use unused variable. Fixes #4560 (#4561)

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Rico P 2024-12-01 23:22:46 +01:00 committed by GitHub
parent e181069c62
commit ff71e3a513
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@ -3959,7 +3959,7 @@ void rlDrawVertexArrayElements(int offset, int count, const void *buffer)
void rlDrawVertexArrayInstanced(int offset, int count, int instances)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances);
glDrawArraysInstanced(GL_TRIANGLES, offset, count, instances);
#endif
}