Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
...
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
2024-11-15 08:25:09 +01:00
Asdqwe
157ee79a8e
Add drawing for generic gamepad on core_input_gamepad example ( #4424 )
2024-10-23 20:31:57 +02:00
Asdqwe
fe6da67066
[examples] Add deadzone handling to core_input_gamepad
example ( #4422 )
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* Add deadzone handling to core_input_gamepad example
* Rename variables
2024-10-23 16:31:27 +02:00
Asdqwe
75a4c5bf20
Update core_input_gamepad example ( #4416 )
2024-10-23 00:28:20 +02:00
Konrad Gutvik Grande
3948656d84
The example always showed a xbox controller, never a ps3 controller ( #4040 )
2024-06-07 10:21:02 +02:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
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* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
iacore
7392c4b0c5
Better examples/core_input_gamepad ( #3110 )
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* examples/core_input_gamepad: Add visuals for LT,RT
* examples/core_input_gamepad: arrows left/right to choose gamepad
* Style change
2023-06-14 20:46:10 +02:00
Antonis Geralis
212f331583
Update core_input_gamepad.c ( #2903 )
2023-02-01 15:13:25 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
Ray
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Kristian Lein-Mathisen
4954778f68
Improve joystick visualisation in gamepad example again ( #2391 )
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As prior commit, but complete fix for XBox controller and trigger
buttons too.
> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
2022-03-14 17:16:09 +01:00
Kristian Lein-Mathisen
ec7250ca54
Improve joystick visualisation in gamepad example ( #2390 )
...
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.
By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
2022-03-14 16:00:59 +01:00
raysan5
1883343944
Update core_input_gamepad.c
2021-10-22 15:04:31 +02:00
raysan5
736d5920c7
Update core_input_gamepad.c
2021-04-01 20:22:52 +02:00
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
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* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Rabia Alhaffar
d96b422809
Fixed example doesn't show gamepad for Xbox 360 controllers with different drivers ( #1597 )
2021-02-18 21:52:39 +01:00
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
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This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
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* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
2020-05-09 12:39:41 +02:00
Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Reece Mackie
f36ba6a2f4
Damn, made a mistake
2019-04-28 16:32:05 +01:00
Reece Mackie
948a442704
Update gamepad example to use new enums
2019-04-28 16:20:14 +01:00
Ray
c47b04a2c6
Working on web examples
2017-04-05 00:29:39 +02:00
Ray
dd4dd0e87d
Reorganize examples folder
2017-04-04 01:54:49 +02:00