
Ray
dca23cb3ff RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY 2022-06-07 18:46:14 +02:00
Ray
e6bc401c93 WARNING: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
2022-06-06 20:39:37 +02:00
Ray
ebbcc2ffce WARNING: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
2022-06-06 20:30:24 +02:00
Ray
461cdda71e Reviewed latest PR, variable name 2022-06-06 20:23:14 +02:00