Jonathan Marler
8749ba9ebf
Uncomment SetTargetFPS in core_window_flags
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I think this line was accidently commented out in this commit:
3d1ae3500c
The FPS limit is needed to get the desired wait time for the "hide window"
test, which uses the frame counter to hide the window for 3 seconds. On
my machine without this limit it runs at over 1000 FPS and it appears
like the hide window state is broken.
I also added some text that tells the user that it only hides the window
for 3 seconds so they're not surprised when the window automatically
reappears.
2025-03-26 16:35:31 -06:00
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
2025-03-26 10:58:59 -06:00
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in core_2d_camera.c
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This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
2025-03-19 19:48:04 +01:00
Aidon
513753c394
Converting int to char
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Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2025-03-13 21:50:20 -03:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
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Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
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* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
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* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
2025-01-17 10:42:30 +01:00
Eike Decker
5c1cce28a7
Using Module provided canvas id for event binding ( #4690 )
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This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).
Also adding a cursor hiding example to mouse example.
2025-01-16 00:32:58 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
rexept
2f95e8382b
typo fix ( #4656 )
2025-01-05 12:30:06 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
2024-12-08 08:52:09 +01:00
Mute
f979cc62ee
Fixed grammar mistakes in core_3d_camera_first_person.c ( #4508 )
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Changed line 118 from, "// For advance camera controls, it's reecommended to compute camera movement manually", to, "// For advanced camera controls, it's recommended to compute camera movement manually".
2024-11-19 09:04:14 +01:00
Ray
162efc1ec7
Update core_basic_window.c
2024-11-16 18:45:12 +01:00
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
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Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Ray
a617e1e217
Update core_2d_camera_mouse_zoom.c
2024-11-06 12:00:39 +01:00
Jeffery Myers
f03f093909
Add input_virtual_controls to MSVC projects ( #4433 )
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Fix input_virtual_controls example to use correct default font sizes
2024-10-25 09:47:04 +02:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example ( #4424 )
2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad
example ( #4422 )
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* Add deadzone handling to core_input_gamepad example
* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example ( #4416 )
2024-10-23 00:28:20 +02:00
Magnus Oblerion
74ce90ce67
[example] Input virtual controls example ( #4342 )
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* Add files via upload
* Update core_input_gamepad_virtual.c
* Add files via upload
* Update and rename core_input_gamepad_virtual.c to core_virtual_Dpad.c
* Update and rename core_virtual_Dpad.c to core_input_virtual_controls.c
* Delete examples/core/core_input_gamepad_virtual.png
* Add files via upload
* Update Makefile
* Update Makefile.Web
* Update README.md
* Update README.md
* Create core_input_virtual_controls.vcxproj
* Delete projects/VS2022/examples/core_input_virtual_controls.vcxproj
2024-10-06 15:47:47 +02:00
Ray
039df36f4b
REVIEWED: Automation events mouse wheel #4263
2024-08-20 19:13:18 +02:00
Anthony Carbajal
418b878053
[Examples] set FPS to 60 ( #4235 )
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* set FPS to 60
* remove extra commented lines
2024-08-10 20:07:23 +02:00
Asdqwe
46cb6af437
Fix core_input_gamepad_info example so all buttons are displayed within the window ( #4241 )
2024-08-09 19:03:14 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 ( #4095 )
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* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Konrad Gutvik Grande
3948656d84
The example always showed a xbox controller, never a ps3 controller ( #4040 )
2024-06-07 10:21:02 +02:00
vaezim
d7a8af144d
Fix typos in markdowns and comments, Fix invalid links in HISTORY.md ( #4017 )
2024-05-30 08:22:07 +02:00
Ray
02d98a3e44
REVIEWED: 2d camera zoom, add alternative method #3977
2024-05-15 16:33:06 +02:00
Mike Will
46f9806359
Use logarithmic scaling for a 2d example with zoom functionality ( #3977 )
2024-05-15 16:19:22 +02:00
aiafrasinei
3b7be85151
Screen space related functions consistency ( #3830 )
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* Screen/world-space related functions rename
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-07 12:28:11 +01:00
Dalton Overmyer
077ab6d56b
Add an example that generates a random sequence. ( #3846 )
2024-02-29 18:26:49 +01:00
Ray
40f3df5b86
Update core_2d_camera_platformer.c
2024-01-24 21:17:11 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
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* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
2023-12-23 12:14:39 +01:00
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter ( #3632 )
2023-12-13 21:22:44 +01:00
Ray
e7ba72ded9
Update core_automation_events.c
2023-11-10 19:36:58 +01:00
Ray
e4ea116857
Reviewing automation events on web...
2023-11-10 19:25:28 +01:00
Miloslav Milenkov
a92c34d83c
Changed keybinds for the automation example to avoid conflict with browser shortcuts ( #3519 )
2023-11-10 15:04:04 +01:00
Ray
4c2340aea6
Update core_2d_camera_platformer.c
2023-11-08 23:35:27 +01:00
Ray
9c2308bdc3
Examples reviews
2023-11-08 23:28:31 +01:00
Ray
040b945fef
Reviewed some examples and warnings
2023-11-08 20:09:32 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
ubkp
d8acceca14
Fix example core_3d_camera_free ( #3488 )
2023-10-31 10:10:43 +01:00
Ray
f721429f25
ADDED: SetAutomationEventBaseFrame(int frame)
2023-10-27 01:19:10 +02:00
Ray
98fcbe3fe2
Update core_automation_events.c
2023-10-27 00:50:02 +02:00
Ray
654b4e6257
Update core_automation_events.c
2023-10-27 00:45:00 +02:00