Commit graph

6 commits

Author SHA1 Message Date
Ray
01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
7e9028ae08 Update user name 2020-12-03 20:17:50 +01:00
Ray
37e2d993e7 Updated assets
Reduce size and better license CC0
2020-10-29 18:41:05 +01:00
raysan5
c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Ray
485787059a Review shader exaples to work on web (GLSL 100) 2020-03-02 13:27:54 +01:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Renamed from examples/shaders/shaders_simple.c (Browse further)