jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
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Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
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* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
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Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-18 19:41:56 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
aiafrasinei
2aed94cfc2
Fix examples warnings for macos ( #3842 )
2024-02-27 22:15:09 +01:00
Peter0x44
1df91e74b9
Fix building of raylib_opengl_interop on PLATFORM_DESKTOP_SDL ( #3826 )
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I tested this with CMake. I don't know if the examples makefile
currently handles this case.
2024-02-26 10:29:21 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
2a67ac0027
REVIEWED: rlgl_standalone
examples #3487
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Example is intended for `PLATFORM_DESKTOP` only and OpenGL 3.3 Core profile.
2023-11-05 20:11:53 +01:00
Ray
8b3c18de54
Updated GLFW for 64bit
2023-11-05 20:11:14 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
Ray
cb57165956
REVIEWED: Fix #3387
2023-10-10 10:48:30 +02:00
Murlocohol
9702a17152
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() ( #3396 )
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* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* [raymath] Hotfix for Vector2Angle and corresponding example
* [raymath] Hotfix for Vector2Angle and corresponding example
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Co-authored-by: Ray <raysan5@gmail.com>
2023-10-10 10:42:11 +02:00
Murlocohol
f0d949f931
Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. ( #3394 )
2023-10-10 08:59:09 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
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* Remove PLATFORM_RPI
* remove build artifacts
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Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
fefe8fcda9
Fix examples/others/easings_testbed.c help instructions and small tweak ( #3277 )
2023-08-30 22:40:49 +02:00
Ray
225b4fb3e2
REVIEWED: Vector2Angle()
2023-07-04 16:58:43 +02:00
Ray
fdc28fce80
Reviewed vector2angle example
2023-07-02 20:05:15 +02:00
Ray
e8af875756
Minor format tweak, another issue introduced...
2023-07-02 18:54:50 +02:00
Gisteron
64bb2fe3ec
fix vector angle example mode 0 circle segment drawing ( #3150 )
2023-07-02 18:51:27 +02:00
Ray
5361d498c3
WARNING: REDESIGN: Vector2Angle()
<-->Vector2LineAngle()
#2887
2023-07-02 17:27:38 +02:00
Ray
a4a5a798bd
Update rlgl_compute_shader.c
2023-05-01 14:03:32 +02:00
Go Watanabe
f549f67be9
OpenGLES 2.0 support on PLATFORM_DESKTOP ( #2840 )
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* OpenGLES 2.0 support on PLATFORM_DESKTOP
* exmples raylib_opengl_interop desktop GLES2 support
* rename gles2.h -> glad_gles2.h
2023-01-10 12:34:06 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
cf24c021a3
WARNING: BREAKING: Reviewed SSBO usage to avoid long long
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raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
2022-09-09 00:26:47 +02:00
moosey
f049f9dd3a
Tiny documentation fix in reasings.h ( #2640 )
2022-08-15 09:15:43 +02:00
Ray
b79df1c329
Updated easings examples
2022-08-02 18:55:49 +02:00
Ray
0ce8a8f360
Remove easings.h
from raylib/src, moved to examples
2022-08-02 18:31:57 +02:00
Ray
b6f87023ad
Update rlgl_standalone.c
2022-07-29 12:38:01 +02:00
Ray
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
Ray
8aa105fd5b
WARNING: REMOVED: raudio_standalone example
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Moved to raudio library repo: https://github.com/raysan5/raudio
2022-07-15 19:05:05 +02:00
Ray
53e3375186
Create rlgl_standalone.png
2022-07-09 00:12:50 +02:00
Ray
61695c5315
Added some examples screenshots
2022-07-07 19:12:37 +02:00
Ray
5c5db2c016
Update rlgl_compute_shader.c
2022-07-04 18:34:38 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Ray
7743af853a
Update easings.h
2022-06-12 21:13:27 +02:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
raysan5
fec0ce34c5
Remove trailing spaces
2021-10-19 14:57:12 +02:00
raysan5
942731cc22
REVIEWED: macOS does not require GLAD library #2052
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It directly uses the libraries provided by the system
2021-10-13 19:29:29 +02:00
Ray
7749a2805c
UPDATED: raygui to latest version -WIP-
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Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25 00:51:37 +02:00
raysan5
7ca9131fd4
Update rlgl_standalone.c
2021-08-07 11:58:39 +02:00
raysan5
5b6d83b533
REVIEWED: rlgl defines for consistency
2021-07-31 19:46:44 +02:00
raysan5
73c8ddc8bf
REVIEWED: raylib_opengl_interop
2021-07-31 18:36:06 +02:00
raysan5
0f8cfd6031
Update rlgl_standalone.c
2021-07-30 13:52:00 +02:00
raysan5
b4fddf146b
REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode
2021-07-30 13:44:52 +02:00
raysan5
aeb1a0da84
REVERTED: Removed the need for rlMatrix
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Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
2021-07-30 12:54:54 +02:00
raysan5
8b7f43f89b
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
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rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
2021-07-29 21:57:50 +02:00
Ray
7203acdef9
Minor format tweaks
2021-06-23 09:59:11 +02:00
Ray
0e65e5877f
Update rlgl_standalone.c
2021-06-17 12:54:05 +02:00
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
2021-05-20 19:14:20 +02:00
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
2021-05-07 15:38:13 +02:00